.Net TCP探索(一)——TCP服务端开发(同时监听多个客户端请求)
- 2019 年 10 月 18 日
- 笔记
最近在园子里看了大神写的(面试官,不要再问我三次握手和四次挥手),忍不住写段程序来测试一番。
在网上找了很多例子,大多只实现了TCP点对点通讯,但实际应用中,一个服务器端口往往要监听多个客户端发来的消息。
测试工具下载:https://download.csdn.net/download/nbyanghuichao/11872360
本例采用System.Threading实现多线程监听,下面只介绍核心代码,省略了消息提示和错误处理,可以从我的GitHub获取完整代码:https://github.com/FB208/CodeSpace/tree/master/CodeSpace.CSharp/TCP.Client
数据声明:
private string _ip;//IP private int _port;//端口 //客户端集合 public static List<TcpClientModel> clients = new List<TcpClientModel> private static byte[] bytes = new byte[1024 * 100]; /// <summary> /// 用于存储客户端 /// </summary> public class TcpClientModel { /// <summary> /// IP:Port /// </summary> public string RemoteEndPoint { get; set; } /// <summary> /// 客户端链接对象 /// </summary> public TcpClient TcpClient { get; set; } }
启动监听:
///启动监听 void Init() { try { IPAddress ip = IPAddress.Parse(_ip); int port = _port; TcpListener listener = new TcpListener(ip, port); //启动监听 listener.Start(); tb_console.AppendText($"Listener...rn"); //异步接收 递归循环接收多个客户端 listener.BeginAcceptTcpClient(new AsyncCallback(GetAcceptTcpclient), listener); } catch (Exception ex) { } }
接收客户端:
private void GetAcceptTcpclient(IAsyncResult State) { //处理多个客户端接入 TcpListener listener = (TcpListener)State.AsyncState; //接收到客户端请求 TcpClient client = listener.EndAcceptTcpClient(State); //保存到客户端集合中 clients.Add(new TcpClientModel() { TcpClient = client, RemoteEndPoint = client.Client.RemoteEndPoint.ToString() }); //开启线程用来持续接收来自客户端的数据 Thread myThread = new Thread(() => { ReceiveMsgFromClient(client); }); myThread.Start(); listener.BeginAcceptTcpClient(new AsyncCallback(GetAcceptTcpclient), listener); }
接收消息并响应客户端:
private void ReceiveMsgFromClient(object reciveClient) { TcpClient client = reciveClient as TcpClient; if (client == null) { return; } while (true) { try { NetworkStream stream = client.GetStream(); int num = stream.Read(bytes, 0, bytes.Length); //将数据读到result中,并返回字符长度 if (num != 0) { //把字节数组中流存储的数据以字符串方式赋值给str //这里就是接收到的客户端消息 string str = Encoding.UTF8.GetString(bytes, 0, num); //给客户端返回一个消息 string msg = "Your message has been received by the server[" + str + "]"; bool result = TCPHelper.SendToClient(client, msg, out msg); if (!result) { //发送失败 } } else { //这里需要注意 当num=0时表明客户端已经断开连接,需要结束循环,不然会死循环一直卡住 break; } } catch (Exception ex) { //链接失败 从集合中移除出错客户端 clients.Remove(clients.FirstOrDefault(m => m.RemoteEndPoint == client.Client.RemoteEndPoint.ToString())); break; } } }
从服务器向客户端发送消息的工具类:
public static class TCPHelper { public static bool SendToClient(TcpClient client, string message,out string errorMsg) { try { byte[] bytes = new byte[1024 * 100]; bytes = Encoding.UTF8.GetBytes(message); NetworkStream stream = client.GetStream(); stream.Write(bytes, 0, bytes.Length); stream.Flush(); errorMsg = ""; return true; } catch (Exception ex) { errorMsg = ex.Message; return false; } } }
测试效果:
完整代码请关注:https://github.com/FB208/CodeSpace/tree/master/CodeSpace.CSharp/TCP.Client