C++函数中,两个自动释放内存的动态内存申请类

  • 2019 年 10 月 3 日
  • 笔记

最近做一个事情,实现一个流程交互,其中主交互流程函数中,涉及较多的内存申请,

而健康的函数,都是在函数退出前将手动申请不再需要的内存释放掉,

使用很多方法,都避免不了较多的出错分支时,一堆的if free/delete,代码长而且不好管理

因此,利用C++对象离开作用域会自动调用析构函数的特点,在这儿实现了两个自动释放内存的动态内存申请类

第一个类,只管理内存,不并管理对象

#include <vector>    class XAutoFreeMem  {  protected:      std::vector<void*> vec_memorys_;    public:      XAutoFreeMem::XAutoFreeMem() {};        virtual XAutoFreeMem::~XAutoFreeMem()      {          //释放对象时,释放管理的内存          for(auto item : vec_memorys_){              free(item);          }      }        //通过此接口来申请内存      void* malloc_mem(unsigned int nsize)      {          void* ptr = malloc(nsize);          if (nullptr != ptr) {              vec_memorys_.push_back(ptr);          }          return ptr;      }  };

第二个类,能够同时支持内存管理、对象管理

typedef void (*delete_obj_func)(void*);    class XAutoFreeObject : public XAutoFreeMem  {  private:        typedef struct object_manager_st      {          void* obj_this;          delete_obj_func delete_ptr;      }object_manager_st;    protected:      template<typename T>      static void free_object(T* p_this)      {          delete p_this;      }      template<typename T>      static void free_objects(T* p_this)      {          delete []p_this;      }    protected:      std::vector<object_manager_st> vec_objects_;    public:      XAutoFreeObject::XAutoFreeObject() {};        virtual XAutoFreeObject::~XAutoFreeObject()      {          //释放对象时,释放管理的对象          for(auto item : vec_objects_){              (*item.delete_ptr)(item.obj_this);          }      }        //对象        //通过此接口来创建对象      template<typename T>      void new_object(T** ppObj)      {          object_manager_st stObjMan;          stObjMan.obj_this = new T;          if (nullptr != stObjMan.obj_this) {              //取得函数指针              stObjMan.delete_ptr =(delete_obj_func) & free_object<T>;              //保存之              vec_objects_.push_back(stObjMan);          }          *ppObj = (T*)(stObjMan.obj_this);          return;      }        //通过此接口来创建对象      template<typename T, typename P>      void new_object_with_param(T** ppObj, P param)      {          object_manager_st stObjMan;          stObjMan.obj_this = new T(param);          if (nullptr != stObjMan.obj_this) {              //取得函数指针              stObjMan.delete_ptr = & free_object<T>;              //保存之              vec_objects_.push_back(stObjMan);          }          *ppObj = (T*)(stObjMan.obj_this);          return;      }        //通过此接口来创建对象,这几个接口使用会麻烦一些,使用示例:std::string* pstr = stAutoManager.new_object<std::string> ();      template<typename T>      T* new_object()      {          object_manager_st stObjMan;          stObjMan.obj_this = new T;          if (nullptr != stObjMan.obj_this) {              //取得函数指针              stObjMan.delete_ptr =(delete_obj_func) & free_object<T>;              //保存之              vec_objects_.push_back(stObjMan);          }          return (T*)(stObjMan.obj_this);      }        //通过此接口来创建对象      template<typename T, typename P>      T* new_object_with_param(P param)      {          object_manager_st stObjMan;          stObjMan.obj_this = new T(param);          if (nullptr != stObjMan.obj_this) {              //取得函数指针              stObjMan.delete_ptr = & free_object<T>;              //保存之              vec_objects_.push_back(stObjMan);          }          return (T*)(stObjMan.obj_this);      }        //对象数组        //通过此接口来创建对象数组      template<typename T>      void new_objects(T** ppObj, int num)      {          object_manager_st stObjMan;          stObjMan.obj_this = new T[num];          if (nullptr != stObjMan.obj_this) {              //取得函数指针              stObjMan.delete_ptr =(delete_obj_func) & free_objects<T>;              //保存之              vec_objects_.push_back(stObjMan);          }          *ppObj = (T*)(stObjMan.obj_this);          return;      }        //通过此接口来创建对象数组      template<typename T, typename P>      void new_objects_with_param(T** ppObj, int num, P param)      {          object_manager_st stObjMan;          stObjMan.obj_this = new T[num](param);          if (nullptr != stObjMan.obj_this) {              //取得函数指针              stObjMan.delete_ptr = & free_object<T>;              //保存之              vec_objects_.push_back(stObjMan);          }          *ppObj = (T*)(stObjMan.obj_this);          return;      }        //通过此接口来创建对象数组      template<typename T>      T* new_objects(int num)      {          object_manager_st stObjMan;          stObjMan.obj_this = new T[num];          if (nullptr != stObjMan.obj_this) {              //取得函数指针              stObjMan.delete_ptr =(delete_obj_func) & free_object<T>;              //保存之              vec_objects_.push_back(stObjMan);          }          return (T*)(stObjMan.obj_this);      }        //通过此接口来创建对象数组      template<typename T, typename P>      T* new_objects_with_param(int num, P param)      {          object_manager_st stObjMan;          stObjMan.obj_this = new T[num](param);          if (nullptr != stObjMan.obj_this) {              //取得函数指针              stObjMan.delete_ptr = & free_object<T>;              //保存之              vec_objects_.push_back(stObjMan);          }          return (T*)(stObjMan.obj_this);      }  };

调用示例如下:

int main(int argc, char* argv[])  {      //cwSL3D_test_sum();//测试能否成功调用所有接口      XAutoFreeObject stAutoManager;        char* strMem = (char*)stAutoManager.malloc_mem(100);        std::string* pstr = stAutoManager.new_object<std::string> ();        std::string* pstr2 = nullptr;      stAutoManager.new_object(&pstr2);      {          std::vector<int>* pvec = nullptr;          stAutoManager.new_object(&pvec);            std::vector<int>* pvec2 = nullptr;          stAutoManager.new_objects(&pvec, 2);      }      return 0;  }