[WPF自定义控件库] 模仿UWP的ProgressRing

  • 2019 年 10 月 21 日
  • 笔记

1. 为什么需要ProgressRing

虽然我认为这个控件库的控件需要模仿Aero2的外观,但总有例外,其中一个就是ProgressRing。ProgressRing是来自UWP的控件,部分代码参考了 这里。ProgressRing的使用方式运行效果如下:

<kino:ProgressRing IsActive="True"                         Height="40"                         Width="40"                         Margin="8"                         MinHeight="9"                         MinWidth="9" />

在Windows 10中ProgressRing十分常见,而且十分好用。它还支持自适应尺寸,在紧凑的地方使用ProgressRing会给UI增色不少,而且不会显得格格不入:

那为什么不使用ProgressBar?其中一个原因是ProgressBar功能太多,而我很多时候只需要一个简单的显示正在等待的元素,另一个原因是条状的ProgressBar在紧凑的地方不好看,所以才需要结构相对简单的ProgressRing。

2. 基本结构

[TemplateVisualState(GroupName = VisualStates.GroupActive, Name = VisualStates.StateActive)]  [TemplateVisualState(GroupName = VisualStates.GroupActive, Name = VisualStates.StateInactive)]  public partial class ProgressRing : Control  {      // Using a DependencyProperty as the backing store for IsActive.  This enables animation, styling, binding, etc...      public static readonly DependencyProperty IsActiveProperty =          DependencyProperty.Register("IsActive", typeof(bool), typeof(ProgressRing), new PropertyMetadata(false, new PropertyChangedCallback(IsActiveChanged)));        private bool hasAppliedTemplate = false;        public ProgressRing()      {          DefaultStyleKey = typeof(ProgressRing);      }        public bool IsActive      {          get { return (bool)GetValue(IsActiveProperty); }          set { SetValue(IsActiveProperty, value); }      }        public override void OnApplyTemplate()      {          base.OnApplyTemplate();          hasAppliedTemplate = true;          UpdateState(IsActive);      }        private static void IsActiveChanged(DependencyObject d, DependencyPropertyChangedEventArgs args)      {          var pr = (ProgressRing)d;          var isActive = (bool)args.NewValue;          pr.UpdateState(isActive);      }        private void UpdateState(bool isActive)      {          if (hasAppliedTemplate)          {              string state = isActive ? VisualStates.StateActive : VisualStates.StateInactive;              VisualStateManager.GoToState(this, state, true);          }      }  }

ProgressRing的基本代码如上所示,它只包含IsActive这个属性,并使用这个属性控制它在Active和Inactive两种状态之间切换。参考Silverlight Toolkit,我也把常用的各种VisualState的状态名称作为常量写到一个统一的VisualStates类里:

#region GroupActive    /// <summary>  /// Active state.  /// </summary>  public const string StateActive = "Active";    /// <summary>  /// Inactive state.  /// </summary>  public const string StateInactive = "Inactive";    /// <summary>  /// Active state group.  /// </summary>  public const string GroupActive = "ActiveStates";  #endregion GroupActive

3. 旋转

XAML部分几乎全部照抄UWP的ProgressRing,所以实际运行效果和UWP的ProgressRing很像,区别很小。

通常来说,ProgressRing的Active状态持续时间不会太长,而且ProgressRing的尺寸也不会太大,所以ProgressRing的Active状态可以说不计成本。Active状态下有5个Ellipse 不停旋转,或者说做绕着中心点做圆周运动,而为了不需要任何计算圆周中心点的代码,ProgressRing给每个Ellipse外面都套上一个Canvas,让这整个Canvas旋转。XAML大概这样:

<Storyboard RepeatBehavior="Forever" x:Key="Sb">      <DoubleAnimationUsingKeyFrames Storyboard.TargetName="E1R" BeginTime="0" Storyboard.TargetProperty="Angle">          <SplineDoubleKeyFrame KeyTime="0" Value="-110" KeySpline="0.13,0.21,0.1,0.7" />          <SplineDoubleKeyFrame KeyTime="0:0:0.433" Value="10" KeySpline="0.02,0.33,0.38,0.77" />          <SplineDoubleKeyFrame KeyTime="0:0:1.2" Value="93" />          <SplineDoubleKeyFrame KeyTime="0:0:1.617" Value="205" KeySpline="0.57,0.17,0.95,0.75" />          <SplineDoubleKeyFrame KeyTime="0:0:2.017" Value="357" KeySpline="0,0.19,0.07,0.72" />          <SplineDoubleKeyFrame KeyTime="0:0:2.783" Value="439" />          <SplineDoubleKeyFrame KeyTime="0:0:3.217" Value="585" KeySpline="0,0,0.95,0.37" />      </DoubleAnimationUsingKeyFrames>  </Storyboard>      <Canvas RenderTransformOrigin=".5,.5" Height="100" Width="100">      <Canvas.RenderTransform>          <RotateTransform x:Name="E1R" />      </Canvas.RenderTransform>      <Ellipse x:Name="E1"      Width="20"      Height="20"      Fill="MediumPurple" />  </Canvas>  

然后运行效果这样:

4. 自适应大小

为了让ProgressRing中各个Ellipse都可以自适应大小,ProgressRing提供了一个TemplateSettings属性,类型为TemplateSettingValues,它里面包含以下记个依赖属性:

public double MaxSideLength  {      get { return (double)GetValue(MaxSideLengthProperty); }      set { SetValue(MaxSideLengthProperty, value); }  }    public double EllipseDiameter  {      get { return (double)GetValue(EllipseDiameterProperty); }      set { SetValue(EllipseDiameterProperty, value); }  }    public Thickness EllipseOffset  {      get { return (Thickness)GetValue(EllipseOffsetProperty); }      set { SetValue(EllipseOffsetProperty, value); }  }

XAML中的元素大小及布局绑定到这些属性:

<Grid x:Name="Ring"        Background="{TemplateBinding Background}"        MaxWidth="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.MaxSideLength}"        MaxHeight="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.MaxSideLength}"        Visibility="Collapsed"        RenderTransformOrigin=".5,.5"        FlowDirection="LeftToRight">      <Canvas RenderTransformOrigin=".5,.5">          <Canvas.RenderTransform>              <RotateTransform x:Name="E1R" />          </Canvas.RenderTransform>          <Ellipse x:Name="E1"          Style="{StaticResource ProgressRingEllipseStyle}"          Width="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.EllipseDiameter}"          Height="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.EllipseDiameter}"          Margin="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=TemplateSettings.EllipseOffset}"          Fill="{TemplateBinding Foreground}" />      </Canvas>

每当ProgressRing调用MeasureOverrride都重新计算这些值:

protected override System.Windows.Size MeasureOverride(System.Windows.Size availableSize)  {      var width = 20d;      var height = 20d;      if (System.ComponentModel.DesignerProperties.GetIsInDesignMode(this) == false)      {          width = double.IsNaN(Width) == false ? Width : availableSize.Width;          height = double.IsNaN(Height) == false ? Height : availableSize.Height;      }        TemplateSettings = new TemplateSettingValues(Math.Min(width, height));      return base.MeasureOverride(availableSize);  }
public TemplateSettingValues(double width)  {      if (width <= 40)      {          EllipseDiameter = (width / 10) + 1;      }      else      {          EllipseDiameter = width / 10;      }      MaxSideLength = width - EllipseDiameter;      EllipseOffset = new System.Windows.Thickness(0, EllipseDiameter * 2.5, 0, 0);  }

这样就实现了外观的自适应大小功能。需要注意的是,过去很多人喜欢将这种重新计算大小的操作放到LayoutUpdated事件中进行,但LayoutUpdated是整个布局的最后一步,这时候如果改变了控件的大小有可能重新触发Measure和Arrange及LayoutUpdated,这很可能引起“布局循环”的异常。正确的做法是将计算尺寸及改变尺寸的操作都放到最初的MeasureOverride中。

TemplateSettings在UWP中很长见到,它的其它用法可以参考这篇文章:了解模板化控件:UI指南

5. 参考

brian dunnington – ProgressRing for Windows Phone 8

FrameworkElement.MeasureOverride(Size) Method (System.Windows) Microsoft Docs.html

UIElement.InvalidateMeasure Method (System.Windows) Microsoft Docs

UIElement.IsMeasureValid Property (System.Windows) Microsoft Docs

UIElement.LayoutUpdated Event (System.Windows) Microsoft Docs

6. 源码

Kino.Toolkit.Wpf_ProgressRing at master