kubernetes垃圾回收器GarbageCollector Controller源码分析(二)

  • 2019 年 10 月 12 日
  • 筆記

kubernetes版本:1.13.2

接上一节:kubernetes垃圾回收器GarbageCollector Controller源码分析(一)

主要步骤

GarbageCollector Controller源码主要分为以下几部分:

  1. monitors作为生产者将变化的资源放入graphChanges队列;同时restMapper定期检测集群内资源类型,刷新monitors
  2. runProcessGraphChangesgraphChanges队列中取出变化的item,根据情况放入attemptToDelete队列;
  3. runProcessGraphChangesgraphChanges队列中取出变化的item,根据情况放入attemptToOrphan队列;
  4. runAttemptToDeleteWorkerattemptToDelete队列取出,尝试删除垃圾资源;
  5. runAttemptToOrphanWorkerattemptToDelete队列取出,处理该孤立的资源;
    在这里插入图片描述
    代码较复杂,便于讲的更清楚,调整了下讲解顺序。上一节分析了第1部分,本节分析第2、3部分。

runProcessGraphChanges处理主流程

来到源码k8s.iokubernetespkgcontrollergarbagecollectorgraph_builder.go中,runProcessGraphChanges中一直死循环处理变化的资源对象:

func (gb *GraphBuilder) runProcessGraphChanges() {      for gb.processGraphChanges() {      }  }

一个协程一直循环从graphChanges队列中获取变化的资源对象,更新图形,填充dirty_queue。(graphChanges队列里数据来源于各个资源的monitors监听资源变化回调addFunc、updateFunc、deleteFunc)

// Dequeueing an event from graphChanges, updating graph, populating dirty_queue.  //从graphChanges中获取事件,更新图形,填充dirty_queue。(graphChanges队列里数据来源于各个资源的monitors监听资源变化回调addFunc、updateFunc、deleteFunc)  func (gb *GraphBuilder) processGraphChanges() bool {      item, quit := gb.graphChanges.Get()      if quit {          return false      }      defer gb.graphChanges.Done(item)      event, ok := item.(*event)      if !ok {          utilruntime.HandleError(fmt.Errorf("expect a *event, got %v", item))          return true      }      obj := event.obj      //获取该变化资源obj的accessor      accessor, err := meta.Accessor(obj)      if err != nil {          utilruntime.HandleError(fmt.Errorf("cannot access obj: %v", err))          return true      }      klog.V(5).Infof("GraphBuilder process object: %s/%s, namespace %s, name %s, uid %s, event type %v", event.gvk.GroupVersion().String(), event.gvk.Kind, accessor.GetNamespace(), accessor.GetName(), string(accessor.GetUID()), event.eventType)      // Check if the node already exists      // 检查节点是否已存在      //根据该变化资源obj的UID      //uidToNode维护着资源对象依赖关系图表结构      existingNode, found := gb.uidToNode.Read(accessor.GetUID())      if found {          // this marks the node as having been observed via an informer event          // 1. this depends on graphChanges only containing add/update events from the actual informer          // 2. this allows things tracking virtual nodes' existence to stop polling and rely on informer events          //这标志着节点已经通过informer事件          // 1.进行了观察。这取决于仅包含来自实际informer的添加/更新事件的graphChange          // 2.这允许跟踪虚拟节点的存在以停止轮询和依赖informer事件          existingNode.markObserved()      }      switch {      //gc第一次运行时,uidToNode尚且没有初始化资源对象依赖关系图表结构,所以found为false,会新增节点      case (event.eventType == addEvent || event.eventType == updateEvent) && !found:          newNode := &node{              identity: objectReference{                  OwnerReference: metav1.OwnerReference{                      APIVersion: event.gvk.GroupVersion().String(),                      Kind:       event.gvk.Kind,                      UID:        accessor.GetUID(),                      Name:       accessor.GetName(),                  },                  Namespace: accessor.GetNamespace(),              },              dependents:         make(map[*node]struct{}),              owners:             accessor.GetOwnerReferences(),              deletingDependents: beingDeleted(accessor) && hasDeleteDependentsFinalizer(accessor),              beingDeleted:       beingDeleted(accessor),          }          gb.insertNode(newNode)          // the underlying delta_fifo may combine a creation and a deletion into          // one event, so we need to further process the event.          //底层delta_fifo可以将创建和删除组合成一个事件,因此我们需要进一步处理事件。          gb.processTransitions(event.oldObj, accessor, newNode)      //uidToNode已经初始化资源对象依赖关系图表结构,所以found为true      case (event.eventType == addEvent || event.eventType == updateEvent) && found:          // handle changes in ownerReferences          //处理ownerReferences中的更改          added, removed, changed := referencesDiffs(existingNode.owners, accessor.GetOwnerReferences())          if len(added) != 0 || len(removed) != 0 || len(changed) != 0 {              // check if the changed dependency graph unblock owners that are              // waiting for the deletion of their dependents.              //检查更改的依赖关系图是否取消阻止等待删除其依赖项的所有者。              gb.addUnblockedOwnersToDeleteQueue(removed, changed)              // update the node itself              //更新node的owner              existingNode.owners = accessor.GetOwnerReferences()              // Add the node to its new owners' dependent lists.              //给新owner添加依赖资源列表              gb.addDependentToOwners(existingNode, added)              // remove the node from the dependent list of node that are no longer in              // the node's owners list.              //从不再属于该资源owner列表中删除该节点。              gb.removeDependentFromOwners(existingNode, removed)          }            // 该对象正在被删除中          if beingDeleted(accessor) {              existingNode.markBeingDeleted()          }          gb.processTransitions(event.oldObj, accessor, existingNode)      //处理资源对象被删除的场景,涉及垃圾。比如,owner被删除,其依赖资源(从资源)也需要被删除掉,除非设置了Orphan      case event.eventType == deleteEvent:          if !found {              klog.V(5).Infof("%v doesn't exist in the graph, this shouldn't happen", accessor.GetUID())              return true          }          // 从图标中移除item资源,同时遍历owners,移除owner下的item资源          gb.removeNode(existingNode)          existingNode.dependentsLock.RLock()          defer existingNode.dependentsLock.RUnlock()          //如果该资源的从资源数大于0,则将该资源被删除信息加入absentOwnerCache缓存          if len(existingNode.dependents) > 0 {              gb.absentOwnerCache.Add(accessor.GetUID())          }          //遍历该资源的从资源加到删除队列里          for dep := range existingNode.dependents {              gb.attemptToDelete.Add(dep)          }          for _, owner := range existingNode.owners {              ownerNode, found := gb.uidToNode.Read(owner.UID)              //owner没发现 或者 owner的从资源不是正在被删除(只有该资源对象的终结器为foregroundDeletion Finalizer时deletingDependents被设为true,因为后台删除owner直接被删除,不会被其从资源block,故这里都不需要去尝试删除owner了)              if !found || !ownerNode.isDeletingDependents() {                  continue              }                // 这是让attempToDeleteItem检查是否删除了owner的依赖项,如果是,则删除所有者。              gb.attemptToDelete.Add(ownerNode)          }      }      return true  }

该方法功能主要将对象、owner、从资源加入到attemptToDelete或attemptToOrphan。

1、 出队

从graphChanges队列取出资源对象,从GraphBuilder.uidToNode中读取该资源节点(uidToNode维护着资源对象依赖关系图表结构),found为true时表示图表存在该资源节点;

2、switch的第一个case

如果该资源是新增或者更新触发,且该资源对象不存在于图表中,gb.uidToNode.Write(n)会将其写入图标;
gb.insertNode(newNode)中的gb.addDependentToOwners(n, n.owners)方法则会遍历该资源的owner,如果其owner不存在于图标中,则新增owner的虚拟节点到图标中,并将该资源和owner产生关联。如果owner不存在时,则尝试将owner加入到attemptToDelete队列中去;

// addDependentToOwners将n添加到所有者的从属列表中。如果所有者不存在于gb.uidToNode中,则将创建"虚拟"节点以表示  // 所有者。 "虚拟"节点将入队到attemptToDelete,因此  // attemptToDeleteItem()将根据API服务器验证所有者是否存在。  func (gb *GraphBuilder) addDependentToOwners(n *node, owners []metav1.OwnerReference) {      //遍历owner      for _, owner := range owners {          //获取owner node如果不存在于图中,则加虚拟owner节点          ownerNode, ok := gb.uidToNode.Read(owner.UID)          if !ok {              // Create a "virtual" node in the graph for the owner if it doesn't              // exist in the graph yet.              //如果图形中尚未存在,则在图表中为所有者创建“虚拟”节点。              ownerNode = &node{                  identity: objectReference{                      OwnerReference: owner,                      Namespace:      n.identity.Namespace,                  },                  dependents: make(map[*node]struct{}),                  virtual:    true,              }              klog.V(5).Infof("add virtual node.identity: %snn", ownerNode.identity)              gb.uidToNode.Write(ownerNode)          }          //给owner加该资源作为依赖          ownerNode.addDependent(n)          //owner不存在于图中时,才往删除队列添加          if !ok {              // Enqueue the virtual node into attemptToDelete.              // The garbage processor will enqueue a virtual delete              // event to delete it from the graph if API server confirms this              // owner doesn't exist.              //将虚拟节点排入attemptToDelete。              // 如果API服务器确认owner不存在,垃圾处理器将排队虚拟删除事件以将其从图中删除。              gb.attemptToDelete.Add(ownerNode)          }      }  }  

gb.processTransitions方法:
新item正在被删,旧item没开始被删除,且终结器为Orphan Finalizer加入到attemptToOrphan队列;
新item正在被删,旧item没开始被删除,且终结器为foregroundDeletion Finalizer,则加入到attemptToDelete队列。

func (gb *GraphBuilder) processTransitions(oldObj interface{}, newAccessor metav1.Object, n *node) {      //新的正在被删,旧的没开始被删除,且终结器为Orphan Finalizer      if startsWaitingForDependentsOrphaned(oldObj, newAccessor) {          klog.V(5).Infof("add %s to the attemptToOrphan", n.identity)          //加入到Orphan队列          gb.attemptToOrphan.Add(n)          return      }        //新的正在被删,旧的没开始被删除,且终结器为foregroundDeletion Finalizer      if startsWaitingForDependentsDeleted(oldObj, newAccessor) {          klog.V(2).Infof("add %s to the attemptToDelete, because it's waiting for its dependents to be deleted", n.identity)          // if the n is added as a "virtual" node, its deletingDependents field is not properly set, so always set it here.          n.markDeletingDependents()          for dep := range n.dependents {              gb.attemptToDelete.Add(dep)          }          gb.attemptToDelete.Add(n)      }  }

3、switch的第二个case

如果该资源是新增或者更新触发,且该资源对象存在于图表中。对比owneReferences是否有变更,referencesDiffs方法里会根据uid对比,added表示新owner里有,旧owner里没有的, removed表示旧owner里有,新owner里没有的, changed表示相同uid的owner不deepEqual的。

func referencesDiffs(old []metav1.OwnerReference, new []metav1.OwnerReference) (added []metav1.OwnerReference, removed []metav1.OwnerReference, changed []ownerRefPair) {      //key为uid, value为OwnerReference      oldUIDToRef := make(map[string]metav1.OwnerReference)      for _, value := range old {          oldUIDToRef[string(value.UID)] = value      }      oldUIDSet := sets.StringKeySet(oldUIDToRef)        //key为uid, value为OwnerReference      newUIDToRef := make(map[string]metav1.OwnerReference)      for _, value := range new {          newUIDToRef[string(value.UID)] = value      }      newUIDSet := sets.StringKeySet(newUIDToRef)        //新的里有,旧的里没有的为新增(根据uid判断)      addedUID := newUIDSet.Difference(oldUIDSet)        //旧的里有,新的里没有的为删除(根据uid判断)      removedUID := oldUIDSet.Difference(newUIDSet)        //取交集, 旧的和新的里都有的owner(根据uid判断)      intersection := oldUIDSet.Intersection(newUIDSet)        for uid := range addedUID {          added = append(added, newUIDToRef[uid])      }      for uid := range removedUID {          removed = append(removed, oldUIDToRef[uid])      }        //根据uid判断,两个uid相等的OwnerReference是否deepEqual,不等则加到changed      for uid := range intersection {          if !reflect.DeepEqual(oldUIDToRef[uid], newUIDToRef[uid]) {              changed = append(changed, ownerRefPair{oldRef: oldUIDToRef[uid], newRef: newUIDToRef[uid]})          }      }      return added, removed, changed  }

整体来说,owner发生变化,addUnblockedOwnersToDeleteQueue方法会判断:如果阻塞ownerReference指向某个对象被删除,或者设置为BlockOwnerDeletion=false,则将该对象添加到attemptToDelete队列;

// if an blocking ownerReference points to an object gets removed, or gets set to  // "BlockOwnerDeletion=false", add the object to the attemptToDelete queue.  //如果阻塞ownerReference指向某个对象被删除,或者设置为  // "BlockOwnerDeletion = false",则将该对象添加到attemptToDelete队列。  func (gb *GraphBuilder) addUnblockedOwnersToDeleteQueue(removed []metav1.OwnerReference, changed []ownerRefPair) {      for _, ref := range removed {          //被移除的OwnersReferences,BlockOwnerDeletion为true          if ref.BlockOwnerDeletion != nil && *ref.BlockOwnerDeletion {              //依赖图表中发现,则加入删除队列              node, found := gb.uidToNode.Read(ref.UID)              if !found {                  klog.V(5).Infof("cannot find %s in uidToNode", ref.UID)                  continue              }              //加入尝试删除队列删除这个owner              gb.attemptToDelete.Add(node)          }      }        // Owners存在且发生变化,旧的BlockOwnerDeletion为true, 新的BlockOwnerDeletion为空或者BlockOwnerDeletion为false则删除owner(父节点)      for _, c := range changed {          wasBlocked := c.oldRef.BlockOwnerDeletion != nil && *c.oldRef.BlockOwnerDeletion          isUnblocked := c.newRef.BlockOwnerDeletion == nil || (c.newRef.BlockOwnerDeletion != nil && !*c.newRef.BlockOwnerDeletion)          if wasBlocked && isUnblocked {              node, found := gb.uidToNode.Read(c.newRef.UID)              if !found {                  klog.V(5).Infof("cannot find %s in uidToNode", c.newRef.UID)                  continue              }              gb.attemptToDelete.Add(node)          }      }  }

更新node的owner;
在依赖图表中给新owner添加该node;
在依赖图表中,被删除的owner列表下删除该节点。

gb.processTransitions方法:
新item正在被删,旧item没开始被删除,且终结器为Orphan Finalizer加入到attemptToOrphan队列;
新item正在被删,旧item没开始被删除,且终结器为foregroundDeletion Finalizer,则加入到attemptToDelete队列。

4、switch的第三个case

如果该资源是删除时触发,从图表中移除item资源,同时遍历owners,移除owner下的item资源;
如果该资源的从资源数大于0,则将该资源被删除信息(uid)加入absentOwnerCache缓存,这样处理该资源的从资源时,就知道owner不存在了。
遍历该资源的从资源加到删除队列里;
如果从图表中发现 owner或者 owner的从资源正在被删除,则尝试将owner加入到attemptToDelete队列中,去尝试删除owner。

整理流程

  • 当controllermanager重启时,会全量listwatch一遍所有对象,gc collector维护的uidToNode图表里各个资源对象node是不存在的,此时会走第一个switch case,构建完整关系图表,如果owner不存在则先构建虚拟owner节点,同时加入attemptToDelete队列,尝试去删除这个owner,其实即使加入到attemptToDelete队列,也不一定会被删除,还会进行一系列判断,这个下一节再分析;将正在删除的资源,同时Finalizer为Orphan的加入到attemptToOrphan队列;为foreground的资源以及其从资源加入到attemptToDelete队列,并将deletingDependents设置为true;
  • 添加或者更新事件时,且图表中存在item资源对象时,会走第二个switch case,对item的owner变化进行判断,并维护更新图表;同理将正在删除的资源,同时Finalizer为Orphan的加入到attemptToOrphan队列;Finalizer为foreground的资源以及其从资源加入到attemptToDelete队列,并将deletingDependents设置为true;
  • 如果是删除事件,则会更新图表,并处理和其相关的从资源和其owner加入到attemptToDelete队列。

参考:

k8s官方文档garbage-collection英文版:
https://kubernetes.io/docs/concepts/workloads/controllers/garbage-collection/

依赖图标生成库gonum Api文档:
https://godoc.org/gonum.org/v1/gonum/graph

graphviz下载:
https://graphviz.gitlab.io/_pages/Download/Download_windows.html



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