kubernetes垃圾回收器GarbageCollector Controller源码分析(二)
- 2019 年 10 月 12 日
- 筆記
kubernetes版本:1.13.2
接上一节:kubernetes垃圾回收器GarbageCollector Controller源码分析(一)
主要步骤
GarbageCollector Controller源码主要分为以下几部分:
monitors
作为生产者将变化的资源放入graphChanges
队列;同时restMapper
定期检测集群内资源类型,刷新monitors
runProcessGraphChanges
从graphChanges
队列中取出变化的item
,根据情况放入attemptToDelete
队列;runProcessGraphChanges
从graphChanges
队列中取出变化的item
,根据情况放入attemptToOrphan
队列;runAttemptToDeleteWorker
从attemptToDelete
队列取出,尝试删除垃圾资源;runAttemptToOrphanWorker
从attemptToDelete
队列取出,处理该孤立的资源;
代码较复杂,便于讲的更清楚,调整了下讲解顺序。上一节分析了第1部分,本节分析第2、3部分。
runProcessGraphChanges处理主流程
来到源码k8s.iokubernetespkgcontrollergarbagecollectorgraph_builder.go中,runProcessGraphChanges中一直死循环处理变化的资源对象:
func (gb *GraphBuilder) runProcessGraphChanges() { for gb.processGraphChanges() { } }
一个协程一直循环从graphChanges队列中获取变化的资源对象,更新图形,填充dirty_queue。(graphChanges队列里数据来源于各个资源的monitors监听资源变化回调addFunc、updateFunc、deleteFunc)
// Dequeueing an event from graphChanges, updating graph, populating dirty_queue. //从graphChanges中获取事件,更新图形,填充dirty_queue。(graphChanges队列里数据来源于各个资源的monitors监听资源变化回调addFunc、updateFunc、deleteFunc) func (gb *GraphBuilder) processGraphChanges() bool { item, quit := gb.graphChanges.Get() if quit { return false } defer gb.graphChanges.Done(item) event, ok := item.(*event) if !ok { utilruntime.HandleError(fmt.Errorf("expect a *event, got %v", item)) return true } obj := event.obj //获取该变化资源obj的accessor accessor, err := meta.Accessor(obj) if err != nil { utilruntime.HandleError(fmt.Errorf("cannot access obj: %v", err)) return true } klog.V(5).Infof("GraphBuilder process object: %s/%s, namespace %s, name %s, uid %s, event type %v", event.gvk.GroupVersion().String(), event.gvk.Kind, accessor.GetNamespace(), accessor.GetName(), string(accessor.GetUID()), event.eventType) // Check if the node already exists // 检查节点是否已存在 //根据该变化资源obj的UID //uidToNode维护着资源对象依赖关系图表结构 existingNode, found := gb.uidToNode.Read(accessor.GetUID()) if found { // this marks the node as having been observed via an informer event // 1. this depends on graphChanges only containing add/update events from the actual informer // 2. this allows things tracking virtual nodes' existence to stop polling and rely on informer events //这标志着节点已经通过informer事件 // 1.进行了观察。这取决于仅包含来自实际informer的添加/更新事件的graphChange // 2.这允许跟踪虚拟节点的存在以停止轮询和依赖informer事件 existingNode.markObserved() } switch { //gc第一次运行时,uidToNode尚且没有初始化资源对象依赖关系图表结构,所以found为false,会新增节点 case (event.eventType == addEvent || event.eventType == updateEvent) && !found: newNode := &node{ identity: objectReference{ OwnerReference: metav1.OwnerReference{ APIVersion: event.gvk.GroupVersion().String(), Kind: event.gvk.Kind, UID: accessor.GetUID(), Name: accessor.GetName(), }, Namespace: accessor.GetNamespace(), }, dependents: make(map[*node]struct{}), owners: accessor.GetOwnerReferences(), deletingDependents: beingDeleted(accessor) && hasDeleteDependentsFinalizer(accessor), beingDeleted: beingDeleted(accessor), } gb.insertNode(newNode) // the underlying delta_fifo may combine a creation and a deletion into // one event, so we need to further process the event. //底层delta_fifo可以将创建和删除组合成一个事件,因此我们需要进一步处理事件。 gb.processTransitions(event.oldObj, accessor, newNode) //uidToNode已经初始化资源对象依赖关系图表结构,所以found为true case (event.eventType == addEvent || event.eventType == updateEvent) && found: // handle changes in ownerReferences //处理ownerReferences中的更改 added, removed, changed := referencesDiffs(existingNode.owners, accessor.GetOwnerReferences()) if len(added) != 0 || len(removed) != 0 || len(changed) != 0 { // check if the changed dependency graph unblock owners that are // waiting for the deletion of their dependents. //检查更改的依赖关系图是否取消阻止等待删除其依赖项的所有者。 gb.addUnblockedOwnersToDeleteQueue(removed, changed) // update the node itself //更新node的owner existingNode.owners = accessor.GetOwnerReferences() // Add the node to its new owners' dependent lists. //给新owner添加依赖资源列表 gb.addDependentToOwners(existingNode, added) // remove the node from the dependent list of node that are no longer in // the node's owners list. //从不再属于该资源owner列表中删除该节点。 gb.removeDependentFromOwners(existingNode, removed) } // 该对象正在被删除中 if beingDeleted(accessor) { existingNode.markBeingDeleted() } gb.processTransitions(event.oldObj, accessor, existingNode) //处理资源对象被删除的场景,涉及垃圾。比如,owner被删除,其依赖资源(从资源)也需要被删除掉,除非设置了Orphan case event.eventType == deleteEvent: if !found { klog.V(5).Infof("%v doesn't exist in the graph, this shouldn't happen", accessor.GetUID()) return true } // 从图标中移除item资源,同时遍历owners,移除owner下的item资源 gb.removeNode(existingNode) existingNode.dependentsLock.RLock() defer existingNode.dependentsLock.RUnlock() //如果该资源的从资源数大于0,则将该资源被删除信息加入absentOwnerCache缓存 if len(existingNode.dependents) > 0 { gb.absentOwnerCache.Add(accessor.GetUID()) } //遍历该资源的从资源加到删除队列里 for dep := range existingNode.dependents { gb.attemptToDelete.Add(dep) } for _, owner := range existingNode.owners { ownerNode, found := gb.uidToNode.Read(owner.UID) //owner没发现 或者 owner的从资源不是正在被删除(只有该资源对象的终结器为foregroundDeletion Finalizer时deletingDependents被设为true,因为后台删除owner直接被删除,不会被其从资源block,故这里都不需要去尝试删除owner了) if !found || !ownerNode.isDeletingDependents() { continue } // 这是让attempToDeleteItem检查是否删除了owner的依赖项,如果是,则删除所有者。 gb.attemptToDelete.Add(ownerNode) } } return true }
该方法功能主要将对象、owner、从资源加入到attemptToDelete或attemptToOrphan。
1、 出队
从graphChanges队列取出资源对象,从GraphBuilder.uidToNode中读取该资源节点(uidToNode维护着资源对象依赖关系图表结构),found为true时表示图表存在该资源节点;
2、switch的第一个case
如果该资源是新增或者更新触发,且该资源对象不存在于图表中,gb.uidToNode.Write(n)会将其写入图标;
gb.insertNode(newNode)中的gb.addDependentToOwners(n, n.owners)方法则会遍历该资源的owner,如果其owner不存在于图标中,则新增owner的虚拟节点到图标中,并将该资源和owner产生关联。如果owner不存在时,则尝试将owner加入到attemptToDelete队列中去;
// addDependentToOwners将n添加到所有者的从属列表中。如果所有者不存在于gb.uidToNode中,则将创建"虚拟"节点以表示 // 所有者。 "虚拟"节点将入队到attemptToDelete,因此 // attemptToDeleteItem()将根据API服务器验证所有者是否存在。 func (gb *GraphBuilder) addDependentToOwners(n *node, owners []metav1.OwnerReference) { //遍历owner for _, owner := range owners { //获取owner node如果不存在于图中,则加虚拟owner节点 ownerNode, ok := gb.uidToNode.Read(owner.UID) if !ok { // Create a "virtual" node in the graph for the owner if it doesn't // exist in the graph yet. //如果图形中尚未存在,则在图表中为所有者创建“虚拟”节点。 ownerNode = &node{ identity: objectReference{ OwnerReference: owner, Namespace: n.identity.Namespace, }, dependents: make(map[*node]struct{}), virtual: true, } klog.V(5).Infof("add virtual node.identity: %snn", ownerNode.identity) gb.uidToNode.Write(ownerNode) } //给owner加该资源作为依赖 ownerNode.addDependent(n) //owner不存在于图中时,才往删除队列添加 if !ok { // Enqueue the virtual node into attemptToDelete. // The garbage processor will enqueue a virtual delete // event to delete it from the graph if API server confirms this // owner doesn't exist. //将虚拟节点排入attemptToDelete。 // 如果API服务器确认owner不存在,垃圾处理器将排队虚拟删除事件以将其从图中删除。 gb.attemptToDelete.Add(ownerNode) } } }
gb.processTransitions方法:
新item正在被删,旧item没开始被删除,且终结器为Orphan Finalizer加入到attemptToOrphan队列;
新item正在被删,旧item没开始被删除,且终结器为foregroundDeletion Finalizer,则加入到attemptToDelete队列。
func (gb *GraphBuilder) processTransitions(oldObj interface{}, newAccessor metav1.Object, n *node) { //新的正在被删,旧的没开始被删除,且终结器为Orphan Finalizer if startsWaitingForDependentsOrphaned(oldObj, newAccessor) { klog.V(5).Infof("add %s to the attemptToOrphan", n.identity) //加入到Orphan队列 gb.attemptToOrphan.Add(n) return } //新的正在被删,旧的没开始被删除,且终结器为foregroundDeletion Finalizer if startsWaitingForDependentsDeleted(oldObj, newAccessor) { klog.V(2).Infof("add %s to the attemptToDelete, because it's waiting for its dependents to be deleted", n.identity) // if the n is added as a "virtual" node, its deletingDependents field is not properly set, so always set it here. n.markDeletingDependents() for dep := range n.dependents { gb.attemptToDelete.Add(dep) } gb.attemptToDelete.Add(n) } }
3、switch的第二个case
如果该资源是新增或者更新触发,且该资源对象存在于图表中。对比owneReferences是否有变更,referencesDiffs方法里会根据uid对比,added表示新owner里有,旧owner里没有的, removed表示旧owner里有,新owner里没有的, changed表示相同uid的owner不deepEqual的。
func referencesDiffs(old []metav1.OwnerReference, new []metav1.OwnerReference) (added []metav1.OwnerReference, removed []metav1.OwnerReference, changed []ownerRefPair) { //key为uid, value为OwnerReference oldUIDToRef := make(map[string]metav1.OwnerReference) for _, value := range old { oldUIDToRef[string(value.UID)] = value } oldUIDSet := sets.StringKeySet(oldUIDToRef) //key为uid, value为OwnerReference newUIDToRef := make(map[string]metav1.OwnerReference) for _, value := range new { newUIDToRef[string(value.UID)] = value } newUIDSet := sets.StringKeySet(newUIDToRef) //新的里有,旧的里没有的为新增(根据uid判断) addedUID := newUIDSet.Difference(oldUIDSet) //旧的里有,新的里没有的为删除(根据uid判断) removedUID := oldUIDSet.Difference(newUIDSet) //取交集, 旧的和新的里都有的owner(根据uid判断) intersection := oldUIDSet.Intersection(newUIDSet) for uid := range addedUID { added = append(added, newUIDToRef[uid]) } for uid := range removedUID { removed = append(removed, oldUIDToRef[uid]) } //根据uid判断,两个uid相等的OwnerReference是否deepEqual,不等则加到changed for uid := range intersection { if !reflect.DeepEqual(oldUIDToRef[uid], newUIDToRef[uid]) { changed = append(changed, ownerRefPair{oldRef: oldUIDToRef[uid], newRef: newUIDToRef[uid]}) } } return added, removed, changed }
整体来说,owner发生变化,addUnblockedOwnersToDeleteQueue方法会判断:如果阻塞ownerReference指向某个对象被删除,或者设置为BlockOwnerDeletion=false
,则将该对象添加到attemptToDelete队列;
// if an blocking ownerReference points to an object gets removed, or gets set to // "BlockOwnerDeletion=false", add the object to the attemptToDelete queue. //如果阻塞ownerReference指向某个对象被删除,或者设置为 // "BlockOwnerDeletion = false",则将该对象添加到attemptToDelete队列。 func (gb *GraphBuilder) addUnblockedOwnersToDeleteQueue(removed []metav1.OwnerReference, changed []ownerRefPair) { for _, ref := range removed { //被移除的OwnersReferences,BlockOwnerDeletion为true if ref.BlockOwnerDeletion != nil && *ref.BlockOwnerDeletion { //依赖图表中发现,则加入删除队列 node, found := gb.uidToNode.Read(ref.UID) if !found { klog.V(5).Infof("cannot find %s in uidToNode", ref.UID) continue } //加入尝试删除队列删除这个owner gb.attemptToDelete.Add(node) } } // Owners存在且发生变化,旧的BlockOwnerDeletion为true, 新的BlockOwnerDeletion为空或者BlockOwnerDeletion为false则删除owner(父节点) for _, c := range changed { wasBlocked := c.oldRef.BlockOwnerDeletion != nil && *c.oldRef.BlockOwnerDeletion isUnblocked := c.newRef.BlockOwnerDeletion == nil || (c.newRef.BlockOwnerDeletion != nil && !*c.newRef.BlockOwnerDeletion) if wasBlocked && isUnblocked { node, found := gb.uidToNode.Read(c.newRef.UID) if !found { klog.V(5).Infof("cannot find %s in uidToNode", c.newRef.UID) continue } gb.attemptToDelete.Add(node) } } }
更新node的owner;
在依赖图表中给新owner添加该node;
在依赖图表中,被删除的owner列表下删除该节点。
gb.processTransitions方法:
新item正在被删,旧item没开始被删除,且终结器为Orphan Finalizer加入到attemptToOrphan队列;
新item正在被删,旧item没开始被删除,且终结器为foregroundDeletion Finalizer,则加入到attemptToDelete队列。
4、switch的第三个case
如果该资源是删除时触发,从图表中移除item资源,同时遍历owners,移除owner下的item资源;
如果该资源的从资源数大于0,则将该资源被删除信息(uid)加入absentOwnerCache缓存,这样处理该资源的从资源时,就知道owner不存在了。
遍历该资源的从资源加到删除队列里;
如果从图表中发现 owner或者 owner的从资源正在被删除,则尝试将owner加入到attemptToDelete队列中,去尝试删除owner。
整理流程
- 当controllermanager重启时,会全量listwatch一遍所有对象,gc collector维护的uidToNode图表里各个资源对象node是不存在的,此时会走第一个switch case,构建完整关系图表,如果owner不存在则先构建虚拟owner节点,同时加入attemptToDelete队列,尝试去删除这个owner,其实即使加入到attemptToDelete队列,也不一定会被删除,还会进行一系列判断,这个下一节再分析;将正在删除的资源,同时Finalizer为Orphan的加入到attemptToOrphan队列;为foreground的资源以及其从资源加入到attemptToDelete队列,并将deletingDependents设置为true;
- 添加或者更新事件时,且图表中存在item资源对象时,会走第二个switch case,对item的owner变化进行判断,并维护更新图表;同理将正在删除的资源,同时Finalizer为Orphan的加入到attemptToOrphan队列;Finalizer为foreground的资源以及其从资源加入到attemptToDelete队列,并将deletingDependents设置为true;
- 如果是删除事件,则会更新图表,并处理和其相关的从资源和其owner加入到attemptToDelete队列。
参考:
k8s官方文档garbage-collection英文版:
https://kubernetes.io/docs/concepts/workloads/controllers/garbage-collection/
依赖图标生成库gonum Api文档:
https://godoc.org/gonum.org/v1/gonum/graph
graphviz下载:
https://graphviz.gitlab.io/_pages/Download/Download_windows.html
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