劉金玉的零基礎VB教程078期:小龍遊戲開發介紹 劉金玉原創程式碼開源

影片講解

https://v.qq.com/x/page/i0941hq0zg3.html

文字講解:

通過前76期的學習,我們其實自己已經可以擁有開發一款遊戲的能力。因此,這裡我仿照Google瀏覽器中的恐龍像素遊戲,自己開發了一塊有特色的小龍遊戲,這塊VB小遊戲具有一定的可玩性。歡迎到QQ群:編程創造城市中下載。

以下開始大致以文字形式講述一下開發思路。

遊戲開始後的效果

小窗後的效果

遊戲的第一個介面form1

遊戲的第二個介面form2

先要建立幾個整體的類型,類似一個對象:

顏色類型:

Private Type Color

R As Integer

G As Integer

B As Integer

End Type

恐龍類型:

Private Type Dragon

x1 As Single

Y1 As Single

X2 As Single

Y2 As Single

C As Color

End Type

樹的類型

Private Type Tree

x1 As Single

Y1 As Single

X2 As Single

Y2 As Single

H As Single

C As Color

End Type

雲的類型

Private Type Cloud

x1 As Single

Y1 As Single

X2 As Single

Y2 As Single

End Type

整體再建立幾個帶事件的控制項

Private WithEvents timer1 As Timer '全程式控制制

Private WithEvents timer2 As Timer '跳躍動畫

Private WithEvents timer3 As Timer '監控碰撞情況

Private WithEvents timer4 As Timer '控制消息顯示時間

Private WithEvents lblscore As Label '記錄分數

Private WithEvents lbldesc As Label '描述

Private WithEvents lblmsg As Label '消息

畫龍的第一個狀態,直接用一個函數來處理:

Function dragon1()

Line (startX, startY – 1)-(startX + 20, startY + 1), vbBlack, BF

Line (startX – 3, startY + 1)-(startX + 23, startY + 15), vbBlack, BF

'眼睛

DrawWidth = 3

PSet (startX + 5, startY + 5), vbWhite

DrawWidth = 1

Line (startX – 3, startY + 15)-(startX + 10, startY + 19), vbBlack, BF

'嘴巴

Line (startX – 3, startY + 19)-(startX + 20, startY + 20), vbBlack, BF

'身體

Line (startX – 6, startY + 21)-(startX + 10, startY + 22), vbBlack, BF

Line (startX – 9, startY + 23)-(startX + 10, startY + 24), vbBlack, BF

Line (startX – 11, startY + 25)-(startX + 10, startY + 26), vbBlack, BF

'手

Line (startX + 10, startY + 25)-(startX + 16, startY + 26), vbBlack, BF

Line (startX + 16, startY + 26)-(startX + 17, startY + 28), vbBlack, BF

'身體

Line (startX – 14, startY + 26)-(startX + 10, startY + 28), vbBlack, BF

Line (startX – 20, startY + 29)-(startX + 10, startY + 35), vbBlack, BF

'尾巴

Line (startX – 22, startY + 25)-(startX – 20, startY + 34), vbBlack, BF

Line (startX – 24, startY + 23)-(startX – 23, startY + 32), vbBlack, BF

Line (startX – 25, startY + 21)-(startX – 24, startY + 30), vbBlack, BF

Line (startX – 26, startY + 15)-(startX – 25, startY + 28), vbBlack, BF

'身體

Line (startX – 18, startY + 35)-(startX + 8, startY + 37), vbBlack, BF

Line (startX – 16, startY + 38)-(startX + 6, startY + 40), vbBlack, BF

Line (startX – 14, startY + 41)-(startX + 4, startY + 43), vbBlack, BF

Line (startX – 12, startY + 44)-(startX – 4, startY + 45), vbBlack, BF

'腳1

Line (startX – 12, startY + 44)-(startX – 2, startY + 45), vbBlack, BF

Line (startX – 12, startY + 46)-(startX – 4, startY + 47), vbBlack, BF

Line (startX – 12, startY + 48)-(startX – 6, startY + 49), vbBlack, BF

Line (startX – 12, startY + 50)-(startX – 10, startY + 52), vbBlack, BF

Line (startX – 12, startY + 53)-(startX – 6, startY + 54), vbBlack, BF

'腳2

Line (startX, startY + 43)-(startX + 1, startY + 46), vbBlack, BF

Line (startX, startY + 46)-(startX + 5, startY + 46), vbBlack, BF

End Function

龍的第二個狀態也用一個函數來處理:

'龍繪畫

Function dragon2()

Line (startX, startY – 1)-(startX + 20, startY + 1), vbBlack, BF

Line (startX – 3, startY + 1)-(startX + 23, startY + 15), vbBlack, BF

'眼睛

DrawWidth = 3

PSet (startX + 5, startY + 5), vbWhite

DrawWidth = 1

Line (startX – 3, startY + 15)-(startX + 10, startY + 19), vbBlack, BF

'嘴巴

Line (startX – 3, startY + 19)-(startX + 20, startY + 20), vbBlack, BF

'身體

Line (startX – 6, startY + 21)-(startX + 10, startY + 22), vbBlack, BF

Line (startX – 9, startY + 23)-(startX + 10, startY + 24), vbBlack, BF

Line (startX – 11, startY + 25)-(startX + 10, startY + 26), vbBlack, BF

'手

Line (startX + 10, startY + 25)-(startX + 16, startY + 26), vbBlack, BF

Line (startX + 16, startY + 26)-(startX + 17, startY + 28), vbBlack, BF

'身體

Line (startX – 14, startY + 26)-(startX + 10, startY + 28), vbBlack, BF

Line (startX – 20, startY + 29)-(startX + 10, startY + 35), vbBlack, BF

'尾巴

Line (startX – 22, startY + 25)-(startX – 20, startY + 34), vbBlack, BF

Line (startX – 24, startY + 23)-(startX – 23, startY + 32), vbBlack, BF

Line (startX – 25, startY + 21)-(startX – 24, startY + 30), vbBlack, BF

Line (startX – 26, startY + 15)-(startX – 25, startY + 28), vbBlack, BF

'身體

Line (startX – 18, startY + 35)-(startX + 8, startY + 37), vbBlack, BF

Line (startX – 16, startY + 38)-(startX + 6, startY + 40), vbBlack, BF

Line (startX – 14, startY + 41)-(startX + 4, startY + 43), vbBlack, BF

Line (startX – 12, startY + 44)-(startX – 4, startY + 45), vbBlack, BF

'腳1

Line (startX – 12, startY + 44)-(startX – 2, startY + 45), vbBlack, BF

Line (startX – 10, startY + 46)-(startX – 7, startY + 47), vbBlack, BF

Line (startX – 8, startY + 48)-(startX – 4, startY + 49), vbBlack, BF

'腳2

Line (startX, startY + 43)-(startX + 1, startY + 44), vbBlack, BF

Line (startX, startY + 44)-(startX + 1, startY + 50), vbBlack, BF

Line (startX + 1, startY + 51)-(startX + 5, startY + 52), vbBlack, BF

End Function

開發這個程式必須先理解以上的基礎源程式碼,然後再理解整個程式的邏輯處理。窗體form1的整體源程式碼如下:

Private Type Color      R As Integer      G As Integer      B As Integer  End Type  Private Type Dragon      x1 As Single      Y1 As Single      X2 As Single      Y2 As Single      C As Color  End Type    Private Type Tree      x1 As Single      Y1 As Single      X2 As Single      Y2 As Single      H As Single      C As Color  End Type    Private Type Cloud      x1 As Single      Y1 As Single      X2 As Single      Y2 As Single  End Type  Private WithEvents timer1 As Timer '全程式控制制  Private WithEvents timer2 As Timer '跳躍動畫  Private WithEvents timer3 As Timer '監控碰撞情況  Private WithEvents timer4 As Timer '控制消息顯示時間  Private WithEvents lblscore As Label '記錄分數  Private WithEvents lbldesc As Label '描述  Private WithEvents lblmsg As Label '消息  Dim startX!, startY!  Dim status%  Dim jumpflag%, ft&  Dim lrflag% '方向向右為0,方向向左為1  Public score&  Dim scorelast&  Public currentName$  Dim dg As Dragon  Dim trs() As Tree  Dim cld() As Cloud  Dim msgflag As Boolean '消息是否顯示標記  Dim n As Long  '表示樹的數量    Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)  If KeyCode = vbKeyLeft Then      startX = startX - 10  ElseIf KeyCode = vbKeyRight Then      startX = startX + 10  End If  End Sub    Private Sub Form_KeyPress(KeyAscii As Integer)    If KeyAscii = vbKeySpace Then      scorelast = score      timer2.Enabled = True    End If    End Sub        Private Sub Form_Load()    Call init    End Sub    Public Function init()  WindowState = 2    '初始化龍顏色  dg.C.R = 0  dg.C.G = 0  dg.C.B = 0    Call dragonBorder  ScaleMode = vbPixels  AutoRedraw = True    If timer1 Is Nothing Then      '總體動畫      Set timer1 = Controls.Add("vb.timer", "timer1")        '龍跳動動畫      Set timer2 = Controls.Add("vb.timer", "timer2")        '監控碰撞情況      Set timer3 = Controls.Add("vb.timer", "timer3")      '消息顯示時間      Set timer4 = Controls.Add("vb.timer", "timer4")      '分數      Set lblscore = Controls.Add("vb.label", "lblscore")      '說明      Set lbldesc = Controls.Add("vb.label", "lbldesc")      '消息      Set lblmsg = Controls.Add("vb.label", "lblmsg")  End If  lblmsg.Caption = "開始!"  timer1.Interval = 50  timer1.Enabled = False  timer2.Interval = 1  timer2.Enabled = False  timer3.Interval = 1  timer3.Enabled = True  timer4.Interval = 2000  timer4.Enabled = True    '初始坐標點  startY = ScaleHeight / 2  '初始坐標點  startX = 30   '    '初始化六顆樹數據  n = 1500  ReDim trs(n) As Tree  Randomize  Dim i&, j&, t!  t = ScaleWidth + 100  For i = 0 To n Step 1      t = t + Rnd * 500 + 600      trs(i).x1 = t      trs(i).Y1 = startY - Rnd * 50 + 10      trs(i).X2 = trs(i).x1 + 10      trs(i).Y2 = ScaleHeight / 2 + 50      trs(i).H = trs(i).Y2 - trs(i).Y1      If (i > 10 And i < 30) Or i > 50 Then          trs(i).C.R = Rnd * 256          trs(i).C.G = Rnd * 256          trs(i).C.B = Rnd * 256      Else          trs(i).C.R = 0          trs(i).C.G = 0          trs(i).C.B = 0      End If  Next i  timer1.Enabled = True  '畫樹  Call drawTree  '畫龍  Call dragon1  '畫地面  Call drawGround    '初始化雲  ReDim cld(n) As Cloud  t = 0  For i = 0 To UBound(cld) Step 1      t = t + Rnd * 400      cld(i).x1 = t      Dim t2%      t2 = Int(Rnd * 20) + 1      cld(i).Y1 = ScaleHeight / t2      cld(i).X2 = t + Rnd * 200      cld(i).Y2 = ScaleHeight / t2  Next i  Call drawCloud        End Function    Private Sub Form_Resize()    lblscore.Visible = True  lblscore.Caption = "得分 0"  lblscore.FontSize = 16  lblscore.Left = 10  lblscore.Top = 10  lbldesc.Visible = True  lbldesc.AutoSize = True  lbldesc.Caption = "空格鍵 跳躍;方向鍵 控制前後"  lbldesc.FontSize = 20  lbldesc.Top = ScaleHeight - lbldesc.Height - 100  lbldesc.Left = ScaleWidth / 2 - lbldesc.Width / 2    With lblmsg      .Visible = True      .Caption = "開始!"      .AutoSize = True      .Top = ScaleHeight / 2 - .Height - 100      .Left = ScaleWidth / 2 - .Width / 2      .ForeColor = vbRed      .ZOrder 0      .FontSize = 20  End With  '消息提示  timer4.Enabled = True    startY = ScaleHeight / 2  startX = 30  Dim i&, j&  For i = 0 To n Step 1      trs(i).Y2 = ScaleHeight / 2 + 50      trs(i).Y1 = trs(i).Y2 - trs(i).H  Next i  End Sub    Private Sub Form_Unload(Cancel As Integer)  End  End Sub  '控制消息顯示  Private Sub timer4_Timer()  If msgflag = False Then      lblmsg.Visible = True      msgflag = True  Else      timer4.Enabled = False      msgflag = False      lblmsg.Visible = False  End If  End Sub    '監控碰撞情況  Private Sub timer3_Timer()  If isCrash Then      timer1.Enabled = False      timer2.Enabled = False      timer3.Enabled = False      Do          currentName = InputBox("請問英雄大名?", "記錄")      Loop While currentName = ""      Form2.Show (vbModal)      Form2.mysort  End If  End Sub    '跳躍動畫  Private Sub timer2_Timer()      '判斷得分      Dim i&      score = 0      For i = 0 To UBound(trs) Step 1          If trs(i).X2 < dg.X2 Then score = score + 1      Next i      lblscore.Caption = "得分 " & score      '判斷得分是否改變      If score <> scorelast Then        End If      lrflag = 0      '跳躍方向向上0, 方向向下為1     If jumpflag = 0 And startY <= ScaleHeight / 2 - 200 Then '100為跳躍方向向上時候的跳躍高度          jumpflag = 1     ElseIf jumpflag = 1 And startY >= ScaleHeight / 2 Then          jumpflag = 0          '中間位置才會向左移動          If dg.X2 > ScaleWidth / 2 Then              lrflag = 1          End If          timer2.Enabled = False     End If       If jumpflag = 1 Then          startY = startY + 10       ElseIf jumpflag = 0 Then          startY = startY - 10     End If  End Sub    Private Sub timer1_Timer()    Cls  '畫地面  Call drawGround    '畫龍  If status = 0 Then      Call dragon1      status = 1  Else      Call dragon2      status = 0  End If  '判斷左右前進方向  If lrflag = 0 And dg.X2 > ScaleWidth / 2 Then      lrflag = 1  ElseIf lrflag = 1 And dg.x1 < 100 Then      lrflag = 0  End If    If lrflag = 0 Then      startX = startX + 5  ElseIf lrflag = 1 Then      startX = startX - 10  End If  '加邊框  Call dragonBorder      '樹的移動  Dim i&  Dim d&  d = 20  For i = 0 To n Step 1      trs(i).x1 = trs(i).x1 - d      trs(i).X2 = trs(i).X2 - d  Next i    '畫樹  Call drawTree    '雲的移動  Dim d2&  d2 = 20  For i = 0 To n Step 1      cld(i).x1 = cld(i).x1 - d2      cld(i).X2 = cld(i).X2 - d2  Next i    '畫雲  Call drawCloud    '根據分數判斷是否輸出消息  If scorelast > 0 And scorelast Mod 10 = 0 Then      lblmsg.Caption = "真棒!得到高分!最近已得" & score & "分"      lblmsg.Left = ScaleWidth / 2 - lblmsg.Width / 2      timer4.Enabled = True  End If  End Sub    '定位龍邊框  Sub dragonBorder()  dg.x1 = startX - 20  dg.Y1 = startY - 2  dg.X2 = dg.x1 + 30  dg.Y2 = dg.Y1 + 55  'Line (dg.X1, dg.Y1)-(dg.X2, dg.Y2), vbRed, B  End Sub  '畫雲  Sub drawCloud()      Dim i&  For i = 0 To n - 2 Step 1      Line (cld(i).x1, cld(i).Y1)-(cld(i).X2, cld(i).Y2)      Line (cld(i + 1).x1, cld(i + 1).Y1)-(cld(i + 1).X2, cld(i + 1).Y2)      Line (cld(i + 2).x1, cld(i + 2).Y1)-(cld(i + 2).X2, cld(i + 2).Y2)  Next i      End Sub      '畫樹  Sub drawTree()      Dim i&      For i = 0 To n Step 1            Line (trs(i).x1, trs(i).Y1)-(trs(i).X2, trs(i).Y2), RGB(trs(i).C.R, trs(i).C.G, trs(i).C.B), BF          '根據分數判斷難度          If scorelast > 10 And scorelast < 30 Then              Line (trs(i).x1, trs(i).Y1)-(trs(i).X2 + scorelast, trs(i).Y2), RGB(trs(i).C.R, trs(i).C.G, trs(i).C.B), BF            End If        Next i  End Sub  '畫地面  Sub drawGround()    Line (0, (ScaleHeight / 2) + 30)-(ScaleWidth, (ScaleHeight / 2) + 30)  Dim i&    For i = 0 To 1000 Step 1      PSet (Int(Rnd * ScaleWidth), (ScaleHeight / 2) + 30 + Int(Rnd * 30))  Next i    End Sub    '碰撞模型,判斷龍樹是否碰撞  Function isCrash() As Boolean      isCrash = False      Dim i&      For i = 0 To UBound(trs) Step 1            If dg.X2 >= trs(i).x1 And dg.x1 <= trs(i).X2 _             And dg.Y2 >= trs(i).Y1 And dg.Y1 <= trs(i).Y2 Then              isCrash = True              Exit For          End If        Next i    End Function      '龍繪畫  Function dragon2()    Line (startX, startY - 1)-(startX + 20, startY + 1), vbBlack, BF  Line (startX - 3, startY + 1)-(startX + 23, startY + 15), vbBlack, BF  '眼睛  DrawWidth = 3  PSet (startX + 5, startY + 5), vbWhite  DrawWidth = 1  Line (startX - 3, startY + 15)-(startX + 10, startY + 19), vbBlack, BF  '嘴巴  Line (startX - 3, startY + 19)-(startX + 20, startY + 20), vbBlack, BF  '身體  Line (startX - 6, startY + 21)-(startX + 10, startY + 22), vbBlack, BF  Line (startX - 9, startY + 23)-(startX + 10, startY + 24), vbBlack, BF  Line (startX - 11, startY + 25)-(startX + 10, startY + 26), vbBlack, BF  '手  Line (startX + 10, startY + 25)-(startX + 16, startY + 26), vbBlack, BF  Line (startX + 16, startY + 26)-(startX + 17, startY + 28), vbBlack, BF  '身體  Line (startX - 14, startY + 26)-(startX + 10, startY + 28), vbBlack, BF  Line (startX - 20, startY + 29)-(startX + 10, startY + 35), vbBlack, BF  '尾巴  Line (startX - 22, startY + 25)-(startX - 20, startY + 34), vbBlack, BF  Line (startX - 24, startY + 23)-(startX - 23, startY + 32), vbBlack, BF  Line (startX - 25, startY + 21)-(startX - 24, startY + 30), vbBlack, BF  Line (startX - 26, startY + 15)-(startX - 25, startY + 28), vbBlack, BF  '身體  Line (startX - 18, startY + 35)-(startX + 8, startY + 37), vbBlack, BF  Line (startX - 16, startY + 38)-(startX + 6, startY + 40), vbBlack, BF  Line (startX - 14, startY + 41)-(startX + 4, startY + 43), vbBlack, BF  Line (startX - 12, startY + 44)-(startX - 4, startY + 45), vbBlack, BF  '腳1  Line (startX - 12, startY + 44)-(startX - 2, startY + 45), vbBlack, BF  Line (startX - 10, startY + 46)-(startX - 7, startY + 47), vbBlack, BF  Line (startX - 8, startY + 48)-(startX - 4, startY + 49), vbBlack, BF  '腳2  Line (startX, startY + 43)-(startX + 1, startY + 44), vbBlack, BF  Line (startX, startY + 44)-(startX + 1, startY + 50), vbBlack, BF  Line (startX + 1, startY + 51)-(startX + 5, startY + 52), vbBlack, BF      End Function      Function dragon1()    Line (startX, startY - 1)-(startX + 20, startY + 1), vbBlack, BF  Line (startX - 3, startY + 1)-(startX + 23, startY + 15), vbBlack, BF  '眼睛  DrawWidth = 3  PSet (startX + 5, startY + 5), vbWhite  DrawWidth = 1  Line (startX - 3, startY + 15)-(startX + 10, startY + 19), vbBlack, BF  '嘴巴  Line (startX - 3, startY + 19)-(startX + 20, startY + 20), vbBlack, BF  '身體  Line (startX - 6, startY + 21)-(startX + 10, startY + 22), vbBlack, BF  Line (startX - 9, startY + 23)-(startX + 10, startY + 24), vbBlack, BF  Line (startX - 11, startY + 25)-(startX + 10, startY + 26), vbBlack, BF  '手  Line (startX + 10, startY + 25)-(startX + 16, startY + 26), vbBlack, BF  Line (startX + 16, startY + 26)-(startX + 17, startY + 28), vbBlack, BF  '身體  Line (startX - 14, startY + 26)-(startX + 10, startY + 28), vbBlack, BF  Line (startX - 20, startY + 29)-(startX + 10, startY + 35), vbBlack, BF  '尾巴  Line (startX - 22, startY + 25)-(startX - 20, startY + 34), vbBlack, BF  Line (startX - 24, startY + 23)-(startX - 23, startY + 32), vbBlack, BF  Line (startX - 25, startY + 21)-(startX - 24, startY + 30), vbBlack, BF  Line (startX - 26, startY + 15)-(startX - 25, startY + 28), vbBlack, BF  '身體  Line (startX - 18, startY + 35)-(startX + 8, startY + 37), vbBlack, BF  Line (startX - 16, startY + 38)-(startX + 6, startY + 40), vbBlack, BF  Line (startX - 14, startY + 41)-(startX + 4, startY + 43), vbBlack, BF  Line (startX - 12, startY + 44)-(startX - 4, startY + 45), vbBlack, BF  '腳1  Line (startX - 12, startY + 44)-(startX - 2, startY + 45), vbBlack, BF  Line (startX - 12, startY + 46)-(startX - 4, startY + 47), vbBlack, BF  Line (startX - 12, startY + 48)-(startX - 6, startY + 49), vbBlack, BF  Line (startX - 12, startY + 50)-(startX - 10, startY + 52), vbBlack, BF  Line (startX - 12, startY + 53)-(startX - 6, startY + 54), vbBlack, BF  '腳2  Line (startX, startY + 43)-(startX + 1, startY + 46), vbBlack, BF  Line (startX, startY + 46)-(startX + 5, startY + 46), vbBlack, BF      End Function    

窗體form2的源程式碼如下:

  Private Sub Command1_Click()  Call Form1.init  Form2.Hide  End Sub    Private Sub Form_Activate()  List1.AddItem Form1.currentName  List2.AddItem Form1.score  Command1.SetFocus    End Sub    Private Sub Form_Unload(Cancel As Integer)  Call Form1.init  End Sub    Public Sub mysort()  '排序  Dim i&, j&  For i = 0 To List2.ListCount Step 1        For j = 0 To List2.ListCount - 2 Step 1            If Val(List2.List(j)) < Val(List2.List(j + 1)) Then                Dim t&, s$              t = List2.List(j)              List2.List(j) = List2.List(j + 1)              List2.List(j + 1) = t                s = List1.List(j)              List1.List(j) = List1.List(j + 1)              List1.List(j + 1) = s          End If        Next j    Next i  End Sub