HarmonyOS三方件開發指南(19)-BGABadgeView徽章組件

目錄:

1、引言

2、功能介紹

3、BGABadgeView 使用指南

4、BGABadgeView 開發指南

5、《HarmonyOS三方件開發指南》系列文章合集

 

引言

現在很多的APP會有新消息/未接來電/未讀消息/新通知圓球紅點提示,典型的以微信、QQ新消息提示為例,當微信朋友圈有新的朋友更新/發布朋友圈消息後,在微信的底部切換卡上會有一個紅色的小圓球紅點,表示有新消息,提示用戶查看。在消息通訊類的app中十分實用。

功能介紹

鴻蒙BGABadgeView 徽章組件,主要功能包括:傳入圖片生成徽章,設置文本生成文本徽章,並且每個徽章都具有拖拽超範圍即可消除,範圍內即可回到原位置。模擬機效果圖如下

1.圖片徽章:

【軟通動力】HarmonyOS三方件開發指南(19)-BGABadgeView徽章組件【軟通動力】HarmonyOS三方件開發指南(19)-BGABadgeView徽章組件

2.文字徽章:

【軟通動力】HarmonyOS三方件開發指南(19)-BGABadgeView徽章組件

3.拖動徽章爆炸:【軟通動力】HarmonyOS三方件開發指南(19)-BGABadgeView徽章組件

使用時候,直接將其下載,作為一個har包導入到自己的項目中即可。下面則詳細介紹BGABadgeView 的使用以及開發指南。

BGABadgeView 使用指南

Ø 新建工程, 添加組件Har包依賴

在應用模組中添加HAR,只需要將verificationcodeview-debug.har複製到entry\libs目錄下即可

Ø 修改配置文件

1. 修改主頁面的布局文件:

<?xml version="1.0" encoding="utf-8"?>
<DependentLayout
    xmlns:ohos="//schemas.huawei.com/res/ohos"
    ohos:height="match_parent"
    ohos:width="match_parent"
    ohos:id="$+id:layout1"
    ohos:orientation="vertical">
    <DependentLayout
        ohos:id="$+id:dependent1"
        ohos:height="200vp"
        ohos:width="match_parent">

        <com.example.bgabadgecomp_library.BAGDragBadgeImage
            ohos:top_margin="15vp"
            ohos:right_margin="10vp"
            ohos:bottom_margin="10vp"
            ohos:height="80vp"
            ohos:width="80vp"
            ohos:scale_mode="zoom_center"
            ohos:image_src="$media:avator"
            ohos:id="$+id:image1"
            ohos:below="$id:title"
            ohos:left_margin="30vp"/>
        <Image
            ohos:top_margin="15vp"
            ohos:right_margin="10vp"
            ohos:bottom_margin="10vp"
            ohos:height="80vp"
            ohos:width="80vp"
            ohos:scale_mode="zoom_center"
            ohos:image_src="$media:avator"
            ohos:id="$+id:image2"
            ohos:end_of="$id:image1"
            ohos:below="$id:title"
            ohos:left_margin="10vp"/>
           </DependentLayout>
        <Text
            ohos:left_margin="30vp"
            ohos:id="$+id:text1"
            ohos:top_margin="10vp"
            ohos:right_margin="15vp"
            ohos:bottom_margin="10vp"
            ohos:height="40vp"
            ohos:width="match_parent"
            ohos:text="測試1"
            ohos:below="$id:dependent1"
            ohos:text_size="20vp"/>
</DependentLayout>

2.修改MainAbilitySlice中的UI載入程式碼

在MainAbilitySlince類的onStart函數中,增加如下程式碼:

@Override
public void onStart(Intent intent) {
    super.onStart(intent);
    super.setUIContent(ResourceTable.Layout_ability_main);

    BAGDragBadgeImage bagDragBadgeImage = (BAGDragBadgeImage) findComponentById(ResourceTable.Id_image1);
    bagDragBadgeImage.setCornerRadius(bagDragBadgeImage.getWidth() / 2); // 圓形邊框
    DependentLayout stackLayout = (DependentLayout) findComponentById(ResourceTable.Id_layout1);

    Image image2 = (Image) findComponentById(ResourceTable.Id_image2);
    image2.setCornerRadius(20);

    DependentLayout.LayoutConfig config = new DependentLayout.LayoutConfig(DependentLayout.LayoutConfig.MATCH_PARENT, DependentLayout.LayoutConfig.MATCH_PARENT);

    RoundRectImage roundRectImage = RoundRectImage.attach2Window(this, stackLayout, image2, config, BGABadgeViewHelper.getPixelMap(this, ResourceTable.Media_avatar_vip));

    RoundRectText roundRectText = RoundRectText.attach2Window(this, stackLayout, image3, config);

    Text text1  = (Text) findComponentById(ResourceTable.Id_text1);
    RoundRectText roundText1 = RoundRectText.attach2Window(this, stackLayout, text1, config);
    roundText1.setBadgeText("qqqqqqqq");
    List<Component> componentList = new ArrayList<>();
    componentList.add(roundRectText);
    componentList.add(roundText1);

    stackLayout.setTouchEventListener(new Component.TouchEventListener() {
        @Override
        public boolean onTouchEvent(Component component, TouchEvent event) {

            switch (event.getAction()) {
                case TouchEvent.PRIMARY_POINT_DOWN:// 手指第一次觸摸到螢幕
                    int startX = (int) event.getPointerPosition(event.getIndex()).getX();
                    int startY = (int) event.getPointerPosition(event.getIndex()).getY();
                   if (startX < roundRectImage.getCircleLeft() + 2 * roundRectImage.getCircleRadius()
                           && startX > roundRectImage.getCircleLeft()
                           && startY < roundRectImage.getCircleTop() + 2 * roundRectImage.getCircleRadius()
                           && startY > roundRectImage.getCircleTop()) {
                       roundRectImage.setDraggedListener(DRAG_HORIZONTAL_VERTICAL, roundRectImage );

                       for (Component component1 : componentList) {
                           component1.setDraggedListener(DRAG_HORIZONTAL_VERTICAL,null);
                       }
                   } else {
                       roundRectImage.setDraggedListener(DRAG_HORIZONTAL_VERTICAL, null );

                       for (Component component1 : componentList) {
                           RoundRectText rectText = (RoundRectText) component1;
                           if (startX < rectText.getCircleLeft() + 2 * rectText.getRadius()
                                   && startX > rectText.getCircleLeft()
                                   && startY < rectText.getCircleTop() + 2 * rectText.getRadius()
                                   && startY > rectText.getCircleTop()) {
                               component1.setDraggedListener(DRAG_HORIZONTAL_VERTICAL, (Component.DraggedListener) component1);
                           } else {
                               component1.setDraggedListener(DRAG_HORIZONTAL_VERTICAL,null);
                           }
                       }
                   }

                    break;
                case TouchEvent.PRIMARY_POINT_UP:
                case TouchEvent.POINT_MOVE:
                default:
                    break;
            }
            return true;
        }
    });
}

通過以上兩個步驟,就實現了簡單的徽章組件,接下來在一起看下徽章組件是如何實現的。

BGABadgeView 開發指南

新建一個Module

新建一個Module,類型選擇HarmonyOS Library,模組名為VerificationCodeView,如圖:

【軟通動力】HarmonyOS三方件開發指南(19)-BGABadgeView徽章組件新建一個RoundRectText類

1.實現自定義RoundRectText繪製

@Override
public void onDraw(Component component, Canvas canvas){
    length = mBadgeText.length();
    Paint mTextPain = new Paint();
    mTextPain.setColor(Color.WHITE);
    mTextPain.setStyle(Paint.Style.FILL_STYLE);
    mTextPain.setTextSize(30);
    mTextPain.setFont(Font.DEFAULT);
    Rect textBounds = mTextPain.getTextBounds(mBadgeText);

    Paint mBadgePaint = new Paint();
    mBadgePaint.setColor(Color.RED);
    mBadgePaint.setStyle(Paint.Style.FILL_STYLE);
    mBadgePaint.setStrokeWidth(5);
    if (mBadgeRectF == null) {
        switch (mBadgeGravity) {
            case RightTop:
                int left = mComponent.getLeft();
                int top = mComponent.getTop();
                circleLeft = mComponent.getWidth() + left - 2 * radius - 15 * (length - 2);
                circleTop = top;
                mBadgeRectF = new RectFloat( circleLeft, circleTop, circleLeft + 2 * radius + 15 * (length - 2)  , circleTop + 2 * radius);
                break;
            case RightCenter:
                left = mComponent.getLeft();
                top = mComponent.getTop();
                circleLeft = mComponent.getWidth() + left - 2 * radius - 15 * (length - 2);
                circleTop = top + (float)mComponent.getHeight() / 2 - radius;
                mBadgeRectF = new RectFloat( circleLeft, circleTop, circleLeft + 2 * radius + 15 * (length - 2) , circleTop + 2 * radius);

                break;
            case RightBottom:
                mBadgeRectF = new RectFloat();
                left = mComponent.getLeft();
                top = mComponent.getTop();
                circleLeft = mComponent.getWidth() + left - 2 * radius - 15 * (length - 2) ;
                circleTop = top + mComponent.getHeight() - 2 * radius;
                mBadgeRectF = new RectFloat( circleLeft, circleTop, circleLeft + 2 * radius + 15 * (length - 2) , circleTop + 2 * radius);

                break;
            default:
                break;
        }
    }
    path = (float) Math.sqrt((mBadgeRectF.left - circleLeft) * (mBadgeRectF.left - circleLeft) + (mBadgeRectF.top - circleTop) * (mBadgeRectF.top - circleTop));
    isOverPath = path > overPath;
    float offSet = (float) (textBounds.top + textBounds.bottom) / 2;
    float boundsX = 0 ;
    if( 15 * length < (mBadgeRectF.right - mBadgeRectF.left)){
       float temp =  mBadgeRectF.right - mBadgeRectF.left - 15 * length;
        boundsX = temp / 2;
    }
   float roundNum = 2 * radius / (mBadgeRectF.right - mBadgeRectF.left) ;
    canvas.drawRoundRect(mBadgeRectF,roundNum * radius ,roundNum * radius, mBadgePaint);
    canvas.drawText(mTextPain, mBadgeText, mBadgeRectF.left + boundsX, mBadgeRectF.top + radius - offSet);
}

2.生成拖拽事件

@Override
public void onDragDown(Component component, DragInfo dragInfo) {
     pointX = dragInfo.downPoint.getPointX();
     pointY = dragInfo.downPoint.getPointY();
    if (pointX <= circleLeft || pointX >= circleLeft + 2 * radius + 15 * (length - 2)
            || pointY <= circleTop || pointY >= circleTop + 2 * radius) {
        onDragCancel(component, dragInfo);
    }
}

@Override
public void onDragStart(Component component, DragInfo dragInfo) {
}
@Override
public void onDragUpdate(Component component, DragInfo dragInfo) {

    float left = mBadgeRectF.left;
    float right = mBadgeRectF.right;
    float top = mBadgeRectF.top;
    float bottom = mBadgeRectF.bottom;

    if (pointX <= circleLeft || pointX >= circleLeft + 2 * radius + 15 * (length - 2)
            || pointY <= circleTop || pointY >= circleTop + 2 * radius) {
        onDragCancel(component, dragInfo);
    } else {
        mBadgeRectF.left = (float) (left + dragInfo.xOffset);
        mBadgeRectF.right = (float) (right + dragInfo.xOffset);
        mBadgeRectF.top = (float) (top + dragInfo.yOffset);
        mBadgeRectF.bottom = (float) (bottom + dragInfo.yOffset);
        invalidate();
    }

}
@Override
public void onDragEnd(Component component, DragInfo dragInfo) {
    if (isOverPath) {
        explosionField.explode(component, mBadgeRectF, explosionFieldColor);
    } else {
        mBadgeRectF = new RectFloat(circleLeft, circleTop , circleLeft + 2 * radius + 15 * (length - 2), circleTop + 2 * radius);
        invalidate();
    }
}
@Override
public void onDragCancel(Component component, DragInfo dragInfo) {
    mBadgeRectF = new RectFloat(circleLeft, circleTop , circleLeft + 2 * radius + 15 * (length - 2), circleTop + 2 * radius);
    invalidate();
}

具體程式碼請下載項目查看。

編譯HAR包

利用Gradle可以將HarmonyOS Library庫模組構建為HAR包,構建HAR包的方法如下:

在Gradle構建任務中,雙擊PackageDebugHar或PackageReleaseHar任務,構建Debug類型或Release類型的HAR。

待構建任務完成後,可以在工程目錄中的VerificationCodeView> bulid > outputs > har目錄中,獲取生成的HAR包。

【軟通動力】HarmonyOS三方件開發指南(19)-BGABadgeView徽章組件

更多原創,請關註:軟通動力HarmonyOS學院//harmonyos.51cto.com/column/30

作者:軟通田可輝

想了解更多內容,請訪問51CTO和華為合作共建的鴻蒙社區://harmonyos.51cto.com

Tags: