js引擎v8源碼解析之對象第一篇(基於v8 0.1.5)
- 2019 年 11 月 23 日
- 筆記
v8的對象基類是Object。我們先看一下他的類定義。下面只列出重要的函數。
// Object is the abstract superclass for all classes in the // object hierarchy. // Object does not use any virtual functions to avoid the // allocation of the C++ vtable. // Since Smi and Failure are subclasses of Object no // data members can be present in Object. class Object BASE_EMBEDDED { public: // Type testing. inline bool IsSmi(); // 下面是一些列isXX的函數 // Extract the number. inline double Number(); Object* ToObject(); // ECMA-262 9.9. Object* ToBoolean(); // ECMA-262 9.2. // Convert to a JSObject if needed. // global_context is used when creating wrapper object. Object* ToObject(Context* global_context); // Converts this to a Smi if possible. // Failure is returned otherwise. inline Object* ToSmi(); void Lookup(String* name, LookupResult* result); // Property access. inline Object* GetProperty(String* key); inline Object* GetProperty(String* key, PropertyAttributes* attributes); Object* GetPropertyWithReceiver(Object* receiver, String* key, PropertyAttributes* attributes); Object* GetProperty(Object* receiver, LookupResult* result, String* key, PropertyAttributes* attributes); Object* GetPropertyWithCallback(Object* receiver, Object* structure, String* name, Object* holder); inline Object* GetElement(uint32_t index); Object* GetElementWithReceiver(Object* receiver, uint32_t index); // Return the object's prototype (might be Heap::null_value()). Object* GetPrototype(); // Returns true if this is a JSValue containing a string and the index is // < the length of the string. Used to implement [] on strings. inline bool IsStringObjectWithCharacterAt(uint32_t index); // Casting: This cast is only needed to satisfy macros in objects-inl.h. static Object* cast(Object* value) { return value; } // Layout description. static const int kSize = 0; // Object does not take up any space. private: // 禁止對象在堆中創建 /* 宏展開是 Object(); Object(const TypeName&); void operator=(const Object&) */ DISALLOW_IMPLICIT_CONSTRUCTORS(Object); };
我們看到類中有一個靜態屬性kSize,這個屬性是標記該類的對象,屬性需要佔據的記憶體位元組大小。下面我們看第一個繼承於Object的類Smi。Smi是表示小整形。我們看他的定義。
class Smi: public Object { public: // Returns the integer value. inline int value(); // Convert a value to a Smi object. static inline Smi* FromInt(int value); // Returns whether value can be represented in a Smi. static inline bool IsValid(int value); // Casting. static inline Smi* cast(Object* object); // Min and max limits for Smi values. static const int kMinValue = -(1 << (kBitsPerPointer - (kSmiTagSize + 1))); static const int kMaxValue = (1 << (kBitsPerPointer - (kSmiTagSize + 1))) - 1; private: DISALLOW_IMPLICIT_CONSTRUCTORS(Smi); };
Smi的實現。主要有兩個函數。
int Smi::value() { return reinterpret_cast<int>(this) >> kSmiTagSize; } Smi* Smi::FromInt(int value) { ASSERT(Smi::IsValid(value)); // kSmiTagSize是類型標記,表示是小整形。值是1.kSmiTag是0 return reinterpret_cast<Smi*>((value << kSmiTagSize) | kSmiTag); }
我們看到Smi的實現比較簡單。我們接著看繼承關係中的下一個類HeapObject。HeapObject類是表示他的對象是在堆中分配記憶體的。下面是類定義。
// HeapObject is the superclass for all classes describing heap allocated // objects. class HeapObject: public Object { public: // [map]: contains a Map which contains the objects reflective information. inline Map* map(); inline void set_map(Map* value); // Converts an address to a HeapObject pointer. // 對象的地址+對象標記 static inline HeapObject* FromAddress(Address address); // Returns the address of this HeapObject. // 對象的真正地址 inline Address address(); // Iterates over pointers contained in the object (including the Map) void Iterate(ObjectVisitor* v); // Iterates over all pointers contained in the object except the // first map pointer. The object type is given in the first // parameter. This function does not access the map pointer in the // object, and so is safe to call while the map pointer is modified. void IterateBody(InstanceType type, int object_size, ObjectVisitor* v); // This method only applies to struct objects. Iterates over all the fields // of this struct. void IterateStructBody(int object_size, ObjectVisitor* v); // Copy the body from the 'from' object to this. // Please note the two object must have the same map prior to the call. inline void CopyBody(JSObject* from); // Returns the heap object's size in bytes inline int Size(); // Given a heap object's map pointer, returns the heap size in bytes // Useful when the map pointer field is used for other purposes. // GC internal. inline int SizeFromMap(Map* map); static inline Object* GetHeapObjectField(HeapObject* obj, int index); // Casting. static inline HeapObject* cast(Object* obj); // Dispatched behavior. void HeapObjectShortPrint(StringStream* accumulator); // Layout description. // First field in a heap object is map. static const int kMapOffset = Object::kSize; static const int kSize = kMapOffset + kPointerSize; protected: // helpers for calling an ObjectVisitor to iterate over pointers in the // half-open range [start, end) specified as integer offsets inline void IteratePointers(ObjectVisitor* v, int start, int end); // as above, for the single element at "offset" inline void IteratePointer(ObjectVisitor* v, int offset); // Computes the object size from the map. // Should only be used from SizeFromMap. int SlowSizeFromMap(Map* map); private: DISALLOW_IMPLICIT_CONSTRUCTORS(HeapObject); };
我們先看一下HeapObject類的對象的記憶體布局。
static const int kMapOffset = Object::kSize; // 0 static const int kSize = kMapOffset + kPointerSize; // kPointerSize表示一個指針變數的大小
下面我們開始HeapObject的實現。從之前的分析我們知道,v8很多對象的屬性不是和傳統的C++那樣,直接定義一個類型的。而且通過給屬性分配位元組數去控制的。所以分析之前我們要先了解一個東西,就是如何讀寫對象的一個屬性。
// 獲取對象某個屬性的地址,p是對象的首地址,offset是偏移,kHeapObjectTag是對象的標記,算地址的時候需要減掉 #define FIELD_ADDR(p, offset) (reinterpret_cast<byte*>(p) + offset - kHeapObjectTag) // 讀取對象中某個屬性的值,指向對象地址空間的某個地址,轉成對象指針 #define READ_FIELD(p, offset) (*reinterpret_cast<Object**>(FIELD_ADDR(p, offset))) // 給對象的某個屬性賦值 #define WRITE_FIELD(p, offset, value) (*reinterpret_cast<Object**>(FIELD_ADDR(p, offset)) = value)
然後我們接著看HeapObject的實現。
// 堆對象的開始地址是一個Map對象 Map* HeapObject::map() { return reinterpret_cast<Map*> READ_FIELD(this, kMapOffset); } // 設置堆對象的map對象 void HeapObject::set_map(Map* value) { WRITE_FIELD(this, kMapOffset, value); }
上面就是讀寫對象的某個屬性的例子(heapObject只有一個map屬性)。首先根據屬性在對象記憶體布局中的偏移找到屬性的地址,然後把他轉成Object對象(基類),然後把value寫進去,這裡是一個Map對象。讀取的時候也是先轉成Object對象。然後再轉成Map對象。map屬性在所有對象中都是在第一個位置。
// 封裝過的地址,kHeapObjectTag表示是一個堆對象 HeapObject* HeapObject::FromAddress(Address address) { ASSERT_TAG_ALIGNED(address); return reinterpret_cast<HeapObject*>(address + kHeapObjectTag); } // 對象的真正地址 Address HeapObject::address() { return reinterpret_cast<Address>(this) - kHeapObjectTag; }
上面是對對象地址的封裝,低一位表示類型。即堆對象。這篇先分析到這裡,下一篇分析完Map類後再繼續分析HeapObject類的實現,因為他用到了Map類。
