Unity的C#編程教程_31_switch語句挑戰3武器切換

  • 設計一個切換武器的程序
  • 每個武器對應一個 ID 序號
  • 1-劍,2-斧,3-杖,4-矛
  • 按下對應的數字鍵,裝備並顯示該武器
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WeaponSwitch : MonoBehaviour
{

    public int weaponID;
    public string weaponName; // 在 unity 中顯示武器名

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        // 切換武器
        if (Input.GetKeyDown(KeyCode.Alpha1)) // 按下數字鍵 1 切換成到狀態 1
        {
            weaponID = 0;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            weaponID = 1;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            weaponID = 2;
        }
        else if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            weaponID = 3;
        }

        // 切換武器顯示
        switch (weaponID)
        {
            case 0:
                weaponName = "sword";
                break;
            case 1:
                weaponName = "axe";
                break;
            case 2:
                weaponName = "stick";
                break;
            case 3:
                weaponName = "spear";
                break;
        }
    }
}

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