three.js 繪製3d地圖
通過地圖數據配合three可以做出非常酷炫的地圖,在大數據展示中十分常見。
這篇郭先生就來說說使用three.js幾何體製作3D地圖。在線案例點擊原文地址。
地圖的數據是各個地圖塊的點數組,通過THREE.ExtrudeGeometry方法擠壓出地圖的版塊,然後通過THREE.Line方法畫出地圖的分割線。地圖的數據參見DATAV.GeoAtlas,鼠標懸浮到地圖版塊高亮,效果如圖
1. 得到數據,遍曆數據,處理數據
rawMap() { this.worldGeometry = mapJson; //mapJson就是地圖的json數據 this.worldGeometry.features.forEach((worldItem, worldItemIndex) => { worldItem.geometry.coordinates.forEach(worldChildItem => { worldChildItem.forEach(countryItem => { //每個版塊的點數組 this.drawExtrude(this.drawShape(countryItem)) //傳遞數據畫出地圖的shape,返回結果再傳到drawExtrude方法得到ExtrudeGeometry網格 this.drawLine(countryItem); //傳遞數據畫出地圖邊線 }); }); }); group.scale.y = 1.2; //group裏面包含所有版塊網格 scene.add(group); lineGroup.scale.y = 1.2; //lineGruop裏面包含所有線的網格 scene.add(lineGroup); this.render(); }
2. 傳遞數據畫出地圖的shape,返回結果再傳到drawExtrude方法得到ExtrudeGeometry網格。
drawShape(posArr) { var shape = new THREE.Shape(); shape.moveTo(posArr[0][0] - this.offsetX, posArr[0][1] - this.offsetY); posArr.forEach(item => { shape.lineTo(item[0] - this.offsetX, item[1] - this.offsetY); }); return shape; } drawExtrude(shapeObj) { var geometry = new THREE.ExtrudeGeometry(shapeObj, this.options); var material1 = new THREE.MeshPhongMaterial({ color: this.bgColor, specular: this.bgColor }); var material2 = new THREE.MeshBasicMaterial({ color: 0x008bfb }); let shapeGeometryObj = new THREE.Mesh(geometry, [material1, material2]); shapeGeometryObj.name = 'board'; group.add(shapeGeometryObj); }
3. 傳遞數據畫出地圖邊線
drawLine(posArr) { let geometry1 = new THREE.Geometry(); let geometry2 = new THREE.Geometry(); posArr.forEach(item => { geometry1.vertices.push( new THREE.Vector3( item[0] - this.offsetX, item[1] - this.offsetY, 1.01 ) ); geometry2.vertices.push( new THREE.Vector3( item[0] - this.offsetX, item[1] - this.offsetY, -0.01 ) ); }); let lineMaterial = new THREE.LineBasicMaterial({ color: 0x008bfb }); let line1 = new THREE.Line(geometry1, lineMaterial); let line2 = new THREE.Line(geometry2, lineMaterial); lineGroup.add(line1); lineGroup.add(line2); }
4. 鼠標懸浮後高亮版塊
handleMousemove(event) { event.preventDefault(); let mouse = new THREE.Vector2(0, 0); mouse.x = (event.clientX / window.innerWidth) * 2 - 1; mouse.y = - (event.clientY / window.innerHeight) * 2 + 1; this.raycaster.setFromCamera(mouse, camera); let intersects = this.raycaster.intersectObjects(group.children); this.previousObj.material[0].color = new THREE.Color(this.bgColor); if(intersects[0] && intersects[0].object) { intersects[0].object.material[0].color = new THREE.Color(0xffaa00); this.previousObj = intersects[0].object; //previousObj保存懸浮的對象,鼠標移開後恢復顏色。 } }
主要代碼部分就是這樣,我們也可以在顏色改變時加入一些漸變動畫,three.js可以寫出各種各樣的地圖,這是入門級的版本,希望給萌新一些啟發。
轉載請註明地址:郭先生的博客