three.js 繪製3d地圖

通過地圖數據配合three可以做出非常酷炫的地圖,在大數據展示中十分常見。

這篇郭先生就來說說使用three.js幾何體製作3D地圖。在線案例點擊原文地址

地圖的數據是各個地圖塊的點數組,通過THREE.ExtrudeGeometry方法擠壓出地圖的版塊,然後通過THREE.Line方法畫出地圖的分割線。地圖的數據參見DATAV.GeoAtlas,鼠標懸浮到地圖版塊高亮,效果如圖

1. 得到數據,遍曆數據,處理數據

rawMap() {
    this.worldGeometry = mapJson; //mapJson就是地圖的json數據
    this.worldGeometry.features.forEach((worldItem, worldItemIndex) => {
        worldItem.geometry.coordinates.forEach(worldChildItem => {
            worldChildItem.forEach(countryItem => { //每個版塊的點數組
                this.drawExtrude(this.drawShape(countryItem)) //傳遞數據畫出地圖的shape,返回結果再傳到drawExtrude方法得到ExtrudeGeometry網格
                this.drawLine(countryItem); //傳遞數據畫出地圖邊線
            });
        });
    });
        group.scale.y = 1.2; //group裏面包含所有版塊網格
    scene.add(group);
    lineGroup.scale.y = 1.2; //lineGruop裏面包含所有線的網格
    scene.add(lineGroup);
    this.render();
}

2. 傳遞數據畫出地圖的shape,返回結果再傳到drawExtrude方法得到ExtrudeGeometry網格。

drawShape(posArr) {
    var shape = new THREE.Shape();
    shape.moveTo(posArr[0][0] - this.offsetX, posArr[0][1] - this.offsetY);
    posArr.forEach(item => {
        shape.lineTo(item[0] - this.offsetX, item[1] - this.offsetY);
    });
    return shape;
}
drawExtrude(shapeObj) {
    var geometry = new THREE.ExtrudeGeometry(shapeObj, this.options);
    var material1 = new THREE.MeshPhongMaterial({
        color: this.bgColor,
        specular: this.bgColor
    });
    var material2 = new THREE.MeshBasicMaterial({
        color: 0x008bfb
    });
    let shapeGeometryObj = new THREE.Mesh(geometry, [material1, material2]);
    shapeGeometryObj.name = 'board';
    group.add(shapeGeometryObj);
}

3. 傳遞數據畫出地圖邊線

drawLine(posArr) {
    let geometry1 = new THREE.Geometry();
    let geometry2 = new THREE.Geometry();
        posArr.forEach(item => {
        geometry1.vertices.push(
            new THREE.Vector3(
                item[0] - this.offsetX,
                item[1] - this.offsetY,
                1.01
            )
        );
        geometry2.vertices.push(
            new THREE.Vector3(
                item[0] - this.offsetX,
                item[1] - this.offsetY,
                -0.01
            )
        );
    });
    let lineMaterial = new THREE.LineBasicMaterial({ color: 0x008bfb });
    let line1 = new THREE.Line(geometry1, lineMaterial);
    let line2 = new THREE.Line(geometry2, lineMaterial);
    lineGroup.add(line1);
    lineGroup.add(line2);
}

4. 鼠標懸浮後高亮版塊

handleMousemove(event) {
    event.preventDefault();
    let mouse = new THREE.Vector2(0, 0);
    mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
    mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
    this.raycaster.setFromCamera(mouse, camera);
    let intersects = this.raycaster.intersectObjects(group.children);
    this.previousObj.material[0].color = new THREE.Color(this.bgColor);
    if(intersects[0] && intersects[0].object) {
        intersects[0].object.material[0].color = new THREE.Color(0xffaa00);
        this.previousObj = intersects[0].object; //previousObj保存懸浮的對象,鼠標移開後恢復顏色。
    }
}

主要代碼部分就是這樣,我們也可以在顏色改變時加入一些漸變動畫,three.js可以寫出各種各樣的地圖,這是入門級的版本,希望給萌新一些啟發。

 

轉載請註明地址:郭先生的博客

Tags: