刘金玉的零基础VB教程078期:小龙游戏开发介绍 刘金玉原创代码开源

视频讲解

https://v.qq.com/x/page/i0941hq0zg3.html

文字讲解:

通过前76期的学习,我们其实自己已经可以拥有开发一款游戏的能力。因此,这里我仿照谷歌浏览器中的恐龙像素游戏,自己开发了一块有特色的小龙游戏,这块VB小游戏具有一定的可玩性。欢迎到QQ群:编程创造城市中下载。

以下开始大致以文字形式讲述一下开发思路。

游戏开始后的效果

小窗后的效果

游戏的第一个界面form1

游戏的第二个界面form2

先要建立几个整体的类型,类似一个对象:

颜色类型:

Private Type Color

R As Integer

G As Integer

B As Integer

End Type

恐龙类型:

Private Type Dragon

x1 As Single

Y1 As Single

X2 As Single

Y2 As Single

C As Color

End Type

树的类型

Private Type Tree

x1 As Single

Y1 As Single

X2 As Single

Y2 As Single

H As Single

C As Color

End Type

云的类型

Private Type Cloud

x1 As Single

Y1 As Single

X2 As Single

Y2 As Single

End Type

整体再建立几个带事件的控件

Private WithEvents timer1 As Timer '全程控制

Private WithEvents timer2 As Timer '跳跃动画

Private WithEvents timer3 As Timer '监控碰撞情况

Private WithEvents timer4 As Timer '控制消息显示时间

Private WithEvents lblscore As Label '记录分数

Private WithEvents lbldesc As Label '描述

Private WithEvents lblmsg As Label '消息

画龙的第一个状态,直接用一个函数来处理:

Function dragon1()

Line (startX, startY – 1)-(startX + 20, startY + 1), vbBlack, BF

Line (startX – 3, startY + 1)-(startX + 23, startY + 15), vbBlack, BF

'眼睛

DrawWidth = 3

PSet (startX + 5, startY + 5), vbWhite

DrawWidth = 1

Line (startX – 3, startY + 15)-(startX + 10, startY + 19), vbBlack, BF

'嘴巴

Line (startX – 3, startY + 19)-(startX + 20, startY + 20), vbBlack, BF

'身体

Line (startX – 6, startY + 21)-(startX + 10, startY + 22), vbBlack, BF

Line (startX – 9, startY + 23)-(startX + 10, startY + 24), vbBlack, BF

Line (startX – 11, startY + 25)-(startX + 10, startY + 26), vbBlack, BF

'手

Line (startX + 10, startY + 25)-(startX + 16, startY + 26), vbBlack, BF

Line (startX + 16, startY + 26)-(startX + 17, startY + 28), vbBlack, BF

'身体

Line (startX – 14, startY + 26)-(startX + 10, startY + 28), vbBlack, BF

Line (startX – 20, startY + 29)-(startX + 10, startY + 35), vbBlack, BF

'尾巴

Line (startX – 22, startY + 25)-(startX – 20, startY + 34), vbBlack, BF

Line (startX – 24, startY + 23)-(startX – 23, startY + 32), vbBlack, BF

Line (startX – 25, startY + 21)-(startX – 24, startY + 30), vbBlack, BF

Line (startX – 26, startY + 15)-(startX – 25, startY + 28), vbBlack, BF

'身体

Line (startX – 18, startY + 35)-(startX + 8, startY + 37), vbBlack, BF

Line (startX – 16, startY + 38)-(startX + 6, startY + 40), vbBlack, BF

Line (startX – 14, startY + 41)-(startX + 4, startY + 43), vbBlack, BF

Line (startX – 12, startY + 44)-(startX – 4, startY + 45), vbBlack, BF

'脚1

Line (startX – 12, startY + 44)-(startX – 2, startY + 45), vbBlack, BF

Line (startX – 12, startY + 46)-(startX – 4, startY + 47), vbBlack, BF

Line (startX – 12, startY + 48)-(startX – 6, startY + 49), vbBlack, BF

Line (startX – 12, startY + 50)-(startX – 10, startY + 52), vbBlack, BF

Line (startX – 12, startY + 53)-(startX – 6, startY + 54), vbBlack, BF

'脚2

Line (startX, startY + 43)-(startX + 1, startY + 46), vbBlack, BF

Line (startX, startY + 46)-(startX + 5, startY + 46), vbBlack, BF

End Function

龙的第二个状态也用一个函数来处理:

'龙绘画

Function dragon2()

Line (startX, startY – 1)-(startX + 20, startY + 1), vbBlack, BF

Line (startX – 3, startY + 1)-(startX + 23, startY + 15), vbBlack, BF

'眼睛

DrawWidth = 3

PSet (startX + 5, startY + 5), vbWhite

DrawWidth = 1

Line (startX – 3, startY + 15)-(startX + 10, startY + 19), vbBlack, BF

'嘴巴

Line (startX – 3, startY + 19)-(startX + 20, startY + 20), vbBlack, BF

'身体

Line (startX – 6, startY + 21)-(startX + 10, startY + 22), vbBlack, BF

Line (startX – 9, startY + 23)-(startX + 10, startY + 24), vbBlack, BF

Line (startX – 11, startY + 25)-(startX + 10, startY + 26), vbBlack, BF

'手

Line (startX + 10, startY + 25)-(startX + 16, startY + 26), vbBlack, BF

Line (startX + 16, startY + 26)-(startX + 17, startY + 28), vbBlack, BF

'身体

Line (startX – 14, startY + 26)-(startX + 10, startY + 28), vbBlack, BF

Line (startX – 20, startY + 29)-(startX + 10, startY + 35), vbBlack, BF

'尾巴

Line (startX – 22, startY + 25)-(startX – 20, startY + 34), vbBlack, BF

Line (startX – 24, startY + 23)-(startX – 23, startY + 32), vbBlack, BF

Line (startX – 25, startY + 21)-(startX – 24, startY + 30), vbBlack, BF

Line (startX – 26, startY + 15)-(startX – 25, startY + 28), vbBlack, BF

'身体

Line (startX – 18, startY + 35)-(startX + 8, startY + 37), vbBlack, BF

Line (startX – 16, startY + 38)-(startX + 6, startY + 40), vbBlack, BF

Line (startX – 14, startY + 41)-(startX + 4, startY + 43), vbBlack, BF

Line (startX – 12, startY + 44)-(startX – 4, startY + 45), vbBlack, BF

'脚1

Line (startX – 12, startY + 44)-(startX – 2, startY + 45), vbBlack, BF

Line (startX – 10, startY + 46)-(startX – 7, startY + 47), vbBlack, BF

Line (startX – 8, startY + 48)-(startX – 4, startY + 49), vbBlack, BF

'脚2

Line (startX, startY + 43)-(startX + 1, startY + 44), vbBlack, BF

Line (startX, startY + 44)-(startX + 1, startY + 50), vbBlack, BF

Line (startX + 1, startY + 51)-(startX + 5, startY + 52), vbBlack, BF

End Function

开发这个程序必须先理解以上的基础源代码,然后再理解整个程序的逻辑处理。窗体form1的整体源代码如下:

Private Type Color      R As Integer      G As Integer      B As Integer  End Type  Private Type Dragon      x1 As Single      Y1 As Single      X2 As Single      Y2 As Single      C As Color  End Type    Private Type Tree      x1 As Single      Y1 As Single      X2 As Single      Y2 As Single      H As Single      C As Color  End Type    Private Type Cloud      x1 As Single      Y1 As Single      X2 As Single      Y2 As Single  End Type  Private WithEvents timer1 As Timer '全程控制  Private WithEvents timer2 As Timer '跳跃动画  Private WithEvents timer3 As Timer '监控碰撞情况  Private WithEvents timer4 As Timer '控制消息显示时间  Private WithEvents lblscore As Label '记录分数  Private WithEvents lbldesc As Label '描述  Private WithEvents lblmsg As Label '消息  Dim startX!, startY!  Dim status%  Dim jumpflag%, ft&  Dim lrflag% '方向向右为0,方向向左为1  Public score&  Dim scorelast&  Public currentName$  Dim dg As Dragon  Dim trs() As Tree  Dim cld() As Cloud  Dim msgflag As Boolean '消息是否显示标记  Dim n As Long  '表示树的数量    Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)  If KeyCode = vbKeyLeft Then      startX = startX - 10  ElseIf KeyCode = vbKeyRight Then      startX = startX + 10  End If  End Sub    Private Sub Form_KeyPress(KeyAscii As Integer)    If KeyAscii = vbKeySpace Then      scorelast = score      timer2.Enabled = True    End If    End Sub        Private Sub Form_Load()    Call init    End Sub    Public Function init()  WindowState = 2    '初始化龙颜色  dg.C.R = 0  dg.C.G = 0  dg.C.B = 0    Call dragonBorder  ScaleMode = vbPixels  AutoRedraw = True    If timer1 Is Nothing Then      '总体动画      Set timer1 = Controls.Add("vb.timer", "timer1")        '龙跳动动画      Set timer2 = Controls.Add("vb.timer", "timer2")        '监控碰撞情况      Set timer3 = Controls.Add("vb.timer", "timer3")      '消息显示时间      Set timer4 = Controls.Add("vb.timer", "timer4")      '分数      Set lblscore = Controls.Add("vb.label", "lblscore")      '说明      Set lbldesc = Controls.Add("vb.label", "lbldesc")      '消息      Set lblmsg = Controls.Add("vb.label", "lblmsg")  End If  lblmsg.Caption = "开始!"  timer1.Interval = 50  timer1.Enabled = False  timer2.Interval = 1  timer2.Enabled = False  timer3.Interval = 1  timer3.Enabled = True  timer4.Interval = 2000  timer4.Enabled = True    '初始坐标点  startY = ScaleHeight / 2  '初始坐标点  startX = 30   '    '初始化六颗树数据  n = 1500  ReDim trs(n) As Tree  Randomize  Dim i&, j&, t!  t = ScaleWidth + 100  For i = 0 To n Step 1      t = t + Rnd * 500 + 600      trs(i).x1 = t      trs(i).Y1 = startY - Rnd * 50 + 10      trs(i).X2 = trs(i).x1 + 10      trs(i).Y2 = ScaleHeight / 2 + 50      trs(i).H = trs(i).Y2 - trs(i).Y1      If (i > 10 And i < 30) Or i > 50 Then          trs(i).C.R = Rnd * 256          trs(i).C.G = Rnd * 256          trs(i).C.B = Rnd * 256      Else          trs(i).C.R = 0          trs(i).C.G = 0          trs(i).C.B = 0      End If  Next i  timer1.Enabled = True  '画树  Call drawTree  '画龙  Call dragon1  '画地面  Call drawGround    '初始化云  ReDim cld(n) As Cloud  t = 0  For i = 0 To UBound(cld) Step 1      t = t + Rnd * 400      cld(i).x1 = t      Dim t2%      t2 = Int(Rnd * 20) + 1      cld(i).Y1 = ScaleHeight / t2      cld(i).X2 = t + Rnd * 200      cld(i).Y2 = ScaleHeight / t2  Next i  Call drawCloud        End Function    Private Sub Form_Resize()    lblscore.Visible = True  lblscore.Caption = "得分 0"  lblscore.FontSize = 16  lblscore.Left = 10  lblscore.Top = 10  lbldesc.Visible = True  lbldesc.AutoSize = True  lbldesc.Caption = "空格键 跳跃;方向键 控制前后"  lbldesc.FontSize = 20  lbldesc.Top = ScaleHeight - lbldesc.Height - 100  lbldesc.Left = ScaleWidth / 2 - lbldesc.Width / 2    With lblmsg      .Visible = True      .Caption = "开始!"      .AutoSize = True      .Top = ScaleHeight / 2 - .Height - 100      .Left = ScaleWidth / 2 - .Width / 2      .ForeColor = vbRed      .ZOrder 0      .FontSize = 20  End With  '消息提示  timer4.Enabled = True    startY = ScaleHeight / 2  startX = 30  Dim i&, j&  For i = 0 To n Step 1      trs(i).Y2 = ScaleHeight / 2 + 50      trs(i).Y1 = trs(i).Y2 - trs(i).H  Next i  End Sub    Private Sub Form_Unload(Cancel As Integer)  End  End Sub  '控制消息显示  Private Sub timer4_Timer()  If msgflag = False Then      lblmsg.Visible = True      msgflag = True  Else      timer4.Enabled = False      msgflag = False      lblmsg.Visible = False  End If  End Sub    '监控碰撞情况  Private Sub timer3_Timer()  If isCrash Then      timer1.Enabled = False      timer2.Enabled = False      timer3.Enabled = False      Do          currentName = InputBox("请问英雄大名?", "记录")      Loop While currentName = ""      Form2.Show (vbModal)      Form2.mysort  End If  End Sub    '跳跃动画  Private Sub timer2_Timer()      '判断得分      Dim i&      score = 0      For i = 0 To UBound(trs) Step 1          If trs(i).X2 < dg.X2 Then score = score + 1      Next i      lblscore.Caption = "得分 " & score      '判断得分是否改变      If score <> scorelast Then        End If      lrflag = 0      '跳跃方向向上0, 方向向下为1     If jumpflag = 0 And startY <= ScaleHeight / 2 - 200 Then '100为跳跃方向向上时候的跳跃高度          jumpflag = 1     ElseIf jumpflag = 1 And startY >= ScaleHeight / 2 Then          jumpflag = 0          '中间位置才会向左移动          If dg.X2 > ScaleWidth / 2 Then              lrflag = 1          End If          timer2.Enabled = False     End If       If jumpflag = 1 Then          startY = startY + 10       ElseIf jumpflag = 0 Then          startY = startY - 10     End If  End Sub    Private Sub timer1_Timer()    Cls  '画地面  Call drawGround    '画龙  If status = 0 Then      Call dragon1      status = 1  Else      Call dragon2      status = 0  End If  '判断左右前进方向  If lrflag = 0 And dg.X2 > ScaleWidth / 2 Then      lrflag = 1  ElseIf lrflag = 1 And dg.x1 < 100 Then      lrflag = 0  End If    If lrflag = 0 Then      startX = startX + 5  ElseIf lrflag = 1 Then      startX = startX - 10  End If  '加边框  Call dragonBorder      '树的移动  Dim i&  Dim d&  d = 20  For i = 0 To n Step 1      trs(i).x1 = trs(i).x1 - d      trs(i).X2 = trs(i).X2 - d  Next i    '画树  Call drawTree    '云的移动  Dim d2&  d2 = 20  For i = 0 To n Step 1      cld(i).x1 = cld(i).x1 - d2      cld(i).X2 = cld(i).X2 - d2  Next i    '画云  Call drawCloud    '根据分数判断是否输出消息  If scorelast > 0 And scorelast Mod 10 = 0 Then      lblmsg.Caption = "真棒!得到高分!最近已得" & score & "分"      lblmsg.Left = ScaleWidth / 2 - lblmsg.Width / 2      timer4.Enabled = True  End If  End Sub    '定位龙边框  Sub dragonBorder()  dg.x1 = startX - 20  dg.Y1 = startY - 2  dg.X2 = dg.x1 + 30  dg.Y2 = dg.Y1 + 55  'Line (dg.X1, dg.Y1)-(dg.X2, dg.Y2), vbRed, B  End Sub  '画云  Sub drawCloud()      Dim i&  For i = 0 To n - 2 Step 1      Line (cld(i).x1, cld(i).Y1)-(cld(i).X2, cld(i).Y2)      Line (cld(i + 1).x1, cld(i + 1).Y1)-(cld(i + 1).X2, cld(i + 1).Y2)      Line (cld(i + 2).x1, cld(i + 2).Y1)-(cld(i + 2).X2, cld(i + 2).Y2)  Next i      End Sub      '画树  Sub drawTree()      Dim i&      For i = 0 To n Step 1            Line (trs(i).x1, trs(i).Y1)-(trs(i).X2, trs(i).Y2), RGB(trs(i).C.R, trs(i).C.G, trs(i).C.B), BF          '根据分数判断难度          If scorelast > 10 And scorelast < 30 Then              Line (trs(i).x1, trs(i).Y1)-(trs(i).X2 + scorelast, trs(i).Y2), RGB(trs(i).C.R, trs(i).C.G, trs(i).C.B), BF            End If        Next i  End Sub  '画地面  Sub drawGround()    Line (0, (ScaleHeight / 2) + 30)-(ScaleWidth, (ScaleHeight / 2) + 30)  Dim i&    For i = 0 To 1000 Step 1      PSet (Int(Rnd * ScaleWidth), (ScaleHeight / 2) + 30 + Int(Rnd * 30))  Next i    End Sub    '碰撞模型,判断龙树是否碰撞  Function isCrash() As Boolean      isCrash = False      Dim i&      For i = 0 To UBound(trs) Step 1            If dg.X2 >= trs(i).x1 And dg.x1 <= trs(i).X2 _             And dg.Y2 >= trs(i).Y1 And dg.Y1 <= trs(i).Y2 Then              isCrash = True              Exit For          End If        Next i    End Function      '龙绘画  Function dragon2()    Line (startX, startY - 1)-(startX + 20, startY + 1), vbBlack, BF  Line (startX - 3, startY + 1)-(startX + 23, startY + 15), vbBlack, BF  '眼睛  DrawWidth = 3  PSet (startX + 5, startY + 5), vbWhite  DrawWidth = 1  Line (startX - 3, startY + 15)-(startX + 10, startY + 19), vbBlack, BF  '嘴巴  Line (startX - 3, startY + 19)-(startX + 20, startY + 20), vbBlack, BF  '身体  Line (startX - 6, startY + 21)-(startX + 10, startY + 22), vbBlack, BF  Line (startX - 9, startY + 23)-(startX + 10, startY + 24), vbBlack, BF  Line (startX - 11, startY + 25)-(startX + 10, startY + 26), vbBlack, BF  '手  Line (startX + 10, startY + 25)-(startX + 16, startY + 26), vbBlack, BF  Line (startX + 16, startY + 26)-(startX + 17, startY + 28), vbBlack, BF  '身体  Line (startX - 14, startY + 26)-(startX + 10, startY + 28), vbBlack, BF  Line (startX - 20, startY + 29)-(startX + 10, startY + 35), vbBlack, BF  '尾巴  Line (startX - 22, startY + 25)-(startX - 20, startY + 34), vbBlack, BF  Line (startX - 24, startY + 23)-(startX - 23, startY + 32), vbBlack, BF  Line (startX - 25, startY + 21)-(startX - 24, startY + 30), vbBlack, BF  Line (startX - 26, startY + 15)-(startX - 25, startY + 28), vbBlack, BF  '身体  Line (startX - 18, startY + 35)-(startX + 8, startY + 37), vbBlack, BF  Line (startX - 16, startY + 38)-(startX + 6, startY + 40), vbBlack, BF  Line (startX - 14, startY + 41)-(startX + 4, startY + 43), vbBlack, BF  Line (startX - 12, startY + 44)-(startX - 4, startY + 45), vbBlack, BF  '脚1  Line (startX - 12, startY + 44)-(startX - 2, startY + 45), vbBlack, BF  Line (startX - 10, startY + 46)-(startX - 7, startY + 47), vbBlack, BF  Line (startX - 8, startY + 48)-(startX - 4, startY + 49), vbBlack, BF  '脚2  Line (startX, startY + 43)-(startX + 1, startY + 44), vbBlack, BF  Line (startX, startY + 44)-(startX + 1, startY + 50), vbBlack, BF  Line (startX + 1, startY + 51)-(startX + 5, startY + 52), vbBlack, BF      End Function      Function dragon1()    Line (startX, startY - 1)-(startX + 20, startY + 1), vbBlack, BF  Line (startX - 3, startY + 1)-(startX + 23, startY + 15), vbBlack, BF  '眼睛  DrawWidth = 3  PSet (startX + 5, startY + 5), vbWhite  DrawWidth = 1  Line (startX - 3, startY + 15)-(startX + 10, startY + 19), vbBlack, BF  '嘴巴  Line (startX - 3, startY + 19)-(startX + 20, startY + 20), vbBlack, BF  '身体  Line (startX - 6, startY + 21)-(startX + 10, startY + 22), vbBlack, BF  Line (startX - 9, startY + 23)-(startX + 10, startY + 24), vbBlack, BF  Line (startX - 11, startY + 25)-(startX + 10, startY + 26), vbBlack, BF  '手  Line (startX + 10, startY + 25)-(startX + 16, startY + 26), vbBlack, BF  Line (startX + 16, startY + 26)-(startX + 17, startY + 28), vbBlack, BF  '身体  Line (startX - 14, startY + 26)-(startX + 10, startY + 28), vbBlack, BF  Line (startX - 20, startY + 29)-(startX + 10, startY + 35), vbBlack, BF  '尾巴  Line (startX - 22, startY + 25)-(startX - 20, startY + 34), vbBlack, BF  Line (startX - 24, startY + 23)-(startX - 23, startY + 32), vbBlack, BF  Line (startX - 25, startY + 21)-(startX - 24, startY + 30), vbBlack, BF  Line (startX - 26, startY + 15)-(startX - 25, startY + 28), vbBlack, BF  '身体  Line (startX - 18, startY + 35)-(startX + 8, startY + 37), vbBlack, BF  Line (startX - 16, startY + 38)-(startX + 6, startY + 40), vbBlack, BF  Line (startX - 14, startY + 41)-(startX + 4, startY + 43), vbBlack, BF  Line (startX - 12, startY + 44)-(startX - 4, startY + 45), vbBlack, BF  '脚1  Line (startX - 12, startY + 44)-(startX - 2, startY + 45), vbBlack, BF  Line (startX - 12, startY + 46)-(startX - 4, startY + 47), vbBlack, BF  Line (startX - 12, startY + 48)-(startX - 6, startY + 49), vbBlack, BF  Line (startX - 12, startY + 50)-(startX - 10, startY + 52), vbBlack, BF  Line (startX - 12, startY + 53)-(startX - 6, startY + 54), vbBlack, BF  '脚2  Line (startX, startY + 43)-(startX + 1, startY + 46), vbBlack, BF  Line (startX, startY + 46)-(startX + 5, startY + 46), vbBlack, BF      End Function    

窗体form2的源代码如下:

  Private Sub Command1_Click()  Call Form1.init  Form2.Hide  End Sub    Private Sub Form_Activate()  List1.AddItem Form1.currentName  List2.AddItem Form1.score  Command1.SetFocus    End Sub    Private Sub Form_Unload(Cancel As Integer)  Call Form1.init  End Sub    Public Sub mysort()  '排序  Dim i&, j&  For i = 0 To List2.ListCount Step 1        For j = 0 To List2.ListCount - 2 Step 1            If Val(List2.List(j)) < Val(List2.List(j + 1)) Then                Dim t&, s$              t = List2.List(j)              List2.List(j) = List2.List(j + 1)              List2.List(j + 1) = t                s = List1.List(j)              List1.List(j) = List1.List(j + 1)              List1.List(j + 1) = s          End If        Next j    Next i  End Sub