day121:MoFang:植物的状态改动(幼苗→成长期)&植物的浇水功能

目录

1.当果树种植以后在celery的异步任务中调整浇水的状态

2.客户端通过倒计时判断时间,显示浇水道具

3.客户端判断当前种植物状态控制图标的显示和隐藏

4.当用户单击浇水图标, 则根据当前果树的种植时间和状态确定是否进入成长期

1.当果树种植以后在celery的异步任务中调整浇水的状态

在 进行果树种植的时候, 在服务端设置当前果树到等待浇水的redis变量中.通过celery不断进行周期任务的处理, 改动果树的浇水状态

1.socket.py

from datetime import datetime
@socketio.on("use_prop", namespace="/mofang")
def use_prop(data):
    """使用道具"""
    pid = data.get("pid")
    pet_key = data.get("pet_key",0)
    room = request.sid
    # 获取mongo中的用户信息
    user_info = mongo.db.user_info_list.find_one({"sid": request.sid})
    # 获取mysql中的用户信息
    user = User.query.get(user_info.get("_id"))
    if user is None:
        socketio.emit("pet_use_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists},
                      namespace="/mofang", room=room)
        return

    # 获取道具
    prop_data = Goods.query.get(pid)
    if prop_data is None:
        socketio.emit("pet_use_response", {"errno":status.CODE_NO_SUCH_PROP,"errmsg":errmsg.not_such_prop}, namespace="/mofang", room=room)
        return

    if int(prop_data.prop_type) == 0:
        """使用植物道具"""
        # 1. 判断当前的植物数量是否有空余
        tree_list = user_info.get("user_tree_list", [])

        # 当前用户最多可种植的数量
        setting = Setting.query.filter(Setting.name == "user_active_tree").first()
        if setting is None:
            user_tree_number = 3
        else:
            user_tree_number = int(setting.value)
        user_tree_number = user_info.get("user_tree_number", user_tree_number)

        if len(tree_list) >= user_tree_number:
            socketio.emit("prop_use_response", {"errno": status.CODE_NO_EMPTY, "errmsg": errmsg.prop_not_empty},
                          namespace="/mofang", room=room)
            return

        # 使用道具
        mongo.db.user_info_list.update_one({"sid":room},{"$push":{"user_tree_list":
            { # 植物状态
                "time": int(datetime.now().timestamp()), # 种植时间
                "status": 2, # 植物状态,2表示幼苗状态
                "allow_water": False, # 是否允许浇水
                "waters": 0, # 浇水次数
                "shears": 0, # 使用剪刀次数
            }
        }})

        # 从种下去到浇水的时间
        pipe = redis.pipeline()
        pipe.multi()
        setting = Setting.query.filter(Setting.name == "tree_water_time").first()
        if setting is None:
            tree_water_time = 3600
        else:
            tree_water_time = int(setting.value)
        # 必须等时间到了才可以浇水
        pipe.setex("user_tree_water_%s_%s" % (user.id,len(tree_list)),int(tree_water_time),"_")
        # 必须等时间到了才可以到成长期
        setting = Setting.query.filter(Setting.name == "tree_growup_time").first()
        if setting is None:
            tree_growup_time = 3600
        else:
            tree_growup_time = int(setting.value)
        pipe.setex("user_tree_growup_%s_%s" % (user.id,len(tree_list)),tree_growup_time, "_")
        pipe.execute()

        # 设置定时任务进行浇水
        redis.append("tree_list_water","%s_%s," % (user.id,len(tree_list)))
        user_login({"uid": user.id})

    if int(prop_data.prop_type) == 1:
        """使用宠物道具"""
        # 1. 判断当前的宠物数量
        # 获取宠物列表
        pet_list = user_info.get("pet_list", [])
        if len(pet_list) > 1 and pet_list[0]['is_die'] == 0 and pet_list[1]['is_die'] == 0:
            socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room)
            return

        # 2. 是否有空余的宠物栏位
        pet_number = user_info.get("pet_number",1)
        length = len(pet_list)

        if length == 2:
            live_leng = 0
            if pet_list[0]['is_die'] == 0:
                live_leng += 1
            if pet_list[1]['is_die'] == 0:
                live_leng += 1
        elif length == 1 and pet_list[0]['is_die'] == 0:
            live_leng = 1
        else:
            live_leng = 0
        if  live_leng >= pet_number:
            socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room)
            return

        # 3. 初始化当前宠物信息
        # 获取有效期和防御值
        exp_data = Setting.query.filter(Setting.name=="pet_expire_%s" % pid).first()
        ski_data = Setting.query.filter(Setting.name=="pet_skill_%s" % pid).first()

        if exp_data is None:
            # 默认7天有效期
            expire = 7
        else:
            expire = exp_data.value

        if ski_data is None:
            skill  = 10
        else:
            skill  = ski_data.value

        # 在redis中设置当前宠物的饱食度
        pipe = redis.pipeline()
        pipe.multi()
        setting = Setting.query.filter(Setting.name == ("pet_hp_max_%s" % pid)).first()
        if setting is None:
            pet_hp_max = 7200
        else:
            pet_hp_max = int(setting.value)

        # 基本保存到mongo
        # 判断是否有挂了的宠物在列表中
        pet_data = {
             "pid": pid,
             "image": prop_data.image,
             "created_time": int( datetime.now().timestamp() ),
             "skill": skill,
             "is_die": 0,
        }

        # 如果第一个宠物是挂了的
        if len(pet_list) == 0:
            mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}})

            pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_")
            pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_")
        elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 1:
            """只有一个挂了的宠物"""
            mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}})

            pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_")
            pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_")

        elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 0:
            """只有一个活着的宠物"""
            mongo.db.user_info_list.update_one({"sid": room}, {"$push": {"pet_list": pet_data}})
            pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_")
            pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_")
        elif len(pet_list) == 2 and int(pet_list[0]["is_die"]) == 1:
            """有2个宠物,但是第1个挂了"""
            pet_list[0] = pet_data
            mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}})
            pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_")
            pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_")
        elif len(pet_list) == 2 and int(pet_list[1]["is_die"]) == 1:
            """有2个宠物,但是第2个挂了"""
            pet_list[1] = pet_data
            pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_")
            pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_")
            mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}})

        pipe.execute()
        pet_show()

    if int(prop_data.prop_type) == 3:
        """宠物喂食"""

        pet_list = user_info.get("pet_list")
        if len(pet_list) < 1:
            socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet},
                          namespace="/mofang", room=room)
            return

        current_hp_time = redis.ttl("pet_%s_%s_hp" % (user.id,pet_key+1))
        setting = Setting.query.filter(Setting.name== ("pet_hp_max_%s" % (pet_list[pet_key]["pid"]))).first()
        if setting is None:
            pet_hp_max = 7200
        else:
            pet_hp_max = int(setting.value)

        current_pet_hp = math.ceil(current_hp_time / pet_hp_max * 100)

        if current_pet_hp > 90:
            """饱食度高于90%无法喂养"""
            socketio.emit("pet_use_response", {"errno": status.CODE_NO_FEED, "errmsg": errmsg.no_feed},
                          namespace="/mofang", room=room)
            return

        if current_pet_hp <= 0:
            socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet},
                          namespace="/mofang", room=room)
            return
        setting = Setting.query.filter(Setting.name == "pet_feed_number").first()
        if setting is None:
            pet_feed_number = 0.1
        else:
            pet_feed_number = float(setting.value)
        prop_time = pet_hp_max * pet_feed_number
        time = int( current_hp_time + prop_time )

        redis.expire("pet_%s_%s_hp" % (user.id,pet_key+1),time)
        socketio.emit("pet_feed_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok,"pet_key":pet_key,"hp_time":time},
                      namespace="/mofang", room=room)
    # 扣除背包中的道具数量
    prop_list = user_info.get("prop_list",{})
    for key,value in prop_list.items():
        if key == ("prop_%s" % pid):
            if int(value) > 1:
                prop_list[key] = int(value) - 1
            else:
                prop_list.pop(key)
            break

    mongo.db.user_info_list.update_one({"sid":room},{"$set":{"prop_list":prop_list}})
    user_prop()

    socketio.emit("prop_use_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok},
                      namespace="/mofang", room=room)

View Code

2.celery

mycelery.main.py代码

from celery import Celery
from application import init_app
# 初始化celery对象
app = Celery("flask")

# 初始化flask
flask_app = init_app("application.settings.dev").app
# 加载配置
app.config_from_object("mycelery.config")
# 自动注册任务
app.autodiscover_tasks(["mycelery.sms","mycelery.tree"])
# 运行celery
# 主程序终端下启动: celery -A mycelery.main worker -l info
# 调度器终端下启动: celery -A mycelery.main beat

mycelery.config.py代码

# 任务队列地址
broker_url = 'redis://127.0.0.1:6379/15'
# 结果队列地址
result_backend = "redis://127.0.0.1:6379/14"


# 周期任务
from mycelery.main import app
app.conf.beat_schedule = {
    # Executes every Monday morning at 7:30 a.m.
    'tree_write_task': {
        'task': 'tree_write',
        'schedule': 30,
    },
}

接下来在终端下运行celery

celery -A mycelery.main worker -l info
celery -A mycelery.main beat

2.客户端通过倒计时判断时间,显示浇水道具

1.main.css

.orchard-frame .tree-box .tree{
  position: relative;
}
.tree-popped{
  top: 4rem;
  right: 3rem;
  height: 3.4rem;
  width: 3.4rem;
  border-radius: 3.4rem;
}
.tree-popped img{
  width: 2.2rem!important;
  height: 2.2rem!important;
}

2.my_orchard.html

<!DOCTYPE html>
<html>
<head>
    <title>用户中心</title>
    <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
    <meta charset="utf-8">
    <link rel="stylesheet" href="../static/css/main.css">
    <script src="../static/js/vue.js"></script>
    <script src="../static/js/axios.js"></script>
    <script src="../static/js/main.js"></script>
    <script src="../static/js/uuid.js"></script>
    <script src="../static/js/settings.js"></script>
    <script src="../static/js/socket.io.js"></script>
</head>
<body>
    <div class="app orchard orchard-frame" id="app">
    <div class="background">
      <img class="grassland2" src="../static/images/grassland2.png" alt="">
      <img class="mushroom1" src="../static/images/mushroom1.png" alt="">
      <img class="stake1" src="../static/images/stake1.png" alt="">
      <img class="stake2" src="../static/images/stake2.png" alt="">
    </div>
    <div class="pet-box">
      <div class="pet">
                <span @click="feed(0)" class="popped" v-if="pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0">
                    <img class="pet-prop" src="../static/images/prop4.png" alt="">
                </span>
                <img v-if="pet_list.length > 0 && pet_list[0].hp>0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
      </div>
            <div class="pet" v-if="pet_number > 1">
                <span @click="feed(1)" class="popped" v-if="pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0">
                    <img class="pet-prop" src="../static/images/prop4.png" alt="">
                </span>
                <img v-if="pet_list.length > 1  && pet_list[1].hp>0" class="pet-item" :src="settings.static_url+pet_list[1].image" alt="">
      </div>
      <div class="pet turned_off" v-if="pet_number==1">
        <img class="turned_image" src="../static/images/turned_off.png" alt="">
        <p>请购买宠物</p>
      </div>
    </div>
    <div class="tree-list">
      <div class="tree-box">
                <div class="tree" v-for="tree in user_tree_data.user_tree_list">
                    <span class="popped tree-popped">
                        <img src="../static/images/prop3.png" alt="">
                    </span>
                    <img :src="tree_img(tree.status)" alt="">
                </div>
                <!-- 已激活但是未种植的树桩列表 -->
                <div class="tree" v-for="i in active_tree">
                    <img src="../static/images/tree1.png" alt="">
                </div>
                <!-- 未激活树桩列表 -->
                <div @click="unlock_tree" class="tree" v-for="i in lock_tree">
                    <img src="../static/images/tree0.png" alt="">
                </div>
      </div>

    </div>
    <div class="prop-list">
      <div class="prop">
        <img src="../static/images/prop1.png" alt="">
        <span>{{fertilizer_num}}</span>
        <p>化肥</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop2.png" alt="">
        <span>{{shears}}</span>
        <p>修剪</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop3.png" alt="">
        <span>{{waters}}</span>
        <p>浇水</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop4.png" alt="">
        <span>{{pet_food_num}}</span>
        <p>宠物粮</p>
      </div>
    </div>
    <div class="pet-hp-list">
      <div class="pet-hp" v-for="pet,key in pet_list">
        <p>宠物{{key+1}} 饱食度</p>
        <div class="hp">
          <div :style="{width: pet.hp+'%',backgroundColor:bg(pet.hp)}" class="process">{{pet.hp}}%</div>
        </div>
      </div>
    </div>
    </div>
    <script>
    apiready = function(){
        init();
        new Vue({
            el:"#app",
            data(){
                return {
          namespace: '/mofang',
          token:"",
          socket: null,
                    pet_food_num:0, // 宠物粮数量
                    fertilizer_num:0,  // 化肥数量
                    waters:0,  // 浇水次数
                    shears:0, // 剪刀次数
                    pet_list:[],
                    user_tree_data:{
                        "total_tree": 9,       // 总树桩数量
                        "user_tree_number": 0, // 当前用户激活树桩数量
                        "user_tree_list":[     // 当前种植的树桩列表状态

                        ],
                    },
                    tree_status:{

                    },
                    // user_tree_data:{
                    //     "total_tree":9,        // 总树桩数量
                    //     "user_tree_number": 5, // 当前用户激活树桩数量
                    //     "user_tree_list":[     // 当前种植的树桩列表状态
                    //             { // 树桩状态
                    //                  "time":1609808084, // 种植时间
                    //                  "status":4,        // 植物状态
                    //                  "has_time": 300,   // 状态时间
                    //             },
                    //     ],
                    // },
                    // tree_status:{
                    //     "tree_status_0": "tree0.png", // 树桩
                    //     "tree_status_1": "tree1.png", // 空桩
                    //     "tree_status_2": "tree2.png", // 幼苗
                    //     "tree_status_3": "tree3.png", // 成长
                    //     "tree_status_4": "tree4.png", // 成熟
                    // },
                    pet_number:[],
          timeout: 0,
                    prev:{name:"",url:"",params:{}},
                    current:{name:"orchard",url:"orchard.html",params:{}},
                }
            },
            computed:{
                // 已激活但是未使用的树桩
                active_tree(){
                    return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
                },
                // 未激活的剩余树桩
                lock_tree(){
                    return parseInt( this.user_tree_data.total_tree-this.user_tree_data.user_tree_number);
                },
            },
      created(){
                this.show_pet_list();
                this.show_tree_list();
                this.get_prop_list();
      },
            methods:{
                feed(pet_key){
                    // 我的背包
                    this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标
                    this.game.goFrame("package","package.html", this.current,null,{
              type:"push",
              subType:"from_top",
              duration:300
          });

                    api.addEventListener({
                        name: 'pet_feed_success'
                    }, (ret, err)=>{
                        if( ret ){
                                this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 )
                                this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time;
                this.game.save({"pet_list":this.pet_list})
                            }
                    });

                },
                bg(hp){
                    if(hp>90){
                        return "#f00";
                    }else if(hp>60){
                        return "#a00";
                    }else if(hp>30){
                        return "#600";
                    }else{
                        return "#300";
                    }
                },
                get_prop_list(){
                    // 更新道具列表信息
                    api.addEventListener({
                        name: 'update_prop_data'
                    }, (ret, err)=>{
                        if( ret ){
                                this.pet_food_num = this.game.get("pet_food_num");
                                this.fertilizer_num = this.game.get("fertilizer_num");
                        }
                    });
                },
                tree_img(status){
                    return '../static/images/'+this.tree_status[status];
                },
                show_pet_list(){
                    api.addEventListener({
                            name: 'pet_show_success'
                    }, (ret, err)=>{
                            if( ret ){
                                // 显示宠物相关
                                this.pet_list = this.game.get("pet_list");
                                this.pet_number = parseInt(this.game.get("pet_number"));
                                var timer = null;
                                setInterval(()=>{
                                    // 保证定时器中每次读取的都是最新的宠物信息
                                    this.pet_list = this.game.get("pet_list");
                                    for( let i in this.pet_list){
                                            if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){
                                                // 宠物挂了
                                                api.sendEvent({
                                                    name: 'pet_die',
                                                    extra: {

                                                    }
                                                });
                                            }
                                            if(this.pet_list[i].hp_time>0){
                                                this.pet_list[i].hp_time-=0.5;
                                                this.pet_list[i].hp = Math.ceil( this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100 )
                                            }
                                    }
                                    this.game.save({"pet_list":this.pet_list});
                                },500);
                            }
                    });
                },
                show_tree_list(){
                    api.addEventListener({
                            name: 'user_tree_data'
                    }, (ret, err)=>{
                            if( ret ){
                                // 用户种植植物信息
                                this.user_tree_data.tree_total = parseInt(this.game.get("tree_total"));
                                this.user_tree_data.user_tree_number = parseInt(this.game.get("user_tree_number"));
                                this.user_tree_data.user_tree_list = this.game.get("user_tree_list");
                                this.tree_status = this.game.get("tree_status");
                                this.pet_food_num = this.game.get("pet_food_num");
                                this.fertilizer_num = this.game.get("fertilizer_num");
                                this.waters = this.game.get("waters");
                                this.shears = this.game.get("shears");
                            }
                    });
                },
                unlock_tree(){
                    // 激活树桩通知
                    api.confirm({
                        title: '提示',
                        msg: '是否激活树桩?',
                        buttons: ['确定', '取消']
                    }, (ret, err)=>{
                        if( ret.buttonIndex == 1 ){
                                api.sendEvent({
                                    name: 'active_tree',
                                    extra: {

                                        }
                                });
                        }
                    });

                    // 激活成功!
                    api.addEventListener({
                        name: 'active_tree_success'
                    }, (ret, err)=>{
                        if( ret ){
                             // 新增树桩的数量
                                     this.user_tree_data.user_tree_number+=1;
                                    this.game.save({"user_tree_number": this.user_tree_data.user_tree_number});
                        }
                    });
                }
            }
        });
    }
    </script>
</body>
</html>

View Code

3.客户端判断当前种植物状态控制图标的显示和隐藏

my_orchard.html代码

<!DOCTYPE html>
<html>
<head>
    <title>用户中心</title>
    <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
    <meta charset="utf-8">
    <link rel="stylesheet" href="../static/css/main.css">
    <script src="../static/js/vue.js"></script>
    <script src="../static/js/axios.js"></script>
    <script src="../static/js/main.js"></script>
    <script src="../static/js/uuid.js"></script>
    <script src="../static/js/settings.js"></script>
    <script src="../static/js/socket.io.js"></script>
</head>
<body>
    <div class="app orchard orchard-frame" id="app">
    <div class="background">
      <img class="grassland2" src="../static/images/grassland2.png" alt="">
      <img class="mushroom1" src="../static/images/mushroom1.png" alt="">
      <img class="stake1" src="../static/images/stake1.png" alt="">
      <img class="stake2" src="../static/images/stake2.png" alt="">
    </div>
    <div class="pet-box">
      <div class="pet">
                <span @click="feed(0)" class="popped" v-if="pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0">
                    <img class="pet-prop" src="../static/images/prop4.png" alt="">
                </span>
                <img v-if="pet_list.length > 0 && pet_list[0].hp>0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
      </div>
            <div class="pet" v-if="pet_number > 1">
                <span @click="feed(1)" class="popped" v-if="pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0">
                    <img class="pet-prop" src="../static/images/prop4.png" alt="">
                </span>
                <img v-if="pet_list.length > 1  && pet_list[1].hp>0" class="pet-item" :src="settings.static_url+pet_list[1].image" alt="">
      </div>
      <div class="pet turned_off" v-if="pet_number==1">
        <img class="turned_image" src="../static/images/turned_off.png" alt="">
        <p>请购买宠物</p>
      </div>
    </div>
    <div class="tree-list">
      <div class="tree-box">
                <div class="tree" v-for="tree in user_tree_data.user_tree_list">
                    <span class="popped tree-popped" v-if="tree.allow_water && tree.waters<1">
                        <img src="../static/images/prop3.png" alt="">
                    </span>
                    <img :src="tree_img(tree.status)" alt="">
                </div>
                <!-- 已激活但是未种植的树桩列表 -->
                <div class="tree" v-for="i in active_tree">
                    <img src="../static/images/tree1.png" alt="">
                </div>
                <!-- 未激活树桩列表 -->
                <div @click="unlock_tree" class="tree" v-for="i in lock_tree">
                    <img src="../static/images/tree0.png" alt="">
                </div>
      </div>

    </div>
    <div class="prop-list">
      <div class="prop">
        <img src="../static/images/prop1.png" alt="">
        <span>{{fertilizer_num}}</span>
        <p>化肥</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop2.png" alt="">
        <span>{{shears}}</span>
        <p>修剪</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop3.png" alt="">
        <span>{{waters}}</span>
        <p>浇水</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop4.png" alt="">
        <span>{{pet_food_num}}</span>
        <p>宠物粮</p>
      </div>
    </div>
    <div class="pet-hp-list">
      <div class="pet-hp" v-for="pet,key in pet_list">
        <p>宠物{{key+1}} 饱食度</p>
        <div class="hp">
          <div :style="{width: pet.hp+'%',backgroundColor:bg(pet.hp)}" class="process">{{pet.hp}}%</div>
        </div>
      </div>
    </div>
    </div>
    <script>
    apiready = function(){
        init();
        new Vue({
            el:"#app",
            data(){
                return {
          namespace: '/mofang',
          token:"",
          socket: null,
                    pet_food_num:0, // 宠物粮数量
                    fertilizer_num:0,  // 化肥数量
                    waters:0,  // 浇水次数
                    shears:0, // 剪刀次数
                    pet_list:[],
                    user_tree_data:{
                        "total_tree": 9,       // 总树桩数量
                        "user_tree_number": 0, // 当前用户激活树桩数量
                        "user_tree_list":[     // 当前种植的树桩列表状态

                        ],
                    },
                    tree_status:{

                    },
                    // user_tree_data:{
                    //     "total_tree":9,        // 总树桩数量
                    //     "user_tree_number": 5, // 当前用户激活树桩数量
                    //     "user_tree_list":[     // 当前种植的树桩列表状态
                    //             { // 树桩状态
                    //                  "time":1609808084, // 种植时间
                    //                  "status":4,        // 植物状态
                    //                  "has_time": 300,   // 状态时间
                    //             },
                    //     ],
                    // },
                    // tree_status:{
                    //     "tree_status_0": "tree0.png", // 树桩
                    //     "tree_status_1": "tree1.png", // 空桩
                    //     "tree_status_2": "tree2.png", // 幼苗
                    //     "tree_status_3": "tree3.png", // 成长
                    //     "tree_status_4": "tree4.png", // 成熟
                    // },
                    pet_number:[],
          timeout: 0,
                    prev:{name:"",url:"",params:{}},
                    current:{name:"orchard",url:"orchard.html",params:{}},
                }
            },
            computed:{
                // 已激活但是未使用的树桩
                active_tree(){
                    return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
                },
                // 未激活的剩余树桩
                lock_tree(){
                    return parseInt( this.user_tree_data.total_tree-this.user_tree_data.user_tree_number);
                },
            },
      created(){
                this.show_pet_list();
                this.show_tree_list();
                this.get_prop_list();
      },
            methods:{
                feed(pet_key){
                    // 我的背包
                    this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标
                    this.game.goFrame("package","package.html", this.current,null,{
              type:"push",
              subType:"from_top",
              duration:300
          });

                    api.addEventListener({
                        name: 'pet_feed_success'
                    }, (ret, err)=>{
                        if( ret ){
                                this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 )
                                this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time;
                this.game.save({"pet_list":this.pet_list})
                            }
                    });

                },
                bg(hp){
                    if(hp>90){
                        return "#f00";
                    }else if(hp>60){
                        return "#a00";
                    }else if(hp>30){
                        return "#600";
                    }else{
                        return "#300";
                    }
                },
                get_prop_list(){
                    // 更新道具列表信息
                    api.addEventListener({
                        name: 'update_prop_data'
                    }, (ret, err)=>{
                        if( ret ){
                                this.pet_food_num = this.game.get("pet_food_num");
                                this.fertilizer_num = this.game.get("fertilizer_num");
                        }
                    });
                },
                tree_img(status){
                    return '../static/images/'+this.tree_status[status];
                },
                show_pet_list(){
                    var pet_timer = null;
                    api.addEventListener({
                            name: 'pet_show_success'
                    }, (ret, err)=>{
                            if( ret ){
                                // 显示宠物相关
                                this.pet_list = this.game.get("pet_list");
                                this.pet_number = parseInt(this.game.get("pet_number"));
                                clearInterval(pet_timer);
                                pet_timer = setInterval(()=>{
                                    // 保证定时器中每次读取的都是最新的宠物信息
                                    this.pet_list = this.game.get("pet_list");
                                    for( let i in this.pet_list){
                                            if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){
                                                // 宠物挂了
                                                api.sendEvent({
                                                    name: 'pet_die',
                                                    extra: {

                                                    }
                                                });
                                            }
                                            if(this.pet_list[i].hp_time>0){
                                                this.pet_list[i].hp_time-=0.5;
                                                this.pet_list[i].hp = Math.ceil( this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100 )
                                            }
                                    }
                                    this.game.save({"pet_list":this.pet_list});
                                },500);
                            }
                    });
                },
                show_tree_list(){
                    var tree_timer = null; // 定时器标记符
                    api.addEventListener({
                            name: 'user_tree_data'
                    }, (ret, err)=>{
                            if( ret ){
                                // 用户种植植物信息
                                this.user_tree_data.tree_total = parseInt(this.game.get("tree_total"));
                                this.user_tree_data.user_tree_number = parseInt(this.game.get("user_tree_number"));
                                this.user_tree_data.user_tree_list = this.game.get("user_tree_list");
                                this.tree_status = this.game.get("tree_status");
                                this.pet_food_num = this.game.get("pet_food_num");
                                this.fertilizer_num = this.game.get("fertilizer_num");
                                this.waters = this.game.get("waters");
                                this.shears = this.game.get("shears");
                                clearInterval(tree_timer);
                                tree_timer = setInterval(()=>{
                                    var user_tree_list = this.game.get("user_tree_list");
                                    for(let tree of user_tree_list){
                                        if(tree.water_time>-2){
                                            tree.water_time-=1;
                                        }
                                        if(tree.water_time<=-2 && tree.allow_water==false){
                                             // 通知服务端允许用户浇水
                                             tree.allow_water=true;
                                             this.waters+=1;
                                        }
                                    }
                                    this.user_tree_data.user_tree_list = user_tree_list;
                                    this.game.save({"user_tree_list":user_tree_list});
                                },1000);
                            }
                    });
                },
                unlock_tree(){
                    // 激活树桩通知
                    api.confirm({
                        title: '提示',
                        msg: '是否激活树桩?',
                        buttons: ['确定', '取消']
                    }, (ret, err)=>{
                        if( ret.buttonIndex == 1 ){
                                api.sendEvent({
                                    name: 'active_tree',
                                    extra: {

                                        }
                                });
                        }
                    });

                    // 激活成功!
                    api.addEventListener({
                        name: 'active_tree_success'
                    }, (ret, err)=>{
                        if( ret ){
                             // 新增树桩的数量
                                     this.user_tree_data.user_tree_number+=1;
                                    this.game.save({"user_tree_number": this.user_tree_data.user_tree_number});
                        }
                    });
                }
            }
        });
    }
    </script>
</body>
</html>

View Code

4.当用户单击浇水图标, 则根据当前果树的种植时间和状态确定是否进入成长期

1.socket.py

@socketio.on("water_tree", namespace="/mofang")
def water_tree(key):
    """浇水"""
    room = request.sid
    # 获取mongo中的用户信息
    query = {"sid": request.sid}
    user_info = mongo.db.user_info_list.find_one(query)
    # 获取mysql中的用户信息
    user = User.query.get(user_info.get("_id"))
    if user is None:
        socketio.emit("water_tree_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists},
                      namespace="/mofang", room=room)
        return

    print("给%s的植物%s" % (user.id,key))
    user_tree_list = user_info.get("user_tree_list",[])
    try:
        tree_data = user_tree_list[key]
    except Exception as e:
        socketio.emit("water_tree_response", {"errno": status.CODE_NO_SUCH_TREE, "errmsg": errmsg.tree_not_exists},
                      namespace="/mofang", room=room)   
        return

    if tree_data.get("allow_water",False) and int(tree_data.get("waters",1)) == 0:
        """允许浇水"""
        tree_data["waters"] = 1
        # 如果种植物的种植时间达到成长期,则修改种植物的成长状态
        growup = redis.ttl("user_tree_growup_%s_%s" % (user.id,key))
        if growup == -2:
            tree_data["status"] = 3

    mongo.db.user_info_list.update_one(query,{"$set":{"user_tree_list":user_tree_list}})
    socketio.emit("water_tree_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok},
                  namespace="/mofang", room=room)
    user_login({"uid": user.id})

2.客户端发起浇水通知

<!DOCTYPE html>
<html>
<head>
    <title>用户中心</title>
    <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
    <meta charset="utf-8">
    <link rel="stylesheet" href="../static/css/main.css">
    <script src="../static/js/vue.js"></script>
    <script src="../static/js/axios.js"></script>
    <script src="../static/js/main.js"></script>
    <script src="../static/js/uuid.js"></script>
    <script src="../static/js/settings.js"></script>
    <script src="../static/js/socket.io.js"></script>
</head>
<body>
    <div class="app orchard orchard-frame" id="app">
    <div class="background">
      <img class="grassland2" src="../static/images/grassland2.png" alt="">
      <img class="mushroom1" src="../static/images/mushroom1.png" alt="">
      <img class="stake1" src="../static/images/stake1.png" alt="">
      <img class="stake2" src="../static/images/stake2.png" alt="">
    </div>
    <div class="pet-box">
      <div class="pet">
                <span @click="feed(0)" class="popped" v-if="pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0">
                    <img class="pet-prop" src="../static/images/prop4.png" alt="">
                </span>
                <img v-if="pet_list.length > 0 && pet_list[0].hp>0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
      </div>
            <div class="pet" v-if="pet_number > 1">
                <span @click="feed(1)" class="popped" v-if="pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0">
                    <img class="pet-prop" src="../static/images/prop4.png" alt="">
                </span>
                <img v-if="pet_list.length > 1  && pet_list[1].hp>0" class="pet-item" :src="settings.static_url+pet_list[1].image" alt="">
      </div>
      <div class="pet turned_off" v-if="pet_number==1">
        <img class="turned_image" src="../static/images/turned_off.png" alt="">
        <p>请购买宠物</p>
      </div>
    </div>
    <div class="tree-list">
      <div class="tree-box">
                <div class="tree" v-for="tree,key in user_tree_data.user_tree_list">
                    <span @click="water_tree(key)" class="popped tree-popped" v-if="tree.allow_water && tree.waters<1">
                        <img src="../static/images/prop3.png" alt="">
                    </span>
                    <img :src="tree_img(tree.status)" alt="">
                </div>
                <!-- 已激活但是未种植的树桩列表 -->
                <div class="tree" v-for="i in active_tree">
                    <img src="../static/images/tree1.png" alt="">
                </div>
                <!-- 未激活树桩列表 -->
                <div @click="unlock_tree" class="tree" v-for="i in lock_tree">
                    <img src="../static/images/tree0.png" alt="">
                </div>
      </div>

    </div>
    <div class="prop-list">
      <div class="prop">
        <img src="../static/images/prop1.png" alt="">
        <span>{{fertilizer_num}}</span>
        <p>化肥</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop2.png" alt="">
        <span>{{shears}}</span>
        <p>修剪</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop3.png" alt="">
        <span>{{waters}}</span>
        <p>浇水</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop4.png" alt="">
        <span>{{pet_food_num}}</span>
        <p>宠物粮</p>
      </div>
    </div>
    <div class="pet-hp-list">
      <div class="pet-hp" v-for="pet,key in pet_list">
        <p>宠物{{key+1}} 饱食度</p>
        <div class="hp">
          <div :style="{width: pet.hp+'%',backgroundColor:bg(pet.hp)}" class="process">{{pet.hp}}%</div>
        </div>
      </div>
    </div>
    </div>
    <script>
    apiready = function(){
        init();
        new Vue({
            el:"#app",
            data(){
                return {
          namespace: '/mofang',
          token:"",
          socket: null,
                    pet_food_num:0, // 宠物粮数量
                    fertilizer_num:0,  // 化肥数量
                    waters:0,  // 浇水次数
                    shears:0, // 剪刀次数
                    pet_list:[],
                    user_tree_data:{
                        "total_tree": 9,       // 总树桩数量
                        "user_tree_number": 0, // 当前用户激活树桩数量
                        "user_tree_list":[     // 当前种植的树桩列表状态

                        ],
                    },
                    tree_status:{

                    },
                    // user_tree_data:{
                    //     "total_tree":9,        // 总树桩数量
                    //     "user_tree_number": 5, // 当前用户激活树桩数量
                    //     "user_tree_list":[     // 当前种植的树桩列表状态
                    //             { // 树桩状态
                    //                  "time":1609808084, // 种植时间
                    //                  "status":4,        // 植物状态
                    //                  "has_time": 300,   // 状态时间
                    //             },
                    //     ],
                    // },
                    // tree_status:{
                    //     "tree_status_0": "tree0.png", // 树桩
                    //     "tree_status_1": "tree1.png", // 空桩
                    //     "tree_status_2": "tree2.png", // 幼苗
                    //     "tree_status_3": "tree3.png", // 成长
                    //     "tree_status_4": "tree4.png", // 成熟
                    // },
                    pet_number:[],
          timeout: 0,
                    prev:{name:"",url:"",params:{}},
                    current:{name:"orchard",url:"orchard.html",params:{}},
                }
            },
            computed:{
                // 已激活但是未使用的树桩
                active_tree(){
                    return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
                },
                // 未激活的剩余树桩
                lock_tree(){
                    return parseInt( this.user_tree_data.total_tree-this.user_tree_data.user_tree_number);
                },
            },
      created(){
                this.show_pet_list();
                this.show_tree_list();
                this.get_prop_list();
      },
            methods:{
                water_tree(tree_key){
                    // 给种植物浇水
                    api.sendEvent({
                        name: 'water_tree',
                        extra: {
                            key: tree_key,
                        }
                    });
                    api.addEventListener({
                        name: 'water_tree_success'
                    }, (ret, err)=>{
                        if( ret ){
                                this.user_tree_data.user_tree_list[ret.value.key]["waters"] = 1;
                                this.waters-=1;
                                this.game.save({"user_tree_list":this.user_tree_data.user_tree_list});
                        }
                    });

                },
                feed(pet_key){
                    // 我的背包
                    this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标
                    this.game.goFrame("package","package.html", this.current,null,{
              type:"push",
              subType:"from_top",
              duration:300
          });

                    api.addEventListener({
                        name: 'pet_feed_success'
                    }, (ret, err)=>{
                        if( ret ){
                                this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 )
                                this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time;
                this.game.save({"pet_list":this.pet_list})
                            }
                    });

                },
                bg(hp){
                    if(hp>90){
                        return "#f00";
                    }else if(hp>60){
                        return "#a00";
                    }else if(hp>30){
                        return "#600";
                    }else{
                        return "#300";
                    }
                },
                get_prop_list(){
                    // 更新道具列表信息
                    api.addEventListener({
                        name: 'update_prop_data'
                    }, (ret, err)=>{
                        if( ret ){
                                this.pet_food_num = this.game.get("pet_food_num");
                                this.fertilizer_num = this.game.get("fertilizer_num");
                        }
                    });
                },
                tree_img(status){
                    return '../static/images/'+this.tree_status[status];
                },
                show_pet_list(){
                    var pet_timer = null;
                    api.addEventListener({
                            name: 'pet_show_success'
                    }, (ret, err)=>{
                            if( ret ){
                                // 显示宠物相关
                                this.pet_list = this.game.get("pet_list");
                                this.pet_number = parseInt(this.game.get("pet_number"));
                                clearInterval(pet_timer);
                                pet_timer = setInterval(()=>{
                                    // 保证定时器中每次读取的都是最新的宠物信息
                                    this.pet_list = this.game.get("pet_list");
                                    for( let i in this.pet_list){
                                            if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){
                                                // 宠物挂了
                                                api.sendEvent({
                                                    name: 'pet_die',
                                                    extra: {

                                                    }
                                                });
                                            }
                                            if(this.pet_list[i].hp_time>0){
                                                this.pet_list[i].hp_time-=0.5;
                                                this.pet_list[i].hp = Math.ceil( this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100 )
                                            }
                                    }
                                    this.game.save({"pet_list":this.pet_list});
                                },500);
                            }
                    });
                },
                show_tree_list(){
                    var tree_timer = null; // 定时器标记符
                    api.addEventListener({
                            name: 'user_tree_data'
                    }, (ret, err)=>{
                            if( ret ){
                                // 用户种植植物信息
                                this.user_tree_data.tree_total = parseInt(this.game.get("tree_total"));
                                this.user_tree_data.user_tree_number = parseInt(this.game.get("user_tree_number"));
                                this.user_tree_data.user_tree_list = this.game.get("user_tree_list");
                                this.tree_status = this.game.get("tree_status");
                                this.pet_food_num = this.game.get("pet_food_num");
                                this.fertilizer_num = this.game.get("fertilizer_num");
                                this.waters = this.game.get("waters");
                                this.shears = this.game.get("shears");
                                clearInterval(tree_timer);
                                tree_timer = setInterval(()=>{
                                    var user_tree_list = this.game.get("user_tree_list");
                                    for(let tree of user_tree_list){
                                        if(tree.water_time>-2){
                                            tree.water_time-=1;
                                        }
                                        if(tree.water_time<=-2 && tree.allow_water==false){
                                             // 通知服务端允许用户浇水
                                             tree.allow_water=true;
                                             this.waters+=1;
                                        }
                                        if(tree.growup_time>=-2){
                                            tree.growup_time-=1;
                                        }
                                        if(tree.growup_time<=-2 && tree.waters>0 && tree.status=="tree_status_2"){
                                             // 通知服务端植物成长了
                                             tree.status="tree_status_3";
                                        }
                                    }
                                    this.user_tree_data.user_tree_list = user_tree_list;
                                    this.game.print(this.user_tree_data.user_tree_list)
                                    this.game.save({"user_tree_list":user_tree_list});
                                },1000);
                            }
                    });
                },
                unlock_tree(){
                    // 激活树桩通知
                    api.confirm({
                        title: '提示',
                        msg: '是否激活树桩?',
                        buttons: ['确定', '取消']
                    }, (ret, err)=>{
                        if( ret.buttonIndex == 1 ){
                                api.sendEvent({
                                    name: 'active_tree',
                                    extra: {

                                        }
                                });
                        }
                    });

                    // 激活成功!
                    api.addEventListener({
                        name: 'active_tree_success'
                    }, (ret, err)=>{
                        if( ret ){
                             // 新增树桩的数量
                                     this.user_tree_data.user_tree_number+=1;
                                    this.game.save({"user_tree_number": this.user_tree_data.user_tree_number});
                        }
                    });
                }
            }
        });
    }
    </script>
</body>
</html>

my_orchard.html

<!DOCTYPE html>
<html>
<head>
    <title>用户中心</title>
    <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
    <meta charset="utf-8">
    <link rel="stylesheet" href="../static/css/main.css">
    <script src="../static/js/vue.js"></script>
    <script src="../static/js/axios.js"></script>
    <script src="../static/js/main.js"></script>
    <script src="../static/js/uuid.js"></script>
    <script src="../static/js/settings.js"></script>
    <script src="../static/js/socket.io.js"></script>
</head>
<body>
    <div class="app orchard" id="app">
    <img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
    <div class="orchard-bg">
            <img src="../static/images/bg2.png">
            <img class="board_bg2" src="../static/images/board_bg2.png">
        </div>
    <img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
    <div class="header">
            <div class="info" @click="go_home">
                <div class="avatar">
                    <img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
                    <img class="user_avatar" src="../static/images/avatar.png" alt="">
                    <img class="avatar_border" src="../static/images/avatar_border.png" alt="">
                </div>
                <p class="user_name">好听的昵称</p>
            </div>
            <div class="wallet">
                <div class="balance" @click="user_recharge">
                    <p class="title"><img src="../static/images/money.png" alt="">钱包</p>
                    <p class="num">{{money}}</p>
                </div>
                <div class="balance">
                    <p class="title"><img src="../static/images/integral.png" alt="">果子</p>
                    <p class="num">99,999.00</p>
                </div>
            </div>
      <div class="menu-list">
        <div class="menu">
          <img src="../static/images/menu1.png" alt="">
          排行榜
        </div>
        <div class="menu">
          <img src="../static/images/menu2.png" alt="">
          签到有礼
        </div>
        <div class="menu" @click="go_orchard_shop">
          <img src="../static/images/menu3.png" alt="">
          道具商城
        </div>
        <div class="menu">
          <img src="../static/images/menu4.png" alt="">
          邮件中心
        </div>
      </div>
        </div>
    <div class="footer" >
      <ul class="menu-list">
        <li class="menu">新手</li>
        <li class="menu" @click="go_my_package">背包</li>
        <li class="menu-center" @click="go_orchard_shop">商店</li>
        <li class="menu">消息</li>
        <li class="menu">好友</li>
      </ul>
    </div>
    </div>
    <script>
    apiready = function(){
        init();
        new Vue({
            el:"#app",
            data(){
                return {
          music_play:true,
          namespace: '/mofang',
          token:"",
                    money:"",
                    settings_info:{
                        orchard: {},  // 种植园公共参数
                        user:{},      // 用户私有相关参数
                    },
          socket: null,
                    recharge_list: ['10','20','50','100','200','500','1000'],
          timeout: 0,
                    prev:{name:"",url:"",params:{}},
                    current:{name:"orchard",url:"orchard.html",params:{}},
                }
            },
            beforeCreate(){
                this.game.goFrame("orchard","my_orchard.html", this.current,{
                        x: 0,
                        y: 180,
                        w: 'auto',
                        h: 410,
                },null);
            },
      created(){
        this.checkout();
                this.money = this.game.fget("money");
      },
            methods:{
                user_recharge(){
                    // 发起充值请求
                    api.actionSheet({
                        title: '余额充值',
                        cancelTitle: '取消',
                        buttons: this.recharge_list
                    }, (ret, err)=>{
                        if( ret ){
                                     if(ret.buttonIndex <= this.recharge_list.length){
                                             // 充值金额
                                             money = this.recharge_list[ret.buttonIndex-1];
                                             // 调用支付宝充值
                                             this.create_recharge(money);
                                     }
                        }else{

                        }
                    });

                },
                create_recharge(money){
                    // 获取历史信息记录
                    var token = this.game.get("access_token") || this.game.fget("access_token");
                    this.game.checkout(this, token, (new_access_token)=>{
                        this.axios.post("",{
                            "jsonrpc": "2.0",
                            "id": this.uuid(),
                            "method": "Recharge.create",
                            "params": {
                                "money": money,
                            }
                        },{
                            headers:{
                                Authorization: "jwt " + token,
                            }
                        }).then(response=>{
                            if(parseInt(response.data.result.errno)==1000){
                                // 前往支付宝
                                var aliPayPlus = api.require('aliPayPlus');
                                aliPayPlus.payOrder({
                                     orderInfo: response.data.result.order_string,
                                     sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
                                 }, (ret, err)=>{
                                      pay_result = {
                                            9000:"支付成功",
                          8000:"正在处理中",
                          4000:"订单支付失败",
                          5000:"重复请求",
                          6001:"取消支付",
                          6002:"网络连接出错",
                                            6004:"支付结果未知",
                                        }
                                    api.alert({
                                        title: '支付结果',
                                        msg: pay_result[ret.code],
                                        buttons: ['确定']
                                    });
                                        // 通知服务端, 修改充值结果
                                        this.return_recharge(response.data.result.order_number,token);
                                });
                            }else{
                                    this.game.print(response.data);
                            }
                        }).catch(error=>{
                            // 网络等异常
                            this.game.print(error);
                        });
                    })
                },
                return_recharge(out_trade_number,token){
                    this.axios.post("",{
                        "jsonrpc": "2.0",
                        "id": this.uuid(),
                        "method": "Recharge.return",
                        "params": {
                            "out_trade_number": out_trade_number,
                        }
                    },{
                        headers:{
                            Authorization: "jwt " + token,
                        }
                    }).then(response=>{
                        if(parseInt(response.data.result.errno)==1000){
                            this.money = response.data.result.money.toFixed(2);
                        }
                    })
                },
        checkout(){
          var token = this.game.get("access_token") || this.game.fget("access_token");
          this.game.checkout(this,token,(new_access_token)=>{
            this.connect();
                        this.login();
                        this.user_package();
                        this.buy_prop();
                        this.unlock_package_number();
                        this.show_pet();
                        this.use_prop();
                        this.active_tree();
                        this.water_tree();
          });
        },
        connect(){
          // socket连接
          this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
          this.socket.on('connect', ()=>{
              this.game.print("开始连接服务端");
                            var id = this.game.fget("id");
                            this.socket.emit("login",{"uid":id});
                            this.socket.emit("user_prop");
          });
        },
                login(){
                    this.socket.on("login_response",(message)=>{
                        this.settings_info.orchard = message.orchard_settings;
                        this.settings_info.user=message.user_settings;
                        this.game.fsave({
                            "orchard_settings":message.orchard_settings,
                            "user_settings":message.user_settings,
                        });
                        this.game.save({
                            "tree_total":message.tree_total,
                            "user_tree_number":message.user_tree_number,
                            "user_tree_list":message.user_tree_list,
                            "tree_status":message.tree_status,
                            "pet_food_num":message.pet_food_num,
                            "fertilizer_num":message.fertilizer_num,
                            "waters":message.waters,
                            "shears":message.shears,
                        });
                        setTimeout(()=>{
                            // 通知种植园页面获取到了当前用户的种植信息
                            api.sendEvent({
                                name: 'user_tree_data',
                                extra: {}
                            });
                        },500);
                    });
                },
                user_package(){
                    // 用户背包道具列表
                    this.socket.on("user_prop_response",(message)=>{
                        this.game.fsave({
                            "user_package":message.data,
                        });
                        // 界面中的道具信息
                        this.game.save({
                            "pet_food_num":message.pet_food_num,
                            "fertilizer_num":message.fertilizer_num,
                        });
                        api.sendEvent({
                            name: 'update_prop_data',
                            extra: {

                            }
                        });

                    })
                },
        go_index(){
          this.game.goWin("root");
        },
        go_friends(){
          this.game.goFrame("friends","friends.html",this.current);
          this.game.goFrame("friend_list","friend_list.html",this.current,{
              x: 0,
              y: 190,
              w: 'auto',
              h: 'auto',
          },null,true);
        },
        go_home(){
          this.game.goWin("user","user.html", this.current);
        },
                go_orchard_shop(){
                    // 种植园商店
                    this.game.goFrame("orchard_shop","shop.html", this.current,null,{
              type:"push",
              subType:"from_top",
              duration:300
          });
                },
                go_my_package(){
                    // 我的背包
                    this.game.goFrame("package","package.html", this.current,null,{
              type:"push",
              subType:"from_top",
              duration:300
          });
                },
                buy_prop(){
                    api.addEventListener({
                            name: 'buy_prop'
                    }, (ret, err)=>{
                            if( ret ){
                                // 用户购买道具
                                this.socket.emit("user_buy_prop",ret.value);
                            }
                    });
                    this.socket.on("user_buy_prop_response",(message)=>{
                        alert(message.errmsg);

                    });

                },
                use_prop(){
                    // 使用道具
                    var pid = 0;
                    api.addEventListener({
                            name: 'use_prop'
                    }, (ret, err)=>{
                            if( ret ){
                                // 用户使用道具
                                pid = ret.value.pid;
                                var pet_key = this.game.get("pet_key");
                                if(pet_key<1){
                                    pet_key = 0;
                                }
                                this.socket.emit("use_prop",{pid:ret.value.pid,pet_key:pet_key});
                            }
                    });

                    this.socket.on("prop_use_response",(message)=>{
                        if(parseInt(message.errno) === 1000){
                            api.sendEvent({
                                    name: 'prop_use_success',
                                    extra: {
                                        pid: pid
                                    }
                            });
                        }else{
                            api.alert({
                                    title: '提示',
                                    msg: message.errmsg,
                            });

                        }
                    });

                    this.socket.on("pet_feed_response",(message)=>{
                        if(parseInt(message.errno) === 1000){
                            api.sendEvent({
                                    name: 'pet_feed_success',
                                    extra: {
                                        pet_key: message.pet_key,
                                        hp_time: message.hp_time
                                    }
                            });
                        }else{
                            api.alert({
                                    title: '提示',
                                    msg: message.errmsg,
                            });

                        }
                    })

                },
                unlock_package_number(){
                    api.addEventListener({
                            name: 'unlock_package_number'
                    }, (ret, err)=>{
                            if( ret ){
                                // 用户购买道具
                                this.socket.emit("unlock_package");
                            }
                    });

                    this.socket.on("unlock_package_response",(message)=>{
                        if(parseInt(message.errno) === 1000){
                            api.sendEvent({
                                name: 'unlock_package_success',
                                extra: {
                                }
                            });
                        }else{
                            api.alert({
                                    title: '提示',
                                    msg: message.errmsg,
                            });

                        }

                    })
                },
                show_pet(){
                    // 显示宠物
                    this.socket.emit("pet_show");
                    this.socket.on("pet_show_response",(message)=>{
                        if(parseInt(message.errno) === 1000){
                            // 把宠物信息保存到本地
                            this.game.save({"pet_list":message.pet_list})
                            this.game.save({"pet_number":message.pet_number})
                            setTimeout(()=>{
                                api.sendEvent({
                                        name: 'pet_show_success',
                                        extra: {}
                                });
                            },500);
                        }else{
                            api.alert({
                                    title: '提示',
                                    msg: message.errmsg,
                            });
                        }

                    });

                    api.addEventListener({
                        name: 'pet_die'
                    }, (ret, err)=>{
                        if( ret ){
                                this.socket.emit("pet_show");
                        }
                    });


                },
                active_tree(){
                    // 激活树桩
                    api.addEventListener({
                        name: 'active_tree'
                    }, (ret, err)=>{
                        if( ret ){
                                this.socket.emit("active_tree");
                        }
                    });

                    this.socket.on("active_tree_response",(message)=>{
                        if(parseInt(message.errno) === 1000){
                            // 更新数据到本地
                            api.sendEvent({
                                    name: 'active_tree_success',
                                    extra: {}
                            });
                        }else{
                            api.alert({
                                    title: '提示',
                                    msg: message.errmsg,
                            });
                        }

                    })
                },
                water_tree(){
                    var key = null;
                    api.addEventListener({
                        name: 'water_tree'
                    }, (ret, err)=>{
                        if( ret ){
                                key = ret.value.key;
                                this.socket.emit("water_tree",key=key);
                        }
                    });

                    this.socket.on("water_tree_response",(message)=>{
                        if(parseInt(message.errno) === 1000){
                            // 更新数据到本地
                            api.sendEvent({
                                    name: 'water_tree_success',
                                    extra: {key:key}
                            });
                        }else{
                            api.alert({
                                    title: '提示',
                                    msg: message.errmsg,
                            });
                        }

                    })

                }
            }
        });
    }
    </script>
</body>
</html>

orchard.html