音视频技术(6)-iOS音视频同步
- 2020 年 3 月 27 日
- 筆記
这部分内容较多,涉及多个线程协同实现“解复用”、“解音频帧”、“解视频”、“音频&视频渲染”,前后研究了两周多,还有些代码没理解为什么这么写。
盗用一张@MzDavid画的图,逻辑很清楚
音视频同步播放流程
网上绝大多数代码都是参照ffplay来实现的,下面按照接入流程一步步讲解如何实现iOS平台上音视频同步
- iOS接入ffmpeg和SDL可以参考前面的文章,本文不做赘述。main函数里做初始化VideoState(上下文)、SDL和开启线程的工作,新版本的ffmpeg已经不需要再av_regist_all这样的调用了,VideoState可以理解为存储各种临时信息和上下文的结构体,包括各线程处理的数据也存在VideoState里,避免各个线程之间直接的调用,VideoState起到状态机的作用,解耦各线程的工作。 详细的代码在文章结尾有贴出来 main函数里:
- 创建demux_thread(解复用线程)
- 触发一次延时渲染视频帧的任务 schedule_refresh(is, 40); (后面在视频帧渲染里自己持续发消息触发自己渲染,直到没有更多视频帧或者出错)
- 解复用(或者说解封装,解包) 打开文件 & 读取文件的媒体信息 –> 开启子线程解具体的每一帧(取包的时候,如果没有会等待解复用) –> for循环中不断的读每一帧 –> 队列里存放packet
解复用流程
- 打开流 这一步按流程可以整合到解复用中,但是涉及到音频和视频解复用的部分有重复的代码,从代码结构设计上抽象出来是合理的。 另外,在这一步开启了音频硬件准备和读取的线程(SDL_PauseAudio,这个方法会在合适时机,以回调的方式获取音频帧并渲染) 。 同时,打开了新的线程解析视频帧(decode_video_thread,把解析的视频帧入到VideoState的队列中)
打开流并解析音视频帧
注意几点 1.新版本ffmpeg里,新增api,avcodec_parameters_to_context(…)用来获取解码参数 2.新的解码方法,和渲染的api不兼容,需要重采样处理,使用API:swr_convert,这里代码有一点没明白,// 重采样,转换成ffmpeg能播放的采样率,还没理解swr_convert的逻辑,while循环里后面的audio_buf不会把前面的冲掉么?
// 重采样,转换成ffmpeg能播放的采样率,还没理解这swr_convert的逻辑,while循环里后面的audio_buf不会把前面的冲掉么? swr_convert(is->audio_swr_ctx, &audio_buf, MAX_AUDIO_FRAME_SIZE * 3/2, (const uint8_t **) is->audio_frame.data, is->audio_frame.nb_samples);
- 视频解码 注意两点:
- 新版ffmpeg的API,和老的ffmpeg不同,使用avcode_send_packet和avcode_receive_frame成对使用,而且一个send可能对应多个receive,所以使用while循环多次调用receive,笔者打日志发现实际情况恰恰相反,一开始有多个send调用,而receive只有单次调用(费解)。
- 视频解码需要将pts自然数转成秒值,以和音频同步,音视频同步有多种方法,基于人对声音比较敏感,一般采用视频同步到音频。
- synchronize_video,生成视频PTS 这一步,还没彻底弄明白 分两步:1)pts转换成ms值,作为渲染的delay值,如果该视频帧有重复,即画面没有变化,则要加上一个额外的delay值,如下代码所示,重复的次数 * 单帧时间,没明白的是为什么要 * 0.5呢?可能是经验?费解。
frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
- 视频帧队列处理 比较简单,入队列的操作,有一点不确定的是 VIDEO_PICTURE_QUEUE_SIZE值是1,队列里始终只有1帧,有视频帧就等待,等待这一帧被消费了之后才放进来,这个队列有什么意义呢?可能也能设置成任意值,看开发者的使用场景吧,不过这里时间关系(懒惰),笔者没有去试着改这个数
- video_refresh_timer,视频刷新 这步稍微复杂点,通过对比音频帧时间戳,来动态调整视频的下次刷新时机
生成下次视频帧渲染时间
sync_threshold的计算
- 剩下的非核心代码逻辑,可以参考前面音频 和 视频渲染讲解,没有复杂之处 本篇文章花的时间较长,反复研读代码才基本明白是怎么回事,想要再进一步理解,还得去读ffmpeg的源码实现,当前阶段先不做深入了解,比这更重要的是把整个音视频处理大的流程和基本原理磕清楚,后面再回过头找价值高的地方深入进去。
音视频处理确实涉及的技术比较深,与笔者当前的工作并不match,只能在不多的休息时间里再挤一点时间,日拱一卒去学习钻研,加油。
9.完整代码
#include "SimplePlayer.h" #include <stdio.h> #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> #include <libswscale/swscale.h> #include <libavutil/time.h> #include <libswresample/swresample.h> #include <SDL.h> #include <math.h> #include <assert.h> #include <SDL_main.h> #import <VideoToolbox/VideoToolbox.h> #import <AVFoundation/AVFoundation.h> #import <GameController/GameController.h> #import <CoreMotion/CoreMotion.h> #define SDL_AUDIO_BUFFER_SIZE 1024 #define MAX_AUDIO_FRAME_SIZE 192000 // 没明白 5 * 16 * 1024 是怎么规定的 #define MAX_AUDIOQ_SIZE (5 * 16 * 1024) #define MAX_VIDEOQ_SIZE (5 * 256 * 1024) #define AV_SYNC_THRESHOLD 0.01 #define AV_NOSYNC_THRESHOLD 10.0 #define FF_REFRESH_EVENT (SDL_USEREVENT) #define FF_QUIT_EVENT (SDL_USEREVENT + 1) #define VIDEO_PICTURE_QUEUE_SIZE 1 typedef struct PacketQueue{ AVPacketList *first_pkt, *last_pkt; int nb_packets; int size; SDL_mutex *mutex; SDL_cond *cond; } PacketQueue; typedef struct VideoPicture{ AVFrame *frame; int width, height; double pts; } VideoPicture; typedef struct VideoState { char filename[1024]; AVFormatContext *pFormatCtx; int videoStream, audioStream; double audio_clock; double frame_timer; double frame_last_pts; double frame_last_delay; double video_clock; double video_current_pts; int64_t video_current_pts_time; AVStream *audio_st; AVCodecContext *audio_ctx; PacketQueue audioq; uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3)/2]; unsigned int audio_buf_size; unsigned int audio_buf_index; AVFrame audio_frame; AVPacket audio_pkt; uint8_t *audio_pkt_data; int audio_pkt_size; int audio_hw_buf_size; struct SwrContext *audio_swr_ctx; AVStream *video_st; AVCodecContext *video_ctx; PacketQueue videoq; VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE]; //rindex read_index 一般表示循环队列结尾处, //windex write_index 一般表示循环队列开始处, int pictq_size, pictq_rindex, pictq_windex; SDL_mutex *pictq_mutex; SDL_cond *pictq_cond; SDL_Thread *parse_tid; SDL_Thread *video_tid; int quit; } VideoState; char *file ; SDL_mutex *text_mutex; SDL_Window *win = NULL; SDL_Renderer *renderer; SDL_Texture *texture; static int screen_left = SDL_WINDOWPOS_CENTERED; static int screen_top = SDL_WINDOWPOS_CENTERED; static int screen_width = 0; static int screen_height = 0; static int resize = 1; VideoState *global_video_state; // //SDL_Event event; //VideoState *is; // void packet_queue_init(PacketQueue *q){ printf("n"); printf("packet_queue_initn"); memset(q, 0, sizeof(PacketQueue)); q->mutex = SDL_CreateMutex(); q->cond = SDL_CreateCond(); } int packet_queue_put(PacketQueue *q, AVPacket *pkt){ // printf("packet_queue_putn"); AVPacketList *pkt1; if (av_packet_make_refcounted(pkt) < 0){ return -1; } pkt1 = av_malloc(sizeof(AVPacketList)); if(!pkt1){ return -1; } pkt1->pkt = *pkt; pkt1->next = NULL; SDL_LockMutex(q->mutex); if(!q->last_pkt){ q->first_pkt = pkt1; } else { q->last_pkt->next = pkt1; } q->last_pkt = pkt1; q->nb_packets++; q->size += pkt1->pkt.size; SDL_CondSignal(q->cond); SDL_UnlockMutex(q->mutex); return 0; } int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block){ // printf("packet_queue_getn"); AVPacketList *pkt1; int ret; SDL_LockMutex(q->mutex); for (;;) { if(global_video_state->quit){ ret = -1; break; } pkt1 = q->first_pkt; if(pkt1){ q->first_pkt = pkt1->next; if(!q->first_pkt){ q->last_pkt = NULL; } q->nb_packets--; q->size -= pkt1->pkt.size; *pkt = pkt1->pkt; av_free(pkt1); ret = 1; break; } else if(!block){ ret = 0; break; } else { SDL_CondWait(q->cond, q->mutex); } } SDL_UnlockMutex(q->mutex); return ret; } double get_audio_clock(VideoState *is){ printf("n"); printf("get_audio_clockn"); double pts; int hw_buf_size, bytes_per_sec, n; pts = is->audio_clock; hw_buf_size = is->audio_buf_size - is->audio_buf_index; bytes_per_sec = 0; n = is->audio_ctx ->channels * 2; if(is->audio_st){ bytes_per_sec = is->audio_ctx->sample_rate * n; } if(bytes_per_sec){ pts -= (double)hw_buf_size / bytes_per_sec; } return pts; } int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size, double *pts_ptr){ printf("audio_decode_framen"); int len1, data_size = 0; AVPacket *pkt = &is->audio_pkt; double pts; int n; for (;;) { printf("audio_decode_frame---forn"); while (is->audio_pkt_size > 0) { // 打日志发现 send重复很多次,receive一般一次,而且swr_convert 一般一次, // 这里加while 逻辑可能是部分编码格式一次会receive多帧 avcodec_send_packet(is->audio_ctx, pkt); printf("audio_decode_frame---sendn"); while (avcodec_receive_frame(is->audio_ctx, &is->audio_frame) == 0) { printf("audio_decode_frame---receiven"); len1 = is->audio_frame.pkt_size; if(len1 < 0){ is->audio_pkt_size = 0; printf("audio_decode_frame---breakn"); break; } data_size = 2 * is->audio_frame.nb_samples * 2; assert(data_size <= buf_size); // 重采样,转换成ffmpeg能播放的采样率,还没理解这swr_convert的逻辑,while循环里后面的audio_buf不会把前面的冲掉么? swr_convert(is->audio_swr_ctx, &audio_buf, MAX_AUDIO_FRAME_SIZE * 3/2, (const uint8_t **) is->audio_frame.data, is->audio_frame.nb_samples); printf("audio_decode_frame---swr_convert audio_buf = %lun", sizeof(audio_buf)); } is->audio_pkt_data += len1; is->audio_pkt_size -=len1; if(data_size <= 0){ continue; } pts = is->audio_clock; *pts_ptr = pts; n = 2 * is->audio_ctx->channels; is->audio_clock += (double) data_size / (double)(n * is->audio_ctx -> sample_rate); return data_size; } if(pkt -> data){ av_packet_unref(pkt); } if(is->quit){ return -1; } if(packet_queue_get(&is->audioq, pkt, 1) < 0){ return -1; } is->audio_pkt_data = pkt->data; is->audio_pkt_size = pkt->size; if(pkt->pts != AV_NOPTS_VALUE){ is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts; } } } void audio_callback(void *userdata, Uint8 *stream, int len){ printf("n"); printf("audio_callback len = %dn", len); VideoState *is = (VideoState *)userdata; int len1, audio_size; double pts; SDL_memset(stream, 0, len); while (len > 0) { if(is->audio_buf_index >= is->audio_buf_size){ audio_size = audio_decode_frame(is, is->audio_buf, sizeof(is->audio_buf), &pts); if(audio_size < 0){ printf("audio_callback errorn"); is->audio_buf_size = 1024 * 2 * 2; memset(is->audio_buf, 0, is->audio_buf_size); } else { is->audio_buf_size = audio_size; printf("audio_callback audio_size %dn", audio_size); } is->audio_buf_index = 0; } len1 = is->audio_buf_size - is->audio_buf_index; if(len1 > len){ len1 = len; } SDL_MixAudio(stream, (uint8_t*) is->audio_buf + is->audio_buf_index, len1, SDL_MIX_MAXVOLUME); len -= len1; stream += len1; is->audio_buf_index += len1; } } static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque){ SDL_Event event; event.type = FF_REFRESH_EVENT; event.user.data1 = opaque; SDL_PushEvent(&event); return 0; } static void schedule_refresh(VideoState *is, int delay){ // printf("schedule_refreshn"); SDL_AddTimer(delay, sdl_refresh_timer_cb, is); } void video_display(VideoState *is){ printf("n"); printf("video_displayn"); SDL_Rect rect; VideoPicture *vp; if(screen_width && resize){ SDL_SetWindowSize(win, screen_width, screen_height); SDL_SetWindowPosition(win, screen_left, screen_top); SDL_ShowWindow(win); Uint32 pixformat = SDL_PIXELFORMAT_IYUV; texture = SDL_CreateTexture(renderer, pixformat, SDL_TEXTUREACCESS_STREAMING, screen_width, screen_height); resize = 0; } vp = &is->pictq[is->pictq_rindex]; if(vp->frame){ SDL_UpdateYUVTexture(texture, NULL, vp->frame->data[0],vp->frame->linesize[0], vp->frame->data[1],vp->frame->linesize[1], vp->frame->data[2],vp->frame->linesize[2]); } rect.x = 0; rect.y = 0; rect.w = is->video_ctx->width; rect.h = is->video_ctx->height; SDL_LockMutex(text_mutex); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, &rect); SDL_RenderPresent(renderer); SDL_UnlockMutex(text_mutex); } void video_refresh_timer(void *userdata){ // printf("video_refresh_timern"); VideoState *is = (VideoState *) userdata; VideoPicture *vp; double actual_delay, delay, sync_threshold, ref_clock, diff; if(is->video_st){ if(is->pictq_size == 0){ schedule_refresh(is, 1); } else { vp = &is->pictq[is->pictq_rindex]; is->video_current_pts = vp->pts; is->video_current_pts_time = av_gettime(); delay = vp->pts - is->frame_last_pts; if(delay <= 0 || delay >= 1.0){ delay = is->frame_last_delay; } is->frame_last_delay = delay; is->frame_last_pts = vp->pts; ref_clock = get_audio_clock(is); diff = vp->pts - ref_clock; sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD; if(fabs(diff) < AV_NOSYNC_THRESHOLD){ if(diff <= -sync_threshold){ delay = 0; } else if(diff >= sync_threshold){ delay = 2 * delay; } } is->frame_timer += delay; actual_delay = is->frame_timer - (av_gettime()/1000000.0); if(actual_delay < 0.010){ actual_delay = 0.010; } schedule_refresh(is, (int)(actual_delay * 1000 + 0.5)); video_display(is); if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE){ is->pictq_rindex = 0; } SDL_LockMutex(is->pictq_mutex); is->pictq_size--; SDL_CondSignal(is->pictq_cond); SDL_UnlockMutex(is->pictq_mutex); } } else { schedule_refresh(is, 100); } } int queue_picture(VideoState *is, AVFrame *pFrame, double pts){ printf("n"); printf("queue_picturen"); VideoPicture *vp; SDL_LockMutex(is->pictq_mutex); // VIDEO_PICTURE_QUEUE_SIZE == 1 ,只有1帧,不做过多缓存,原因不明,可以尝试调大这个参数 while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) { SDL_CondWait(is->pictq_cond, is->pictq_mutex); } SDL_UnlockMutex(is->pictq_mutex); if(is->quit){ return -1; } vp = &is->pictq[is->pictq_windex]; if(!vp->frame || vp->width != is->video_ctx->width || vp->height != is->video_ctx->height){ vp ->frame = av_frame_alloc(); if(is->quit){ return -1; } } if(vp->frame){ vp->pts = pts; vp->frame = pFrame; if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE){ is->pictq_windex = 0; } SDL_LockMutex(is->pictq_mutex); is->pictq_size++; SDL_UnlockMutex(is->pictq_mutex); } return 0; } double synchronize_video(VideoState *is, AVFrame *src_frame, double pts){ printf("n"); printf("synchronize_videon"); double frame_delay; if(pts != 0){ is->video_clock = pts; } else { pts = is->video_clock; } frame_delay = av_q2d(is->video_ctx->time_base); frame_delay += src_frame->repeat_pict * (frame_delay * 0.5); is->video_clock += frame_delay; return pts; } int decode_video_thread(void *arg){ printf("n"); printf("decode_video_threadn"); VideoState *is = (VideoState *) arg; AVPacket pkt1, *packet = &pkt1; AVFrame *pFrame; double pts; pFrame = av_frame_alloc(); for (;;) { if(packet_queue_get(&is->videoq, packet, 1)<0){ break; } avcodec_send_packet(is->video_ctx, packet); while (avcodec_receive_frame(is->video_ctx, pFrame) == 0) { if((pts = pFrame->best_effort_timestamp) != AV_NOPTS_VALUE){ } else { pts = 0; } pts *=av_q2d(is->video_st->time_base); pts = synchronize_video(is, pFrame, pts); if(queue_picture(is, pFrame, pts) < 0){ break; } av_packet_unref(packet); } } av_frame_free(&pFrame); return 0; } int stream_component_open(VideoState *is, int stream_index){ printf("n"); printf("stream_component_open index = %dn", stream_index); AVFormatContext *pFormatCtx = is->pFormatCtx; AVCodecContext *codecCtx = NULL; AVCodec *codec = NULL; SDL_AudioSpec wanted_spec; if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams){ return -1; } codecCtx = avcodec_alloc_context3(NULL); int ret = avcodec_parameters_to_context(codecCtx, pFormatCtx->streams[stream_index]->codecpar); if(ret < 0){ return -1; } codec = avcodec_find_decoder(codecCtx->codec_id); printf("codec_id = %dn", codecCtx->codec_id); if(!codec){ fprintf(stderr,"Unsupported codec!n"); return -1; } if(avcodec_open2(codecCtx, codec, NULL) < 0){ fprintf(stderr, "Unsupported codec !n"); } switch (codecCtx->codec_type) { case AVMEDIA_TYPE_AUDIO: printf("stream_component_open----AUDIOn"); wanted_spec.freq = codecCtx->sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = 2; wanted_spec.silence = 0; wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE; wanted_spec.callback = audio_callback; wanted_spec.userdata = is; fprintf(stderr, "wanted spec: channels:%d, sample_fmt:%d, sample_rate:%d n", 2, AUDIO_S16SYS, codecCtx->sample_rate); if(SDL_OpenAudio(&wanted_spec, NULL) < 0){ fprintf(stderr, "SDL_OpenAudio:%sn", SDL_GetError()); return -1; } is->audioStream = stream_index; is->audio_st = pFormatCtx->streams[stream_index]; is->audio_ctx = codecCtx; is->audio_buf_size = 0; is->audio_buf_index = 0; memset(&is->audio_pkt, 0, sizeof(is->audio_pkt)); packet_queue_init(&is->audioq); uint64_t out_channel_layout = AV_CH_LAYOUT_STEREO; int out_nb_samples = is->audio_ctx->frame_size; int out_sample_rate = is->audio_ctx->sample_rate; int out_channels = av_get_channel_layout_nb_channels(out_channel_layout); int64_t in_channel_layout = av_get_default_channel_layout(is->audio_ctx->channels); struct SwrContext *audio_convert_ctx; audio_convert_ctx = swr_alloc(); swr_alloc_set_opts(audio_convert_ctx, out_channel_layout, AV_SAMPLE_FMT_S16, out_sample_rate, in_channel_layout, is->audio_ctx->sample_fmt, is->audio_ctx->sample_rate, 0, NULL); swr_init(audio_convert_ctx); is->audio_swr_ctx = audio_convert_ctx; SDL_PauseAudio(0); break; case AVMEDIA_TYPE_VIDEO: printf("stream_component_open----VIDEOn"); is->videoStream = stream_index; is->video_st = pFormatCtx->streams[stream_index]; is->video_ctx = codecCtx; is->frame_timer = (double) av_gettime() / 1000000.0; // 初始化刷新值 40ms,应该就是经验值,没有特殊之处 is->frame_last_delay = 40e-3; is->video_current_pts_time = av_gettime(); packet_queue_init(&is->videoq); is->video_tid = SDL_CreateThread(decode_video_thread, "Decode_video_thread", is); break; default: break; } return 0; } //int err_code; //char *errors; // //AVFormatContext *pFormatCtx; //AVPacket *packet; int demux_thread(void *arg){ printf("n"); printf("demux_threadn"); int err_code; char errors[1024] = {0,}; int w,h; VideoState *is = (VideoState *)arg; AVFormatContext *pFormatCtx = NULL; AVPacket pkt1, *packet = &pkt1; int video_index = -1; int audio_index = -1; int i; is->videoStream = -1; is->audioStream = -1; global_video_state = is; if((err_code = avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)) < 0){ av_strerror(err_code, errors, 1024); printf("Could not open source file %s, %d(%s)n", is->filename, err_code, errors); return -1; } is->pFormatCtx = pFormatCtx; if(avformat_find_stream_info(pFormatCtx, NULL) < 0){ return -1; } // av_dump_format(pFormatCtx, 0, is->filename, 0); for (i=0; i<pFormatCtx->nb_streams; i++) { if(pFormatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO && video_index < 0){ video_index = i; printf("demux_thread video_index = %dn", video_index); } if(pFormatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO && audio_index < 0){ audio_index = i; printf("demux_thread audio_index = %dn", audio_index); } } if(audio_index >= 0){ printf("demux_thread open audio-----n"); stream_component_open(is, audio_index); } if(video_index >= 0){ printf("demux_thread open video----n"); stream_component_open(is, video_index); } if(is->videoStream < 0 || is->audioStream < 0){ printf("%s:could not open codecsn", is->filename); goto fail; } screen_width = is->video_ctx->width; screen_height = is->video_ctx->height; for (;;) { if(is->quit){ break; } if(is->audioq.size > MAX_AUDIOQ_SIZE || is->videoq.size > MAX_VIDEOQ_SIZE){ SDL_Delay(10); continue; } if(av_read_frame(is->pFormatCtx, packet) < 0){ if(is->pFormatCtx->pb->error == 0){ SDL_Delay(100); continue; } else { break; } } if(packet->stream_index == is->videoStream){ packet_queue_put(&is->videoq, packet); } else if(packet->stream_index == is->audioStream){ packet_queue_put(&is->audioq, packet); } else { av_packet_unref(packet); } } while (!is->quit) { SDL_Delay(100); } fail: if(1){ SDL_Event event; event.type = FF_QUIT_EVENT; event.user.data1 = is; SDL_PushEvent(&event); } return 0; } int WinMain(){ printf("n"); SDL_Event event; VideoState *is; NSString *mp4file = [NSString stringWithFormat:@"resource.bundle/sintel.mov"]; NSString *mp4pth = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:mp4file]; file = [mp4pth UTF8String]; printf("winmain--startn"); is = av_mallocz(sizeof(VideoState)); SDL_SetMainReady(); if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)){ fprintf(stderr, "Could not initialize SDL -%sn", SDL_GetError()); exit(1); } win = SDL_CreateWindow("Media", 100,100, 640,480, SDL_WINDOW_RESIZABLE); printf("create windown"); if(!win){ fprintf(stderr, "SDL_CreateWindow error, exit! -%s", SDL_GetError()); exit(1); } renderer = SDL_CreateRenderer(win, -1, 0); text_mutex = SDL_CreateMutex(); strlcpy(is->filename, file, sizeof(is->filename)); is->pictq_mutex = SDL_CreateMutex(); is->pictq_cond = SDL_CreateCond(); schedule_refresh(is, 40); is->parse_tid = SDL_CreateThread(demux_thread, "demux_thread", is); if(!is->parse_tid){ av_free(is); return -1; } for (; ;) { SDL_WaitEvent(&event); switch (event.type) { case FF_QUIT_EVENT: case SDL_QUIT: is->quit = 1; goto Destroy; break; case SDL_KEYDOWN: break; case FF_REFRESH_EVENT: video_refresh_timer(event.user.data1); break; default: break; } } Destroy: SDL_Quit(); printf("end n"); return 0; }