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刘金玉的零基础VB教程068期: 贪吃蛇游戏开发第四节 随机生成彩色食物

  • 2020 年 3 月 26 日
  • 筆記

视频讲解https://v.qq.com/x/page/y0935wgouhg.html

文字讲解:

刘金玉的零基础VB教程068期:贪吃蛇游戏开发第四节

随机生成彩色食物

食物生成

1、用到RGB函数

2、RND随机数

3、食物可以当做一个对象,那么我们可以定义一颗食物的类型,拥有坐标X,Y,颜色R,G,B

4、RGB颜色也可以定义一个类型

5、生成的食物必须在窗口内

课堂总结

1、画食物的代码写到哪里?每一次蛇的运动实际上是把界面给cls清除,我们只有每次清除后再画出来,才能看到我们的食物

2、如何保证食物生成后的位置不变?保证食物的数据位置是在全局变量中,才能保证食物位置不变

界面效果:

源代码:

Private Type Node '每一节蛇身      D As Integer '37左38上39右40下      X As Single 'left      Y As Single 'top  End Type  Dim W As Integer '每一节蛇身宽度  Dim sno() As Node '声明一条蛇,是动态数组  Dim currentDirect As Integer '代表蛇运动的当前方向    Private WithEvents timer1 As Timer  '定义颜色类型  Private Type Color        R As Integer      G As Integer      B As Integer  End Type  '定义食物类型  Private Type Food      X As Single      Y As Single      C As Color  End Type  '声明食物  Dim goods As Food  '初始化一条蛇的各个参数  Function init()  AutoRedraw = True '自动重绘  W = 200  currentDirect = 39 '默认向右运动  ReDim sno(5) As Node    '初始化各个坐标点  Dim i As Long  For i = 0 To UBound(sno) Step 1        sno(i).D = currentDirect      sno(i).X = ScaleWidth / 2 + i * W      sno(i).Y = ScaleHeight / 2  Next i    '初始化食物数据  Call rndFood    End Function    '随机生成食物数据  Function rndFood()  Randomize  goods.X = Int(Rnd * (ScaleWidth - W))  goods.Y = Int(Rnd * (ScaleHeight - W))  goods.C.R = Int(Rnd * 256)  goods.C.G = Int(Rnd * 256)  goods.C.B = Int(Rnd * 256)  End Function  '画食物  Function drawFood()  Line (goods.X, goods.Y)-(goods.X + W, goods.Y + W), RGB(goods.C.R, goods.C.G, goods.C.B), BF  End Function    '画一条蛇  Function drawSnake()  Cls  Dim i As Long    For i = 0 To UBound(sno) Step 1        Line (sno(i).X, sno(i).Y)-(sno(i).X + W, sno(i).Y + W), vbBlue, BF    Next i    End Function    Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer)  If Abs(currentDirect - KeyCode) <> 2 Then currentDirect = KeyCode  End Sub    Private Sub Form_Load()  Call init  Call drawSnake    '对时钟控件进行初始化  Set timer1 = Controls.Add("vb.timer", "timer1")  timer1.Interval = 100  timer1.Enabled = True        End Sub    '运动思路:插入头结点,删除尾节点  Function sport()    Dim i As Long  '将每一个节点数据向前移动一位  For i = 1 To UBound(sno) Step 1        sno(i - 1) = sno(i)    Next i    '将头结点,也就是数组的最后一位重新复制  If currentDirect = 37 Then      sno(UBound(sno)).X = sno(UBound(sno)).X - W  ElseIf currentDirect = 38 Then      sno(UBound(sno)).Y = sno(UBound(sno)).Y - W  ElseIf currentDirect = 39 Then      sno(UBound(sno)).X = sno(UBound(sno)).X + W  ElseIf currentDirect = 40 Then      sno(UBound(sno)).Y = sno(UBound(sno)).Y + W  End If    End Function    Private Sub timer1_Timer()  Call sport  Call drawSnake  '判断是否撞到窗体边缘  If isCrashWall Then      If MsgBox("GAME OVER !是否重新开始?", vbYesNo, "游戏结束") = vbYes Then          Call init      Else          End      End If  End If    '画食物  Call drawFood    End Sub    '是否撞到窗体边缘,撞到返回true,否则就是false  Function isCrashWall() As Boolean    isCrashWall = False    If sno(UBound(sno)).X + W > ScaleWidth _    Or sno(UBound(sno)).X < 0 _    Or sno(UBound(sno)).Y < 0 _    Or sno(UBound(sno)).Y + W > ScaleHeight Then      isCrashWall = True '撞到了  End If    End Function