零基础VB教程067期:贪吃蛇游戏开发第三节 撞墙会挂的
- 2020 年 3 月 26 日
- 筆記
https://v.qq.com/x/page/y0935fiohdf.html
刘金玉的零基础VB教程067期:贪吃蛇游戏开发第三节
撞墙会挂的
规则
贪吃蛇撞到窗体的边缘要游戏结束
界面:

程序源代码:
Private Type Node '每一节蛇身 D As Integer '37左38上39右40下 X As Single 'left Y As Single 'top End Type Dim W As Integer '每一节蛇身宽度 Dim sno() As Node '声明一条蛇,是动态数组 Dim currentDirect As Integer '代表蛇运动的当前方向 Private WithEvents timer1 As Timer '初始化一条蛇的各个参数 Function init() AutoRedraw = True '自动重绘 W = 200 currentDirect = 39 '默认向右运动 ReDim sno(5) As Node '初始化各个坐标点 Dim i As Long For i = 0 To UBound(sno) Step 1 sno(i).D = currentDirect sno(i).X = ScaleWidth / 2 + i * W sno(i).Y = ScaleHeight / 2 Next i End Function '画一条蛇 Function drawSnake() Cls Dim i As Long For i = 0 To UBound(sno) Step 1 Line (sno(i).X, sno(i).Y)-(sno(i).X + W, sno(i).Y + W), vbBlue, BF Next i End Function Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer) If Abs(currentDirect - KeyCode) <> 2 Then currentDirect = KeyCode End Sub Private Sub Form_Load() Call init Call drawSnake '对时钟控件进行初始化 Set timer1 = Controls.Add("vb.timer", "timer1") timer1.Interval = 100 timer1.Enabled = True End Sub '运动思路:插入头结点,删除尾节点 Function sport() Dim i As Long '将每一个节点数据向前移动一位 For i = 1 To UBound(sno) Step 1 sno(i - 1) = sno(i) Next i '将头结点,也就是数组的最后一位重新复制 If currentDirect = 37 Then sno(UBound(sno)).X = sno(UBound(sno)).X - W ElseIf currentDirect = 38 Then sno(UBound(sno)).Y = sno(UBound(sno)).Y - W ElseIf currentDirect = 39 Then sno(UBound(sno)).X = sno(UBound(sno)).X + W ElseIf currentDirect = 40 Then sno(UBound(sno)).Y = sno(UBound(sno)).Y + W End If End Function Private Sub timer1_Timer() Call sport Call drawSnake '判断是否撞到窗体边缘 If isCrashWall Then If MsgBox("GAME OVER !是否重新开始?", vbYesNo, "游戏结束") = vbYes Then Call init Else End End If End If End Sub '是否撞到窗体边缘,撞到返回true,否则就是false Function isCrashWall() As Boolean isCrashWall = False If sno(UBound(sno)).X + W > ScaleWidth _ Or sno(UBound(sno)).X < 0 _ Or sno(UBound(sno)).Y < 0 _ Or sno(UBound(sno)).Y + W > ScaleHeight Then isCrashWall = True '撞到了 End If End Function
课堂总结
1、掌握撞墙原理,4面墙4种情况
2、需要掌握and 或 or的在实际项目中的用法
3、自定义函数返回值的使用
4、对返回值的调用与处理
5、提示框,游戏是否继续?判断比较重要