Flutter Notification使用说明
- 2020 年 2 月 25 日
- 筆記
Flutter Notification 使用说明
概述
在Flutter进行界面开发时,我们经常会遇到数据传递的问题。由于Flutter采用节点树的方式组织页面,以致于一个普通页面的节点层级会很深。当我们需要在子节点向父节点传递一些信息时,我们不可能层层传递Listener,所以我们需要一种在子节点跨层级传递消息的方式。
所幸,Flutter的Notification为我们提供了这样的能力。
使用方法
创建Notification
class TestNotification extends Notification { TestNotification({ @required this.count, }); final int count; }
我们在Notification
中定义我们要传递的信息,本例中,我们只传递一个Int型。
创建NotificationListener节点
NotificationListener
继承了StatelessWidget。我们在一个较高的父节点,使用NotificationListener
,就可以监听来自子节点的消息了。
class GrandParentWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( appBar: new AppBar( title: new Text('Notification Demo'), ), body: NotificationListener<TestNotification>( child: ParentWidget(), onNotification: (TestNotification n){ print('随机数:${n.count}'); return true; }, ), ); } }
发送Notification
class ButtonWidget extends StatelessWidget { @override Widget build(BuildContext context) { return Center( child: GestureDetector( child: Text("Click Me"), onTap: () { new TestNotification(count: new Random().nextInt(100)) .dispatch(context); }, ), ); } }
原理
Notification
我们先来看看Notification
的实现。Notification
的实现非常简单,阅读源码时实属福利。
/// A notification that can bubble up the widget tree. /// /// You can determine the type of a notification using the `is` operator to /// check the [runtimeType] of the notification. /// /// To listen for notifications in a subtree, use a [NotificationListener]. /// /// To send a notification, call [dispatch] on the notification you wish to /// send. The notification will be delivered to any [NotificationListener] /// widgets with the appropriate type parameters that are ancestors of the given /// [BuildContext]. abstract class Notification { /// Abstract const constructor. This constructor enables subclasses to provide /// const constructors so that they can be used in const expressions. const Notification(); /// Applied to each ancestor of the [dispatch] target. /// /// The [Notification] class implementation of this method dispatches the /// given [Notification] to each ancestor [NotificationListener] widget. /// /// Subclasses can override this to apply additional filtering or to update /// the notification as it is bubbled (for example, increasing a `depth` field /// for each ancestor of a particular type). @protected @mustCallSuper bool visitAncestor(Element element) { if (element is StatelessElement) { final StatelessWidget widget = element.widget; if (widget is NotificationListener<Notification>) { if (widget._dispatch(this, element)) // that function checks the type dynamically return false; } } return true; } /// Start bubbling this notification at the given build context. /// /// The notification will be delivered to any [NotificationListener] widgets /// with the appropriate type parameters that are ancestors of the given /// [BuildContext]. If the [BuildContext] is null, the notification is not /// dispatched. void dispatch(BuildContext target) { // The `target` may be null if the subtree the notification is supposed to be // dispatched in is in the process of being disposed. target?.visitAncestorElements(visitAncestor); } ... }
除了注释之外,Notification
的核心代码只有十行左右。主要包含了visitAncestor
和dispatch
两个方法。
我们在调用dispatch
后,会调用visitAncestorElements
。
/// Walks the ancestor chain, starting with the parent of this build context's /// widget, invoking the argument for each ancestor. The callback is given a /// reference to the ancestor widget's corresponding [Element] object. The /// walk stops when it reaches the root widget or when the callback returns /// false. The callback must not return null. /// /// This is useful for inspecting the widget tree. /// /// Calling this method is relatively expensive (O(N) in the depth of the tree). /// /// This method should not be called from [State.deactivate] or [State.dispose] /// because the element tree is no longer stable at that time. To refer to /// an ancestor from one of those methods, save a reference to the ancestor /// by calling [visitAncestorElements] in [State.didChangeDependencies]. void visitAncestorElements(bool visitor(Element element)) { assert(_debugCheckStateIsActiveForAncestorLookup()); Element ancestor = _parent; while (ancestor != null && visitor(ancestor)) ancestor = ancestor._parent; }
visitAncestorElements
是framework.dart中的方法,从注释中我们可以比较容易理解,这个方法主要是Flutter为我们提供的Widget向上遍历的方法。在调用方法时,我们需要传入一个visitor方法,当visitor方法返回false时,遍历终止。
到这里,我们就明白了,Notification
的dispatch方法,其实是向上遍历,寻找符合条件的父节点,然后进行处理。接下来我们看下Notification
的visitor
。
/// Applied to each ancestor of the [dispatch] target. /// /// The [Notification] class implementation of this method dispatches the /// given [Notification] to each ancestor [NotificationListener] widget. /// /// Subclasses can override this to apply additional filtering or to update /// the notification as it is bubbled (for example, increasing a `depth` field /// for each ancestor of a particular type). @protected @mustCallSuper bool visitAncestor(Element element) { if (element is StatelessElement) { final StatelessWidget widget = element.widget; if (widget is NotificationListener<Notification>) { if (widget._dispatch(this, element)) // that function checks the type dynamically return false; } } return true; }
实现非常简单,就是判断element的widget是否为NotificationListener,然后进行分发。如果分发的返回true,则visitAncestor
返回false,遍历终止。
在使用时,我们可以重写visitAncestor方法,来修改遍历的检查判断。
NotificationListener
将下来,我们看一下NotificationListener
的实现。
/// A widget that listens for [Notification]s bubbling up the tree. /// /// Notifications will trigger the [onNotification] callback only if their /// [runtimeType] is a subtype of `T`. /// /// To dispatch notifications, use the [Notification.dispatch] method. class NotificationListener<T extends Notification> extends StatelessWidget { /// Creates a widget that listens for notifications. const NotificationListener({ Key key, @required this.child, this.onNotification, }) : super(key: key); /// The widget directly below this widget in the tree. /// /// This is not necessarily the widget that dispatched the notification. /// /// {@macro flutter.widgets.child} final Widget child; /// Called when a notification of the appropriate type arrives at this /// location in the tree. /// /// Return true to cancel the notification bubbling. Return false (or null) to /// allow the notification to continue to be dispatched to further ancestors. /// /// The notification's [Notification.visitAncestor] method is called for each /// ancestor, and invokes this callback as appropriate. /// /// Notifications vary in terms of when they are dispatched. There are two /// main possibilities: dispatch between frames, and dispatch during layout. /// /// For notifications that dispatch during layout, such as those that inherit /// from [LayoutChangedNotification], it is too late to call [State.setState] /// in response to the notification (as layout is currently happening in a /// descendant, by definition, since notifications bubble up the tree). For /// widgets that depend on layout, consider a [LayoutBuilder] instead. final NotificationListenerCallback<T> onNotification; bool _dispatch(Notification notification, Element element) { if (onNotification != null && notification is T) { final bool result = onNotification(notification); return result == true; // so that null and false have the same effect } return false; } @override Widget build(BuildContext context) => child; }
我们可以看到,dispatch
方法,只是进行了一些简单的类型检查,然后就调用我们传入的notification
方法了。这里值得注意的是,只有当我们notification
返回true时,遍历才会终止。
以上就是Flutter中Notification的基本原理和使用方法。