python 初探状态机transiti

偶然接触一个python的关于状态机的库,简单demo如下:# coding=utf-8  ##############################################################  # 目标:"solid", "liquid", "gas", "plasma" 四种互相转换...  # 环境: pip install transitions  # 这个库简直碉堡了...  ##############################################################  from transitions import Machine    class Matter(object):      pass    model = Matter()    # 定义状态  states = ["solid", "liquid", "gas", "plasma"]  # 定义状态转移  transitions = [      {'trigger':'melt', 'source': 'solid', 'dest': 'liquid'},      {'trigger':'evaporate', 'source': 'solid', 'dest': 'gas'},      {'trigger':'sublimate', 'source': 'liquid', 'dest': 'gas'},      {'trigger':'ionize', 'source': 'gas', 'dest': 'plasma'},  ]  # 初始化  machine = Machine(model=model, states=states, transitions=transitions, initial='solid')    print model.state  model.melt()  print model.state对源代码一探究竟。发现看不懂的地方甚多,那就分解一步步去解析吧。  Machine  —————> States = {'s1':s1, 's2':s2, 's3': s3}  —————> Events = {e1, e2} e1—————>Transition = [t1,t2,t3...]  —————> models = [m1, m2] m1 —————> to_s1(), to_s2()大概就是Machine这个类里面维护比较重要的三个元素,States={},Events={}, models= [],接下来先看怎么填充这3个元素。        0、

pip install transitions==0.6.1

python == 2.7.10

1、 按照demo来说,我们传入的States和transitions:

States = ["solid", "liquid", "gas", "plasma"]  transitions = [      {'trigger':'melt', 'source': 'solid', 'dest': 'liquid'},      {'trigger':'evaporate', 'source': 'solid', 'dest': 'gas'},      {'trigger':'sublimate', 'source': 'liquid', 'dest': 'gas'},      {'trigger':'ionize', 'source': 'gas', 'dest': 'plasma'},  ]

2、 States Machine的构造函数中,传入了一个状态list,触发self.add_states(states):

        if states is not None:              self.add_states(states)

然后在add_states()中,用字符串state分别创建一个State实例,然后把这个实例加入到字典self.states中,key就是字符串state

        for state in states:              if isinstance(state, string_types):                  state = self._create_state(state, on_enter=on_enter, on_exit=on_exit,                     ignore_invalid_triggers=ignore, **kwargs)              self.states[state.name] = state

所以到这里我们的Machine实例字典参数如下:

self.states = {      'solid': <State('solid')@4516320272>,      'liquid': <State('liquid')@4516320336>,      'gas': <State('gas')@4516320400>,      'plasma': <State('plasma')@4516320464>  }

同样在add_states()中,最后来一句:

        if self.auto_transitions:              for s in self.states.keys():                  self.add_transition('to_%s' % s, self.wildcard_all, s)

这就很有趣了,每一个状态,都触发一次add_transition(),比如我们四个状态中的solid,触发时名字为to_solid,self.wildcard_all就是*号,表示source源状态,solid表示desc目标状态。那么看下add_transiton()给我们带来什么呢?

        if trigger not in self.events:              self.events[trigger] = self._create_event(trigger, self)

因为to_solid一定不在self.events={}中,所以if条件为True,先是用trigger=to_solid创建一个Event实例,然后加到self.events这个字典中。 所以到这里我们的Machine实例字典参数如下:

self.events = {      'to_liquid': <Event('to_liquid')@4516320592>,      'to_gas': <Event('to_gas')@4516320912>,      'to_plasma': <Event('to_plasma')@4516321232>,      'to_solid': <Event('to_solid')@4516320528>  }

继续往下走,add_transition()接下来执行:

        if isinstance(source, string_types):              source = list(self.states.keys()) if source == self.wildcard_all else [source]          else:              source = [s.name if self._has_state(s) else s for s in listify(source)]

这是算出source,如果我们进来的参数是self.wildcard_all,那么source=["solid", "liquid", "gas", "plasma"],否则source=["solid"],add_transition()接下来执行:

        for s in source:              d = s if dest == self.wildcard_same else dest              if self._has_state(d):                  d = d.name              t = self._create_transition(s, d, conditions, unless, before,                                          after, prepare, **kwargs)              self.events[trigger].add_transition(t)

这是对于每一个source,我们都算出一对Source2Dest如:("solid", "solid"),用这一对去生成一个Transition实例t,然后self.events["to_solid"]这个event,添加这个t到event.transitions中。 所以到了这里我们的Machine实例参数如下:

self.events["to_solid"].transitions = {      'solid': [<Transition('solid', 'solid')@4516320656>],       'plasma': [<Transition('plasma', 'solid')@4516320848>],      'gas': [<Transition('gas', 'solid')@4516320784>],      'liquid': [<Transition('liquid', 'solid')@4516320720>]  }    self.events["to_liquid"].transitions = {      'solid': [<Transition('solid', 'liquid')@4516320656>],       'plasma': [<Transition('plasma', 'liquid')@4516320848>],      'gas': [<Transition('gas', 'liquid')@4516320784>],      'liquid': [<Transition('liquid', 'liquid')@4516320720>]  }    self.events["to_gas"].transitions = {      'solid': [<Transition('solid', 'gas')@4516320656>],       'plasma': [<Transition('plasma', 'gas')@4516320848>],      'gas': [<Transition('gas', 'gas')@4516320784>],      'liquid': [<Transition('liquid', 'gas')@4516320720>]  }    self.events["to_plasma"].transitions = {      'solid': [<Transition('solid', 'plasma')@4516320656>],       'plasma': [<Transition('plasma', 'plasma')@4516320848>],      'gas': [<Transition('gas', 'plasma')@4516320784>],      'liquid': [<Transition('liquid', 'plasma')@4516320720>]  }

3、 Events Machine的构造函数中,传入了transitions的list,触发了add_transitions():

        if transitions is not None:              self.add_transitions(transitions)

查看下add_transitions()发生了什么:

        for t in listify(transitions):              if isinstance(t, list):                  self.add_transition(*t)

好的,是分别触发add_transition()函数,那么根据1中分析,我们自定义传入了4个trigger,那么此时此刻的self.events如下:

self.events = {      'to_liquid': <Event('to_liquid')@4516320592>,      'to_gas': <Event('to_gas')@4516320912>,      'to_plasma': <Event('to_plasma')@4516321232>,      'to_solid': <Event('to_solid')@4516320528>,      'sublimate': <Event('sublimate')@4516446608>,      'evaporate': <Event('evaporate')@4516446480>,      'melt': <Event('melt')@4516446416>,      'ionize': <Event('ionize')@4516446736>  }

然后除了to_liquid, to_gas, to_plasma, to_solid,其他的参数如下:

self.events["melt"].transitions = {     'solid': [<Transition('solid', 'liquid')@4438964880>]  }    self.events["ionize"].transitions = {    'gas': [<Transition('gas', 'plasma')@4438965264>]  }    self.events["sublimate"].transitions = {      'liquid': [<Transition('liquid', 'gas')@4438965136>]  }    self.events["evaporate"].transitions = {      'solid': [<Transition('solid', 'gas')@4438965008>]  }

4、 model Machine的构造函数中,传入了model这list,触发了add_model():

        if model:              self.add_model(model)

在add_model()中,先是遍历model(没错,它被变成一个list,如果单个元素,就是[model])。这里我们就只看一个model。

        if hasattr(model, 'trigger'):              logger.warning("%sModel already contains an attribute 'trigger'. Skip method binding ", self.name)          else:              model.trigger = partial(get_trigger, model)

这段代码是先给model加一个函数trigger(),以后就能够用model.trigger()调用啦。 实际上调用的是偏函数get_trigger(model, trigger_name).

    def get_trigger(model, trigger_name, *args, **kwargs):          func = getattr(model, trigger_name, None)          if func:              return func(*args, **kwargs)          raise AttributeError("Model has no trigger named '%s'" % trigger_name)

有意思,所以以后我们就能用model.trigger("melt"),来调用某一个触发函数。

接着继续在add_model()中:

    for trigger, _ in self.events.items():          self._add_trigger_to_model(trigger, model)

这个是遍历我们Machine实例中的self.events的键值对,拿到每个触发名字:to_liquid, to_solid, to_gas, to_plasma, melt, ionize, sublimate, evaporate,遍历调用self._add_trigger_to_model(trigger, model):

    def _add_trigger_to_model(self, trigger, model):          trig_func = partial(self.events[trigger].trigger, model)          setattr(model, trigger, trig_func)

其实这个还是给model绑定偏函数,以后我们就能这么调用model.melt()。 所以到了这里我们Machine实例关于model参数如下:

model.trigger("xxx")  model.to_liquid()  model.to_solid()  model.to_gas()  model.to_plasma()  model.melt()  model.mionize()  model.sublimate()  model.evaporate()

接着继续在add_model()中:

    for _, state in self.states.items():          self._add_model_to_state(state, model)

和上面差不多,遍历调用_add_model_to_state(state, model)

    def _add_model_to_state(self, state, model):          setattr(model, 'is_%s' % state.name,                  partial(self.is_state, state.name, model))

所以到了这里我们Machine实例关于model参数如下:

model.is_solid  model.is_liquid  model.is_gas  model.is_plasms  model.state # 这个是model.setState()把初始化状态如solid设置过来生成的属性

好了,我们知道了model现在多了很多函数和属性。 好的,现在我们具体来看看调用model.melt()到底发生了什么呢?它其实是调用self.events['melt'].trigger(model), 好的,看看self.events['melt'].trigger(model)里面是啥?

    def trigger(self, model, *args, **kwargs):          f = partial(self._trigger, model, *args, **kwargs)          return self.machine._process(f)

好的,原来是调用self.events['melt']._trigger(model),那么这个实际处理函数_trigger()里面又是啥呢?

        state = self.machine.get_state(model.state)          if state.name not in self.transitions:              msg = "%sCan't trigger event %s from state %s!" % (self.machine.name, self.name,                                                                 state.name)              if state.ignore_invalid_triggers:                  logger.warning(msg)                  return False              else:                  raise MachineError(msg)

第一句就先找出当前model的状态是什么:<State('solid')@4372239248>. 然后判断state.name 在不在 当前event的transitions中:{'solid': [<Transition('solid', 'liquid')@4372347728>]} 好吧,确实存在,那么就不用if语句块啦。_trigger()继续往下:

event_data = EventData(state, self, self.machine, model, args=args, kwargs=kwargs)

这个生成一个event_data实例,顾名思义,它就是一放数据的,里面放了当前machine,当前state,当前event,当前的model,transitions,执行transition()的结果result,当然不仅仅是放数据而已,它还会update(),更新machine状态。好吧,_trigger()继续往下:

            for t in self.transitions[state.name]:                  event_data.transition = t                  if t.execute(event_data):                      event_data.result = True                      break

如上我们的self.transitions['solid']只有一个元素t:{'solid': [<Transition('solid', 'liquid')@4372347728>]},把这个元素t赋值给event_data后,开始执行t,等会执行结果还是要放到event_data中呢。 总结下,到这里我们执行model.melt(),其实就是执行self.events['melt'].transitions['solid'].execute(). 好的,那我们继续看看这个t.execute(event_data)怎么个执行法。 因为我们没带什么prepare, conditions等高级参数,所以我们把这个execute()简化成:

    def execute(self, event_data):          self._change_state(event_data)          return True

好吧,继续看看transition._change_state(),顾名思义,它就是专门处理状态的更新:

    def _change_state(self, event_data):          event_data.machine.get_state(self.source).exit(event_data)          event_data.machine.set_state(self.dest, event_data.model)          event_data.update(event_data.model)          event_data.machine.get_state(self.dest).enter(event_data)

没什么好说的,就是单纯的处理前状态"solid"的exit(),把当前状态置成desc的状态="liquid", 返回True。 总结下,Machine就是有两个self.events={}, self.states=[]辅助围着self.model转,维护好这个model的状态,即可! 这个transitions库大量运用偏函数呀和动态生成属性函数什么的,不过这也正常,毕竟从demo上看来,demo越简单,底下的操作越复杂。 以上