iOS:探究视图控制器的转场动画

  • 2019 年 11 月 10 日
  • 筆記

一、介绍

在iOS开发中,转场动画的使用无处不见,不只是我们自己更多的使用UIViewblock动画实现一个转场动画,其实,在我们实现VC控制器跳转的时候都是转场动画的实现,例如标签栏控制器的切换、模态动画present和dismiss、导航控制器的push和pop。实现它们的转场动画,只需要实现它们的动画协议即可,说起来有点太笼统,不如看下面的图吧:

 

二、分析

对于上面的三种类型的控制器,系统都会为它们设置一个代理,通过这个代理方法去监测它们切换VC的过程,这个过程仅仅是出现和消失的过程,至于这个过程是什么过渡效果,这个代理是不管的。要想这个过程是有动画的,那么在这些过程中,也就是代理函数中,需要另外再返回一个实现动画的对象,这个对象必须遵循实现动画的协议,在这个协议中开发者可以重写自定义转场动画。下面会慢慢演示这三种类型控制器的自定义转场动画。

重写不可交互转场动画的核心协议内容:

//重写动画协议  @protocol UIViewControllerAnimatedTransitioning <NSObject>    //动画执行时间  - (NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext;    //自定义动画效果  - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext;    @end

重写可交互转场动画的核心协议内容:

//重写动画协议  @protocol UIViewControllerInteractiveTransitioning <NSObject>    //自定义动画效果  - (void)startInteractiveTransition:(id <UIViewControllerContextTransitioning>)transitionContext;    @end

系统提供的一个百分比可交互转场动画核心类内容:

//系统提供的百分比动画类,已经遵循了可交互协议  @interface UIPercentDrivenInteractiveTransition : NSObject <UIViewControllerInteractiveTransitioning>
- (void)pauseInteractiveTransition; - (void)updateInteractiveTransition:(CGFloat)percentComplete; - (void)cancelInteractiveTransition; - (void)finishInteractiveTransition; @end

 

三、转场动画View之间的切换

 

四、实现一个自定义的模态动画

1、概述

正如我们所知,系统为我们提供的模态动画默认是从底部present出,然后dismiss回到底部。 虽然说这个基本能够满足使用,但是如果我们还想使用其他形式的模态动画例如从顶部present出dismiss回到顶部,这个时候就需要对系统默认的转场动画进行自定义了。

2、详解

(1)要自定义模态转场动画,首先需要给被模态的控制器设置一个实现了UIViewControllerAnimatedTransitioning协议的代理,这些协议方法可以监测动画执行的过程,代理和协议如下:

//代理  @protocol UIViewControllerTransitioningDelegate;  @interface UIViewController(UIViewControllerTransitioning)  @property (nullable, nonatomic, weak) id <UIViewControllerTransitioningDelegate> transitioningDelegate API_AVAILABLE(ios(7.0));  @end

//协议
@protocol
UIViewControllerTransitioningDelegate <NSObject> @optional //present时调用,返回一个实现了不可交互转场动画协议的代理 - (nullable id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source; //dismiss时调用,返回一个实现了不可交互转场动画协议的代理 - (nullable id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed; //presnt过程中交互时调用,返回一个实现了可交互的转场动画协议的代理 - (nullable id <UIViewControllerInteractiveTransitioning>)interactionControllerForPresentation:(id <UIViewControllerAnimatedTransitioning>)animator; //dismiss过程中交互时调用,返回一个实现了可交互的转场动画协议的代理 - (nullable id <UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id <UIViewControllerAnimatedTransitioning>)animator; //返回新的模态弹框控制器(这个是对模态风格进行自定义时调用,后面会说到) - (nullable UIPresentationController *)presentationControllerForPresentedViewController:(UIViewController *)presented presentingViewController:(nullable UIViewController *)presenting sourceViewController:(UIViewController *)source API_AVAILABLE(ios(8.0)); @end

(2)然后在上面的协议方法中返回一个实现了UIViewControllerAnimatedTransitioning协议的代理,在这个代理的协议方法中可以真正重写转场动画了,协议如下:

@protocol UIViewControllerAnimatedTransitioning <NSObject>  //动画执行时间  - (NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext;  //自定义转场动画  - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext;  @optional

(3)自定义转场动画实现如下【注意:Singleton单例类和UIView+Extesion分类需要自己去拷贝引入】

  • 设置UIViewControllerAnimatedTransitioning代理对象TransitionDelegate,监测动画执行过程,将其设置为单例
    #import <UIKit/UIKit.h>  #import "Singleton.h"  @interface TransitionDelegate : NSObject<UIViewControllerTransitioningDelegate>  SingletonH(TransitionDelegate);  @end

    #import "TransitionDelegate.h"  #import "CustomAnimationTransition.h"    @implementation TransitionDelegate  SingletonM(TransitionDelegate);    #pragma mark - <UIViewControllerTransitioningDelegate>    //展示的动画  - (id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source  {      CustomAnimationTransition *animation = [[CustomAnimationTransition alloc]init];      animation.presented = YES;      return animation;  }    //关闭的动画  - (id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed  {      CustomAnimationTransition *animation = [[CustomAnimationTransition alloc]init];      animation.presented = NO;      return animation;  }  @end

  • 设置UIViewControllerAnimatedTransitioning代理对象CustomTransitionAnimationTransition,重写动画效果
    #import <UIKit/UIKit.h>    @interface CustomAnimationTransition : NSObject<UIViewControllerAnimatedTransitioning>  //判断是present还是dismiss, YES:present  NO:dismisss  @property (assign,nonatomic)BOOL presented;  @end

  • //设置过渡动画(modal和dismiss的动画都需要在这里处理)  - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext  {      // UITransitionContextToViewKey,      // UITransitionContextFromViewKey.        //出来的动画      if (self.presented) {            //获取并添加转场视图          UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];          [transitionContext.containerView addSubview:toView];            //设置动画从上往下出来          toView.y = -toView.height;            [UIView animateWithDuration:duration animations:^{                toView.y = 0;            } completion:^(BOOL finished) {                //移除视图              BOOL cancle = [transitionContext transitionWasCancelled];              if (cancle) {                  [toView removeFromSuperview];              }                //动画完成后,视图上的事件才能处理              [transitionContext completeTransition:!cancle];          }];      }      //销毁的动画      else      {          //获取转场视图          UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey];            [UIView animateWithDuration:duration animations:^{                fromView.y = -fromView.height;            } completion:^(BOOL finished) {                //移除视图              BOOL cancle = [transitionContext transitionWasCancelled];              if (!cancle) {                  [fromView removeFromSuperview];              }                //动画完成后,视图上的事件才能处理              [transitionContext completeTransition:!cancle];          }];      }  }

  • 开始执行,结果如gif图 
    //present  UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[SecondViewController alloc] init]];  nav.transitioningDelegate = [TransitionDelegate sharedTransitionDelegate];//自定义转场动画  nav.modalPresentationStyle = UIModalPresentationFullScreen;
    [self presentViewController:nav animated:YES completion:nil];

 (4)我们已经实现了一个简单的自定义模态不可交互的转场动画,其实,在模态控制器的时候,我们还可以自定义可交互的转场动画以及设置自定义的模态风格。可交互的转场动画一会儿再讨论,先来讨论一下模态风格,系统在iOS13之前默认都是满屏模式的UIModalPresentationFullScreen,但是iOS13之后,默认是UIModalPresentationPageSheet。系统提供的模态风格如下:

//模态风格枚举  typedef NS_ENUM(NSInteger, UIModalPresentationStyle) {      UIModalPresentationFullScreen = 0,      UIModalPresentationPageSheet ,      UIModalPresentationFormSheet ,      UIModalPresentationCurrentContext ,      UIModalPresentationCustom , //自定义      UIModalPresentationOverFullScreen ,      UIModalPresentationOverCurrentContext ),      UIModalPresentationPopover ,      UIModalPresentationBlurOverFullScreen ,      UIModalPresentationNone,      UIModalPresentationAutomatic ,  };

 (5)从上面的枚举可以看到,系统是支持我们实现自己的风格的,也就是自定义。在实现自定义之前,一定得知道UIPresentationController这个类,这个是弹出框控件,模态的控制器都是由它进行管理,主要代码如下:

//重写此方法可以在弹框即将显示时执行所需要的操作  - (void)presentationTransitionWillBegin;
//重写此方法可以在弹框显示完毕时执行所需要的操作 - (void)presentationTransitionDidEnd:(BOOL)completed;
//重写此方法可以在弹框即将消失时执行所需要的操作 - (void)dismissalTransitionWillBegin;
//重写此方法可以在弹框消失之后执行所需要的操作 - (void)dismissalTransitionDidEnd:(BOOL)completed;
//重写决定了弹出框的frame - (CGRect)frameOfPresentedViewInContainerView;
//重写对containerView进行布局 - (void)containerViewWillLayoutSubviews; - (void)containerViewDidLayoutSubviews;
//初始化方法 - (instancetype)initWithPresentedViewController:(UIViewController *)presentedViewController presentingViewController:(UIViewController *)presentingViewController;

(6)额外再提一个知识点,因为一会儿在自定义模态风格时会涉及到。在本文开篇结构图中介绍了创建的转场动画都是在转场动画上下文UIViewControllerContextTransitioning协议中完成的,那么这个转场动画的执行是谁管理呢?看结构图如下,没错,是由UIViewControllerTransitionCoordinator这个代理协调器在协调器上下文中完成的,系统给UIViewController提供了一个分类,这个分类持有这个代理协调器,通过这个代理协调器可以拿到执行转场动画的方法。最终,我们可以自己添加一些操作与转场动画同步执行。

 

UIViewControllerContextTransitioning协议核心内容

@protocol UIViewControllerTransitionCoordinatorContext <NSObject>  // 执行的属性  @property(nonatomic, readonly, getter=isAnimated) BOOL animated;  @property(nonatomic, readonly) UIModalPresentationStyle presentationStyle;  @property(nonatomic, readonly) NSTimeInterval transitionDuration;  @property(nonatomic, readonly) UIView *containerView;  @property(nonatomic, readonly) CGAffineTransform targetTransform    // 参与控制器  // UITransitionContextToViewControllerKey、UITransitionContextFromViewControllerKey  - (nullable __kindof UIViewController *)viewControllerForKey:(UITransitionContextViewControllerKey)key;    // 参与的视图  // UITransitionContextToViewKey、UITransitionContextFromViewKey  - (nullable __kindof UIView *)viewForKey:(UITransitionContextViewKey)key API_AVAILABLE(ios(8.0));  @end

UIViewControllerTransitionCoordinator协议核心内容

// 与动画控制器中的转场动画同步,执行其他动画  - (BOOL)animateAlongsideTransition:(void (^ __nullable)(id <UIViewControllerTransitionCoordinatorContext>context))animation                          completion:(void (^ __nullable)(id <UIViewControllerTransitionCoordinatorContext>context))completion;    // 与动画控制器中的转场动画同步,在指定的视图内执行动画  - (BOOL)animateAlongsideTransitionInView:(nullable UIView *)view                                 animation:(void (^ __nullable)(id <UIViewControllerTransitionCoordinatorContext>context))animation                                completion:(void (^ __nullable)(id <UIViewControllerTransitionCoordinatorContext>context))completion;

UIViewController(UIViewControllerTransitionCoordinator) 分类核心内容

//持有转场动画执行协调器  @interface UIViewController(UIViewControllerTransitionCoordinator)  @property(nonatomic, readonly, nullable) id <UIViewControllerTransitionCoordinator> transitionCoordinator;  @end

(7)自定义模态风格实现如下【注意:Singleton单例类和UIView+Extesion分类需要自己去拷贝引入】

  • 设置UIViewControllerAnimatedTransitioning代理对象TransitionDelegate,监测动画执行过程并返回模态风格,将其设置为单例
    #import <UIKit/UIKit.h>  #import "Singleton.h"    @interface TransitionDelegate : NSObject<UIViewControllerTransitioningDelegate>  SingletonH(TransitionDelegate);  @end

    #import "TransitionDelegate.h"  #import "CustomPresentationController.h"  #import "CustomAnimationTransition.h"    @implementation TransitionDelegate  SingletonM(TransitionDelegate);    #pragma mark - <UIViewControllerTransitioningDelegate>  //返回模态风格  -(UIPresentationController *)presentationControllerForPresentedViewController:(UIViewController *)presented presentingViewController:(UIViewController *)presenting sourceViewController:(UIViewController *)source  {      return [[CustomPresentationController alloc] initWithPresentedViewController:presented presentingViewController:presenting];  }    //展示的动画  - (id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source  {      CustomAnimationTransition *animation = [[CustomAnimationTransition alloc]init];      animation.presented = YES;      return animation;  }    //关闭的动画  - (id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed  {      CustomAnimationTransition *animation = [[CustomAnimationTransition alloc]init];      animation.presented = NO;      return animation;  }  @end

  • 设置UIViewControllerAnimatedTransitioning代理对象CustomTransitionAnimationTransition,重写动画效果
    #import <UIKit/UIKit.h>    @interface CustomAnimationTransition : NSObject<UIViewControllerAnimatedTransitioning>  //判断是present还是dismiss, YES:present  NO:dismisss  @property (assign,nonatomic)BOOL presented;  @end

    #import "CustomAnimationTransition.h"  #import "UIView+Extension.h"    const CGFloat duration = 0.5f;    @implementation CustomAnimationTransition    #pragma mark -<UIViewControllerAnimatedTransitioning>  //动画时间  - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext  {      return duration;  }    //设置过渡动画(modal和dismiss的动画都需要在这里处理)  - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext  {      // UITransitionContextToViewKey,      // UITransitionContextFromViewKey.      
       //返现此处并没有添加toView到containerView中以及从containerView中移除toView,与上面的有区别。
    //我把添加和移除toView的操作放到了下面的自定义的模态风格类中完成的

    //
    出来的动画 if (self.presented) { UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey]; //设置动画从上往下出来 toView.y = -toView.height; [UIView animateWithDuration:duration animations:^{ toView.y = 0; } completion:^(BOOL finished) { //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:YES]; }]; } //销毁的动画 else { [UIView animateWithDuration:duration animations:^{ UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey]; fromView.y = -fromView.height; } completion:^(BOOL finished) { //动画完成后,视图上的事件才能处理 [transitionContext completeTransition:YES]; }]; } }

  • 设置自定义的模态风格类CustomPresenttationController
    #import "CustomPresentationController.h"    @implementation CustomPresentationController    //可以改变被模态的控制器视图的尺寸  - (CGRect)frameOfPresentedViewInContainerView  {
       //CGRectInset: 在containerView的frame基础上,将width减小100,将height减小200
    //containerView是容纳presentedView的一个容器 return CGRectInset(self.containerView.bounds, 50, 100); } //将上面重置的frame完成布局 - (void)containerViewDidLayoutSubviews { self.presentedView.frame = self.frameOfPresentedViewInContainerView; [super containerViewDidLayoutSubviews]; } //过渡即将展示时的处理 //这个过程可以改变视图属性、或者添加视图等 - (void)presentationTransitionWillBegin { self.presentedView.frame = self.containerView.frame; [self.containerView addSubview:self.presentedView]; } //过渡展示完成 //做清理工作 - (void)presentationTransitionDidEnd:(BOOL)completed { if (!completed) { [self.presentedView removeFromSuperview]; } } //过渡即将消失时的处理 //这个过程可以改变视图属性等 - (void)dismissalTransitionWillBegin { //例如改变透明度,与转场控制器中的转场动画同步执行 [self.presentingViewController.transitionCoordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) { self.presentedView.alpha = 0.f; } completion:nil]; } //过渡消失完成 //做清理工作 - (void)dismissalTransitionDidEnd:(BOOL)completed { if (completed) { [self.presentedView removeFromSuperview]; } } @end

  • 开始执行,结果如gif图
    //present  UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[SecondViewController alloc] init]];  nav.transitioningDelegate = [TransitionDelegate sharedTransitionDelegate];//自定义转场动画  nav.modalPresentationStyle = UIModalPresentationCustom; //自定义模态风格  [self presentViewController:nav animated:YES completion:nil];

 (8)自定义模态转场动画和自定义模态风格我们都实现完了,但是上面的动画过程中都是不可交互的,那么要想实现可交互的动画该怎么做呢?如上面所说的,在dismiss时返回一个实现了UIViewControllerInteractiveTransitioning协议的代理或者直接是原生类UIPercentDrivenInteractiveTransition对象。其中,UIPercentDrivenInteractiveTransition是系统封装好了百分比驱动,用起来很简单,那么真正的实现原理还是我们去实现一下。下面咱们来实现导航模式的交互效果,如下:

  • TransitioningDelegate
    #import <UIKit/UIKit.h>  #import "Singleton.h"

    @interface TransitioningDelegate : NSObject<UIViewControllerTransitioningDelegate> SingletonH(TransitioningDelegate); @end

    #import "TransitioningDelegate.h"  #import "CustomAnimationTransition.h"  #import "CustomInteractiveTransition.h"    @implementation TransitioningDelegate  SingletonM(TransitioningDelegate);    #pragma mark - UIViewControllerTransitioningDelegate    //present  - (nullable id <UIViewControllerAnimatedTransitioning>)animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source {         //这里还是采用自定义的转场动画方式进行present,使其present时从屏幕右侧滑入
    CustomAnimationTransition
    *animation = [[CustomAnimationTransition alloc]init]; animation.presented = YES; return animation; } //dismiss,必须重写 - (nullable id <UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed { //这里采用自定义的转场动画覆盖系统的dismiss效果,在dismiss时,由于自定义了交互动画,所以系统自己的dismiss动画不会执行
    CustomAnimationTransition
    *animation = [[CustomAnimationTransition alloc] init]; animation.presented = NO; return animation; } //将要dismiss时的交互行为,必须重写 - (nullable id <UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id <UIViewControllerAnimatedTransitioning>)animator { CustomInteractiveTransition *animation = [[CustomInteractiveTransition alloc] init]; return animation; } @end

  • CustomAnimationTransition
    #import <UIKit/UIKit.h>    @interface CustomAnimationTransition : NSObject<UIViewControllerAnimatedTransitioning>  //判断是present还是dismiss, YES:present  NO:dismisss  @property (assign,nonatomic)BOOL presented;  @end

    #import "CustomAnimationTransition.h"  #import "UIView+Extension.h"    const CGFloat duration = 0.5f;    @implementation CustomAnimationTransition    #pragma mark -<UIViewControllerAnimatedTransitioning>  //动画时间  - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext  {      return duration;  }    //设置过渡动画(modal和dismiss的动画都需要在这里处理)  - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext  {      // UITransitionContextToViewKey,      // UITransitionContextFromViewKey.        //出来的动画      if (self.presented) {            //获取并添加转场视图          UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];          [transitionContext.containerView addSubview:toView];            //设置动画从右往左出来          toView.x = toView.width;            [UIView animateWithDuration:duration animations:^{                toView.x = 0;            } completion:^(BOOL finished) {                //移除视图              BOOL cancle = [transitionContext transitionWasCancelled];              if (cancle) {                  [toView removeFromSuperview];              }                //动画完成后,视图上的事件才能处理              [transitionContext completeTransition:!cancle];          }];      }      //销毁的动画      else      {          //不做处理,而是交给自定义的交互动画去完成      }  }  @end

  • CustomInteractiveTransition
    #import <UIKit/UIKit.h>  #import "Singleton.h"    @interface CustomInteractiveTransition : NSObject<UIViewControllerInteractiveTransitioning>  SingletonH(CustomInteractiveTransition); //采用单例的方式主要是为了保存交互上下文    //动画进度更新  -(void)updateAnimationProgress:(CGFloat)progress;    //动画完成  -(void)finish;    //动画取消  -(void)cancel;    @end

    #import "CustomInteractiveTransition.h"  #import "UIView+Extension.h"    @interface CustomInteractiveTransition ()  @property (nonatomic, strong) id<UIViewControllerContextTransitioning> context;  @end    @implementation CustomInteractiveTransition  SingletonM(CustomInteractiveTransition);    #pragma mark - UIViewControllerInteractiveTransitioning    //开始交互时调用  - (void)startInteractiveTransition:(id <UIViewControllerContextTransitioning>)transitionContext {        //保存上下文      self.context = transitionContext;        //更改视图层级      UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];      UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey];      [transitionContext.containerView insertSubview:toView belowSubview:fromView];  }      //动画进度更新  -(void)updateAnimationProgress:(CGFloat)progress {        UIView *fromView = [self.context viewForKey:UITransitionContextFromViewKey];      fromView.x = self.context.containerView.width * progress;    }    //动画完成  -(void)finish {      
    UIView *fromView = [self.context viewForKey:UITransitionContextFromViewKey]; [UIView animateWithDuration:
    0.2 animations:^{ fromView.x += self.context.containerView.width; } completion:^(BOOL finished) {
    [fromView removeFromSuperView];
    [self.context completeTransition:finished]; }]; }
    //动画取消 -(void)cancel {
    UIView *fromView = [self.context viewForKey:UITransitionContextFromViewKey]; [UIView animateWithDuration:
    0.2 animations:^{ fromView.x = 0; } completion:^(BOOL finished) { [fromView removeFromSuperView];
    [self.context cancelInteractiveTransition]; }]; }
    @end

  • 在被模态的控制器添加拖拽手势
    #import "SecondViewController.h"  #import "CustomInteractiveTransition.h"    @interface SecondViewController ()    @end    @implementation SecondViewController    - (void)viewDidLoad {      [super viewDidLoad];        self.title = @"secondVc";      self.view.backgroundColor = [UIColor redColor];        [self.view addGestureRecognizer:[[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)]];  }    -(void)pan:(UIPanGestureRecognizer *)pan {        CGPoint translatedPoint = [pan translationInView:self.view];      CGFloat progress = translatedPoint.x / [UIScreen mainScreen].bounds.size.width;      if (progress < 0) {          return;      }      //拖拽的距离进度比      progress = fabs(progress);      CustomInteractiveTransition *transition = [[CustomInteractiveTransition alloc] init];      switch (pan.state) {          case UIGestureRecognizerStateBegan:              [self dismissViewControllerAnimated:YES completion:nil];              break;          case UIGestureRecognizerStateChanged:              [transition updateAnimationProgress:progress];              break;          case UIGestureRecognizerStateEnded:          {              if (progress > 0.5) {                  [transition finish];              }else{                  [transition cancel];              }              break;          }          default:              break;      }  }  @end

  • 开始执行,结果如gif图
    UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[SecondViewController alloc] init]];  nav.transitioningDelegate = [TransitioningDelegate sharedTransitioningDelegate];//自定义可交互转场动画  nav.modalPresentationStyle = UIModalPresentationFullScreen; //系统模态风格  [self presentViewController:nav animated:YES completion:nil];  

 

五、实现一个自定义的导航动画

1、重写导航控制器的协议,返回自定义的导航转场动画,动画实现的方式和modal思想一致,就不截图实现了,重写的核心协议如下:

//重写导航控制器协议  @protocol UINavigationControllerDelegate <NSObject>  @optional  ................    //返回一个实现了自定义交互动画的对象  - (nullable id <UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController                            interactionControllerForAnimationController:(id <UIViewControllerAnimatedTransitioning>) animationController;      //返回一个实现了普通动画的对象  - (nullable id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController                                     animationControllerForOperation:(UINavigationControllerOperation)operation                                                  fromViewController:(UIViewController *)fromVC                                                    toViewController:(UIViewController *)toVC;  @end

2、 现在就来自定义一个导航转场动画,步骤如下:

  • 创建一个CustomNavigationTransition类,实现导航控制器的协议
    #import <UIKit/UIKit.h>  #import "Singleton.h"    NS_ASSUME_NONNULL_BEGIN    @interface CustomNavigationTransition : NSObject<UINavigationControllerDelegate>  SingletonH(CustomNavigationTransition);  @end    NS_ASSUME_NONNULL_END

    #import "CustomNavigationTransition.h"  #import "CustomNavigationAnimation.h"    @implementation CustomNavigationTransition  SingletonM(CustomNavigationTransition);    #pragma mark - UINavigationControllerDelegate    //返回一个实现了普通动画的对象  - (nullable id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController                                     animationControllerForOperation:(UINavigationControllerOperation)operation                                                  fromViewController:(UIViewController *)fromVC                                                             toViewController:(UIViewController *)toVC {        CustomNavigationAnimation *animation = [[CustomNavigationAnimation alloc] init];      animation.operation = operation;      return animation;  }    @end

  • 自定义一个CustomNavigationAnimation类,实现动画协议,重写动画效果
    #import <UIKit/UIKit.h>    NS_ASSUME_NONNULL_BEGIN    @interface CustomNavigationAnimation : NSObject<UIViewControllerAnimatedTransitioning>  @property (nonatomic, assign) UINavigationControllerOperation operation;  @end    NS_ASSUME_NONNULL_END

    #import "CustomNavigationAnimation.h"  #import "UIView+Extension.h"    const CGFloat _duration = 0.5f;    @implementation CustomNavigationAnimation    #pragma mark -<UIViewControllerAnimatedTransitioning>  //动画时间  - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext  {      return _duration;  }    //设置过渡动画(modal和dismiss的动画都需要在这里处理)  - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext  {      // UITransitionContextToViewKey,      // UITransitionContextFromViewKey.        //push      if (self.operation == UINavigationControllerOperationPush) {            //转场视图          UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];          [transitionContext.containerView addSubview:toView];            //设置动画从右上push进来          toView.x = toView.width;          toView.y = -toView.height;            [UIView animateWithDuration:_duration animations:^{                toView.x = 0;              toView.y = 0;            } completion:^(BOOL finished) {                //移除视图              BOOL cancle = [transitionContext transitionWasCancelled];              if (cancle) {                  [toView removeFromSuperview];              }                //动画完成后,视图上的事件才能处理              [transitionContext completeTransition:!cancle];          }];      }      //pop      else if(self.operation == UINavigationControllerOperationPop)      {          //转场视图,更改层级关系          UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey];          UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];          [transitionContext.containerView insertSubview:toView belowSubview:fromView];            [UIView animateWithDuration:_duration animations:^{                //pop返回右上              fromView.x = fromView.width;              fromView.y = -fromView.height;            } completion:^(BOOL finished) {                //移除视图              BOOL cancle = [transitionContext transitionWasCancelled];              if (!cancle) {                  [fromView removeFromSuperview];              }                //动画完成后,视图上的事件才能处理              [transitionContext completeTransition:!cancle];          }];      }  }  @end

  • 开始执行,结果如gif图
    //push  ThirdViewController *vc = [[ThirdViewController alloc] init];  self.navigationController.delegate = [CustomNavigationTransition sharedCustomNavigationTransition];  [self.navigationController pushViewController:vc animated:YES];


六、实现一个自定义的标签栏切换动画

1、重写标签栏控制器的协议,返回自定义的标签栏切换转场动画,动画实现的方式和modal思想一致,就不截图实现了,重写的核心协议如下:

//重写标签栏协议  @protocol UITabBarControllerDelegate <NSObject>  @optional  ......................    //返回一个实现了可交互的标签栏转场动画对象  - (nullable id <UIViewControllerInteractiveTransitioning>)tabBarController:(UITabBarController *)tabBarController                        interactionControllerForAnimationController: (id <UIViewControllerAnimatedTransitioning>)animationController;    //返回一个实现了普通的标签栏转场动画对象  - (nullable id <UIViewControllerAnimatedTransitioning>)tabBarController:(UITabBarController *)tabBarController              animationControllerForTransitionFromViewController:(UIViewController *)fromVC                                                toViewController:(UIViewController *)toVC;    @end

2、 现在就来自定义一个标签转场动画,步骤如下:

  • 创建一个CustomTabBarViewController类,设置代理CustomTabbarTransition实例
    //注意:我使用StoryBoard搭建的界面  #import <UIKit/UIKit.h>  NS_ASSUME_NONNULL_BEGIN  @interface CustomTabBarViewController : UITabBarController  @end  NS_ASSUME_NONNULL_END

    #import "CustomTabBarViewController.h"  #import "CustomTabbarTransition.h"    @interface CustomTabBarViewController ()    @end    @implementation CustomTabBarViewController    -(instancetype)initWithCoder:(NSCoder *)coder {      if (self = [super initWithCoder:coder]) {          //设置代理          self.delegate = [CustomTabbarTransition sharedCustomTabbarTransition];      }      return self;  }    - (void)viewDidLoad {      [super viewDidLoad];    }  @end

  • 创建一个CustomTabbarTransition类,实现标签栏控制器的协议
    #import <UIKit/UIKit.h>  #import "Singleton.h"    NS_ASSUME_NONNULL_BEGIN    @interface CustomTabbarTransition : NSObject<UITabBarControllerDelegate>  SingletonH(CustomTabbarTransition);  @end    NS_ASSUME_NONNULL_END

    #import "CustomTabbarTransition.h"  #import "CustomTabbarAnimation.h"    @implementation CustomTabbarTransition  SingletonM(CustomTabbarTransition);    #pragma mark - UITabBarControllerDelegate  //返回一个实现了普通动画的对象  - (nullable id <UIViewControllerAnimatedTransitioning>)tabBarController:(UITabBarController *)tabBarController  animationControllerForTransitionFromViewController:(UIViewController *)fromVC                                                         toViewController:(UIViewController *)toVC {        CustomTabbarAnimation *animation = [[CustomTabbarAnimation alloc] init];      return animation;  }    @end

  • 创建一CustomTabbarAnimation类,自定义标签切换动画
    #import <UIKit/UIKit.h>    NS_ASSUME_NONNULL_BEGIN    @interface CustomTabbarAnimation : NSObject<UIViewControllerAnimatedTransitioning>    @end    NS_ASSUME_NONNULL_END

    #import "CustomTabbarAnimation.h"  #import "UIView+Extension.h"    const CGFloat _Duration = 0.5f;    @implementation CustomTabbarAnimation    #pragma mark -<UIViewControllerAnimatedTransitioning>  //动画时间  - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext  {      return _Duration;  }    //设置过渡动画(modal和dismiss的动画都需要在这里处理)  - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext  {      // UITransitionContextToViewKey,      // UITransitionContextFromViewKey.        //转场视图      UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];      UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey];      [transitionContext.containerView addSubview:toView];      [transitionContext.containerView sendSubviewToBack:toView];        //尺寸变化,从原尺寸缩小到点      CGRect finalFrame = CGRectInset(transitionContext.containerView.frame, transitionContext.containerView.frame.size.width/2, transitionContext.containerView.frame.size.height/2);        [UIView animateWithDuration:_Duration animations:^{                    fromView.frame = finalFrame;               } completion:^(BOOL finished) {                   //移除视图                 BOOL cancle = [transitionContext transitionWasCancelled];                 if (!cancle) {                     [fromView removeFromSuperview];                 }                   //动画完成后,视图上的事件才能处理                 [transitionContext completeTransition:!cancle];             }];  }  @end

  • 开始执行,结果如gif图

 

 

七、总结

好了,这三种常用的转场动画都进行了自定义,当然至于后两种的交互转场动画跟modal实现原理一样,就不介绍了。借用和修改别人的一个图,做个总结吧,如下: