Unity的C#编程教程_9_Quaternion Identity(四元数同一性)
- 创建一个 C# Script 脚本,用于生成 Cube
- 把脚本挂到 Main Camera 下
- 脚本中创建变量,并把 cube 预制件拖进去
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnCube : MonoBehaviour
{
[SerializeField]
private GameObject cubePrefeb;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
//Instantiate(cubePrefeb, Vector3.zero, Quaternion.identity);
// Quaternion.identity 代表没有旋转
Instantiate(cubePrefeb, Vector3.zero, Quaternion.Euler(0, 0, 30));
// 生成 cube,绕着 z 轴旋转 30度
}
}
}
- 开始游戏,按下空格键,生成的 cube 可以看到,z 轴的旋转角度是 30